初步实现真实射速
This commit is contained in:
parent
95e69bd096
commit
9547944d15
14 changed files with 326 additions and 133 deletions
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@ -115,6 +115,7 @@ public class ModUtils {
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addNetworkMessage(ModVariables.SavedDataSyncMessage.class, ModVariables.SavedDataSyncMessage::buffer, ModVariables.SavedDataSyncMessage::new, ModVariables.SavedDataSyncMessage::handler);
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addNetworkMessage(ModVariables.PlayerVariablesSyncMessage.class, ModVariables.PlayerVariablesSyncMessage::buffer, ModVariables.PlayerVariablesSyncMessage::new, ModVariables.PlayerVariablesSyncMessage::handler);
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addNetworkMessage(ModVariables.PlayerVariablesSyncMessage.class, ModVariables.PlayerVariablesSyncMessage::buffer, ModVariables.PlayerVariablesSyncMessage::new, ModVariables.PlayerVariablesSyncMessage::handler);
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addNetworkMessage(ShootMessage.class, ShootMessage::encode, ShootMessage::decode, ShootMessage::handler);
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event.enqueueWork(() -> BrewingRecipeRegistry.addRecipe(Ingredient.of(PotionUtils.setPotion(new ItemStack(Items.POTION), Potions.WATER)),
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Ingredient.of(Items.LIGHTNING_ROD), PotionUtils.setPotion(new ItemStack(Items.POTION), ModPotion.SHOCK.get())));
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@ -7,10 +7,12 @@ import net.mcreator.superbwarfare.init.ModItems;
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import net.mcreator.superbwarfare.init.ModMobEffects;
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import net.mcreator.superbwarfare.init.ModTags;
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import net.mcreator.superbwarfare.network.ModVariables;
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import net.mcreator.superbwarfare.network.message.ShootMessage;
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import net.minecraft.client.CameraType;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.network.chat.Component;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.Mth;
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import net.minecraft.util.RandomSource;
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@ -71,6 +73,8 @@ public class ClientEventHandler {
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public static double bowPos = 0;
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public static double handPos = 0;
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public static double ClientTimer = 0;
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@SubscribeEvent
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public static void handleWeaponTurn(RenderHandEvent event) {
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LocalPlayer player = Minecraft.getInstance().player;
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@ -91,6 +95,43 @@ public class ClientEventHandler {
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droneCameraRotY = Mth.clamp(0.25f * yRot, -20, 10);
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}
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private static boolean notInGame() {
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Minecraft mc = Minecraft.getInstance();
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if (mc.player == null) return true;
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if (mc.getOverlay() != null) return true;
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if (mc.screen != null) return true;
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if (!mc.mouseHandler.isMouseGrabbed()) return true;
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return !mc.isWindowActive();
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}
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@SubscribeEvent
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public static void handleWeaponFire(RenderHandEvent event) {
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if (notInGame()) return;
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ClientLevel level = Minecraft.getInstance().level;
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Player player = Minecraft.getInstance().player;
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if (player != null && level != null && player.getMainHandItem().is(ModTags.Items.NORMAL_GUN)) {
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ItemStack stack = player.getMainHandItem();
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double customRpm = 0;
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if (stack.getItem() == ModItems.MARLIN.get() && GLFW.glfwGetMouseButton(Minecraft.getInstance().getWindow().getWindow(), GLFW.GLFW_MOUSE_BUTTON_RIGHT) == GLFW.GLFW_PRESS) {
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customRpm = -40;
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}
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double rpm = stack.getOrCreateTag().getDouble("rpm") + customRpm;
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ClientTimer = Mth.clamp(ClientTimer - 25 * Minecraft.getInstance().getDeltaFrameTime(), 0, Double.POSITIVE_INFINITY);
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if (ClientTimer == 0 && GLFW.glfwGetMouseButton(Minecraft.getInstance().getWindow().getWindow(), GLFW.GLFW_MOUSE_BUTTON_LEFT) == GLFW.GLFW_PRESS) {
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ModUtils.PACKET_HANDLER.sendToServer(new ShootMessage(0));
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ClientTimer = 60 / (rpm == 0 ? 600 : rpm) * 1000;
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}
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player.displayClientMessage(Component.literal(new java.text.DecimalFormat("####").format(ClientTimer)), true);
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}
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}
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@SubscribeEvent
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public static void computeCameraAngles(ViewportEvent.ComputeCameraAngles event) {
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ClientLevel level = Minecraft.getInstance().level;
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@ -315,10 +356,8 @@ public class ClientEventHandler {
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double yaw = event.getYaw();
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double pitch = event.getPitch();
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double roll = event.getRoll();
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double amplitude;
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ItemStack stack = entity.getMainHandItem();
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amplitude = 15000 * stack.getOrCreateTag().getDouble("recoil_y")
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* stack.getOrCreateTag().getDouble("recoil_x");
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double amplitude = 15000 * stack.getOrCreateTag().getDouble("recoil_y") * stack.getOrCreateTag().getDouble("recoil_x");
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var capability = entity.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null);
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if (capability.orElse(new ModVariables.PlayerVariables()).firing > 0) {
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@ -13,16 +13,12 @@ import net.mcreator.superbwarfare.perk.Perk;
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import net.mcreator.superbwarfare.perk.PerkHelper;
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import net.mcreator.superbwarfare.tools.GunInfo;
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import net.mcreator.superbwarfare.tools.GunsTool;
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import net.mcreator.superbwarfare.tools.ParticleTool;
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import net.mcreator.superbwarfare.tools.SoundTool;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.effect.MobEffectInstance;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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@ -62,118 +58,118 @@ public class GunEventHandler {
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private static void handleGunFire(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (stack.is(ModTags.Items.NORMAL_GUN)) {
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double mode = stack.getOrCreateTag().getInt("fire_mode");
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int interval = stack.getOrCreateTag().getInt("fire_interval");
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if (!player.getPersistentData().getBoolean("firing") && player.getMainHandItem().getItem() == ModItems.DEVOTION.get()) {
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stack.getOrCreateTag().putDouble("fire_increase", 0);
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}
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if (stack.getOrCreateTag().getInt("ammo") == 0) {
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stack.getOrCreateTag().putInt("burst_fire", 0);
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}
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if ((player.getPersistentData().getBoolean("firing") || stack.getOrCreateTag().getInt("burst_fire") > 0)
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&& !(stack.getOrCreateTag().getBoolean("is_normal_reloading") || stack.getOrCreateTag().getBoolean("is_empty_reloading"))
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&& !stack.getOrCreateTag().getBoolean("reloading")
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&& !stack.getOrCreateTag().getBoolean("charging")
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&& stack.getOrCreateTag().getInt("ammo") > 0
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&& !player.getCooldowns().isOnCooldown(stack.getItem())
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&& !stack.getOrCreateTag().getBoolean("need_bolt_action")) {
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playGunSounds(player);
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if (mode == 0) {
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player.getPersistentData().putBoolean("firing", false);
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}
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int burstCooldown = 0;
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if (mode == 1) {
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stack.getOrCreateTag().putInt("burst_fire", (stack.getOrCreateTag().getInt("burst_fire") - 1));
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burstCooldown = stack.getOrCreateTag().getInt("burst_fire") == 0 ? interval + 4 : 0;
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}
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if (stack.getOrCreateTag().getDouble("animindex") == 1) {
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stack.getOrCreateTag().putDouble("animindex", 0);
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} else {
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stack.getOrCreateTag().putDouble("animindex", 1);
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}
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/*
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空仓挂机
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*/
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if (stack.getOrCreateTag().getInt("ammo") == 1) {
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stack.getOrCreateTag().putBoolean("HoldOpen", true);
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}
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/*
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判断是否为栓动武器(bolt_action_time > 0),并在开火后给一个需要上膛的状态
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*/
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if (stack.getOrCreateTag().getDouble("bolt_action_time") > 0 && stack.getOrCreateTag().getInt("ammo") > 1) {
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stack.getOrCreateTag().putBoolean("need_bolt_action", true);
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}
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stack.getOrCreateTag().putInt("ammo", (stack.getOrCreateTag().getInt("ammo") - 1));
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stack.getOrCreateTag().putInt("fire_animation", interval);
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player.getPersistentData().putInt("noRun_time", interval + 2);
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stack.getOrCreateTag().putDouble("flash_time", 2);
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stack.getOrCreateTag().putDouble("empty", 1);
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if (stack.getItem() == ModItems.M_60.get()) {
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stack.getOrCreateTag().putBoolean("bullet_chain", true);
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}
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if (stack.getItem() == ModItems.M_4.get() || player.getMainHandItem().getItem() == ModItems.HK_416.get() || player.getMainHandItem().getItem() == ModItems.QBZ_95.get()) {
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if (stack.getOrCreateTag().getDouble("fire_sequence") == 1) {
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stack.getOrCreateTag().putDouble("fire_sequence", 0);
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} else {
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stack.getOrCreateTag().putDouble("fire_sequence", 1);
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}
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}
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if (stack.getItem() == ModItems.DEVOTION.get()) {
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stack.getOrCreateTag().putDouble("fire_increase", stack.getOrCreateTag().getDouble("fire_increase") + 0.334);
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}
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if (stack.getItem() == ModItems.ABEKIRI.get()) {
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stack.hurtAndBreak(1, player, p -> p.broadcastBreakEvent(InteractionHand.MAIN_HAND));
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if (player instanceof ServerPlayer serverPlayer && player.level() instanceof ServerLevel serverLevel) {
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ParticleTool.sendParticle(serverLevel, ParticleTypes.CLOUD, player.getX() + 1.8 * player.getLookAngle().x, player.getY() + player.getBbHeight() - 0.1 + 1.8 * player.getLookAngle().y,
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player.getZ() + 1.8 * player.getLookAngle().z, 30, 0.4, 0.4, 0.4, 0.005, true, serverPlayer);
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}
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}
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if (stack.getItem() == ModItems.SENTINEL.get()) {
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stack.getCapability(ForgeCapabilities.ENERGY).ifPresent(
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iEnergyStorage -> iEnergyStorage.extractEnergy(3000, false)
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);
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stack.getOrCreateTag().putDouble("chamber_rot", 20);
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}
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int zoomAddCooldown = 0;
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if (stack.getItem() == ModItems.MARLIN.get()) {
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if ((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).zoom) {
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zoomAddCooldown = 5;
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stack.getOrCreateTag().putDouble("marlin_animation_time", 15);
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stack.getOrCreateTag().putBoolean("fastfiring", false);
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} else {
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stack.getOrCreateTag().putDouble("marlin_animation_time", 10);
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stack.getOrCreateTag().putBoolean("fastfiring", true);
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}
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}
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int cooldown = interval + (int) stack.getOrCreateTag().getDouble("fire_sequence") - (int) stack.getOrCreateTag().getDouble("fire_increase") + burstCooldown + zoomAddCooldown;
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player.getCooldowns().addCooldown(stack.getItem(), cooldown);
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for (int index0 = 0; index0 < (int) stack.getOrCreateTag().getDouble("projectile_amount"); index0++) {
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gunShoot(player);
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}
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stack.getOrCreateTag().putBoolean("shoot", true);
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}
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// double mode = stack.getOrCreateTag().getInt("fire_mode");
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//
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// int interval = stack.getOrCreateTag().getInt("fire_interval");
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//
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// if (!player.getPersistentData().getBoolean("firing") && player.getMainHandItem().getItem() == ModItems.DEVOTION.get()) {
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// stack.getOrCreateTag().putDouble("fire_increase", 0);
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// }
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//
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// if (stack.getOrCreateTag().getInt("ammo") == 0) {
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// stack.getOrCreateTag().putInt("burst_fire", 0);
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// }
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//
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// if ((player.getPersistentData().getBoolean("firing") || stack.getOrCreateTag().getInt("burst_fire") > 0)
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// && !(stack.getOrCreateTag().getBoolean("is_normal_reloading") || stack.getOrCreateTag().getBoolean("is_empty_reloading"))
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// && !stack.getOrCreateTag().getBoolean("reloading")
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// && !stack.getOrCreateTag().getBoolean("charging")
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// && stack.getOrCreateTag().getInt("ammo") > 0
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// && !player.getCooldowns().isOnCooldown(stack.getItem())
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// && !stack.getOrCreateTag().getBoolean("need_bolt_action")) {
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//
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// playGunSounds(player);
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//
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// if (mode == 0) {
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// player.getPersistentData().putBoolean("firing", false);
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// }
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//
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// int burstCooldown = 0;
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// if (mode == 1) {
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// stack.getOrCreateTag().putInt("burst_fire", (stack.getOrCreateTag().getInt("burst_fire") - 1));
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// burstCooldown = stack.getOrCreateTag().getInt("burst_fire") == 0 ? interval + 4 : 0;
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// }
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//
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// if (stack.getOrCreateTag().getDouble("animindex") == 1) {
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// stack.getOrCreateTag().putDouble("animindex", 0);
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// } else {
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// stack.getOrCreateTag().putDouble("animindex", 1);
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// }
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// /*
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// 空仓挂机
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// */
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// if (stack.getOrCreateTag().getInt("ammo") == 1) {
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// stack.getOrCreateTag().putBoolean("HoldOpen", true);
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// }
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//
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// /*
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// 判断是否为栓动武器(bolt_action_time > 0),并在开火后给一个需要上膛的状态
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// */
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// if (stack.getOrCreateTag().getDouble("bolt_action_time") > 0 && stack.getOrCreateTag().getInt("ammo") > 1) {
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// stack.getOrCreateTag().putBoolean("need_bolt_action", true);
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// }
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//
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// stack.getOrCreateTag().putInt("ammo", (stack.getOrCreateTag().getInt("ammo") - 1));
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// stack.getOrCreateTag().putInt("fire_animation", interval);
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// player.getPersistentData().putInt("noRun_time", interval + 2);
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// stack.getOrCreateTag().putDouble("flash_time", 2);
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//
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// stack.getOrCreateTag().putDouble("empty", 1);
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//
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// if (stack.getItem() == ModItems.M_60.get()) {
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// stack.getOrCreateTag().putBoolean("bullet_chain", true);
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// }
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//
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// if (stack.getItem() == ModItems.M_4.get() || player.getMainHandItem().getItem() == ModItems.HK_416.get() || player.getMainHandItem().getItem() == ModItems.QBZ_95.get()) {
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// if (stack.getOrCreateTag().getDouble("fire_sequence") == 1) {
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// stack.getOrCreateTag().putDouble("fire_sequence", 0);
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// } else {
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// stack.getOrCreateTag().putDouble("fire_sequence", 1);
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// }
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// }
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//
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// if (stack.getItem() == ModItems.DEVOTION.get()) {
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// stack.getOrCreateTag().putDouble("fire_increase", stack.getOrCreateTag().getDouble("fire_increase") + 0.334);
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// }
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//
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// if (stack.getItem() == ModItems.ABEKIRI.get()) {
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// stack.hurtAndBreak(1, player, p -> p.broadcastBreakEvent(InteractionHand.MAIN_HAND));
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// if (player instanceof ServerPlayer serverPlayer && player.level() instanceof ServerLevel serverLevel) {
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// ParticleTool.sendParticle(serverLevel, ParticleTypes.CLOUD, player.getX() + 1.8 * player.getLookAngle().x, player.getY() + player.getBbHeight() - 0.1 + 1.8 * player.getLookAngle().y,
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// player.getZ() + 1.8 * player.getLookAngle().z, 30, 0.4, 0.4, 0.4, 0.005, true, serverPlayer);
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// }
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// }
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//
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// if (stack.getItem() == ModItems.SENTINEL.get()) {
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// stack.getCapability(ForgeCapabilities.ENERGY).ifPresent(
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// iEnergyStorage -> iEnergyStorage.extractEnergy(3000, false)
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// );
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// stack.getOrCreateTag().putDouble("chamber_rot", 20);
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// }
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//
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// int zoomAddCooldown = 0;
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// if (stack.getItem() == ModItems.MARLIN.get()) {
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// if ((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).zoom) {
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// zoomAddCooldown = 5;
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// stack.getOrCreateTag().putDouble("marlin_animation_time", 15);
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// stack.getOrCreateTag().putBoolean("fastfiring", false);
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// } else {
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// stack.getOrCreateTag().putDouble("marlin_animation_time", 10);
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// stack.getOrCreateTag().putBoolean("fastfiring", true);
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// }
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// }
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//
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// int cooldown = interval + (int) stack.getOrCreateTag().getDouble("fire_sequence") - (int) stack.getOrCreateTag().getDouble("fire_increase") + burstCooldown + zoomAddCooldown;
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// player.getCooldowns().addCooldown(stack.getItem(), cooldown);
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//
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// for (int index0 = 0; index0 < (int) stack.getOrCreateTag().getDouble("projectile_amount"); index0++) {
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// gunShoot(player);
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// }
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//
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// stack.getOrCreateTag().putBoolean("shoot", true);
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//
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// }
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//
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/*
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在开火动画的最后1tick,设置需要拉栓上膛的武器拉栓动画的倒计时为data里的拉栓时间
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*/
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@ -202,7 +198,7 @@ public class GunEventHandler {
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var tag = stack.getOrCreateTag();
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if ((player.getPersistentData().getBoolean("firing") || (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).zoom) && !player.isSprinting()) {
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if ((player.getPersistentData().getBoolean("holdFire") || (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).zoom) && !player.isSprinting()) {
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if (tag.getDouble("minigun_rotation") < 10) {
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tag.putDouble("minigun_rotation", (tag.getDouble("minigun_rotation") + 1));
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}
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@ -72,8 +72,8 @@ public class FireMessage {
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if (type == 0) {
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handlePlayerShoot(player);
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} else if (type == 1) {
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player.getPersistentData().putBoolean("firing", false);
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player.getPersistentData().putDouble("minigun_firing", 0);
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player.getPersistentData().putBoolean("holdFire", false);
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// player.getPersistentData().putBoolean("firing", false);
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.bowPullHold = false;
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capability.syncPlayerVariables(player);
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@ -130,10 +130,10 @@ public class FireMessage {
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}
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if (tag.getInt("fire_mode") == 1) {
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player.getPersistentData().putBoolean("firing", false);
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player.getPersistentData().putBoolean("holdFire", false);
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tag.putInt("burst_fire", (int) tag.getDouble("burst_size"));
|
||||
} else {
|
||||
player.getPersistentData().putBoolean("firing", true);
|
||||
player.getPersistentData().putBoolean("holdFire", true);
|
||||
}
|
||||
if (tag.getDouble("prepare") == 0 && tag.getBoolean("reloading") && tag.getInt("ammo") > 0) {
|
||||
tag.putDouble("force_stop", 1);
|
||||
|
|
|
@ -0,0 +1,148 @@
|
|||
package net.mcreator.superbwarfare.network.message;
|
||||
|
||||
import net.mcreator.superbwarfare.init.ModItems;
|
||||
import net.mcreator.superbwarfare.init.ModTags;
|
||||
import net.mcreator.superbwarfare.network.ModVariables;
|
||||
import net.mcreator.superbwarfare.tools.ParticleTool;
|
||||
import net.minecraft.core.particles.ParticleTypes;
|
||||
import net.minecraft.network.FriendlyByteBuf;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraftforge.common.capabilities.ForgeCapabilities;
|
||||
import net.minecraftforge.network.NetworkEvent;
|
||||
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import static net.mcreator.superbwarfare.event.GunEventHandler.gunShoot;
|
||||
import static net.mcreator.superbwarfare.event.GunEventHandler.playGunSounds;
|
||||
|
||||
public class ShootMessage {
|
||||
private final int type;
|
||||
|
||||
public ShootMessage(int type) {
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
public static ShootMessage decode(FriendlyByteBuf buffer) {
|
||||
return new ShootMessage(buffer.readInt());
|
||||
}
|
||||
|
||||
public static void encode(ShootMessage message, FriendlyByteBuf buffer) {
|
||||
buffer.writeInt(message.type);
|
||||
}
|
||||
|
||||
public static void handler(ShootMessage message, Supplier<NetworkEvent.Context> contextSupplier) {
|
||||
NetworkEvent.Context context = contextSupplier.get();
|
||||
context.enqueueWork(() -> {
|
||||
if (context.getSender() != null) {
|
||||
pressAction(context.getSender(), message.type);
|
||||
}
|
||||
});
|
||||
context.setPacketHandled(true);
|
||||
}
|
||||
|
||||
public static void pressAction(Player player, int type) {
|
||||
Level level = player.level();
|
||||
|
||||
if (!level.isLoaded(player.blockPosition())) {
|
||||
return;
|
||||
}
|
||||
|
||||
ItemStack stack = player.getMainHandItem();
|
||||
if (stack.is(ModTags.Items.NORMAL_GUN)) {
|
||||
|
||||
double mode = stack.getOrCreateTag().getInt("fire_mode");
|
||||
int interval = stack.getOrCreateTag().getInt("fire_interval");
|
||||
|
||||
if ((player.getPersistentData().getBoolean("holdFire") || stack.getOrCreateTag().getInt("burst_fire") > 0)
|
||||
&& !(stack.getOrCreateTag().getBoolean("is_normal_reloading") || stack.getOrCreateTag().getBoolean("is_empty_reloading"))
|
||||
&& !stack.getOrCreateTag().getBoolean("reloading")
|
||||
&& !stack.getOrCreateTag().getBoolean("charging")
|
||||
&& stack.getOrCreateTag().getInt("ammo") > 0
|
||||
&& !player.getCooldowns().isOnCooldown(stack.getItem())
|
||||
&& !stack.getOrCreateTag().getBoolean("need_bolt_action")) {
|
||||
|
||||
if (mode == 0) {
|
||||
player.getPersistentData().putBoolean("holdFire", false);
|
||||
}
|
||||
|
||||
int burstCooldown = 0;
|
||||
if (mode == 1) {
|
||||
player.getPersistentData().putBoolean("holdFire", false);
|
||||
stack.getOrCreateTag().putInt("burst_fire", (stack.getOrCreateTag().getInt("burst_fire") - 1));
|
||||
burstCooldown = stack.getOrCreateTag().getInt("burst_fire") == 0 ? interval + 4 : 0;
|
||||
}
|
||||
|
||||
if (stack.getOrCreateTag().getDouble("animindex") == 1) {
|
||||
stack.getOrCreateTag().putDouble("animindex", 0);
|
||||
} else {
|
||||
stack.getOrCreateTag().putDouble("animindex", 1);
|
||||
}
|
||||
/*
|
||||
空仓挂机
|
||||
*/
|
||||
if (stack.getOrCreateTag().getInt("ammo") == 1) {
|
||||
stack.getOrCreateTag().putBoolean("HoldOpen", true);
|
||||
}
|
||||
|
||||
/*
|
||||
判断是否为栓动武器(bolt_action_time > 0),并在开火后给一个需要上膛的状态
|
||||
*/
|
||||
if (stack.getOrCreateTag().getDouble("bolt_action_time") > 0 && stack.getOrCreateTag().getInt("ammo") > 1) {
|
||||
stack.getOrCreateTag().putBoolean("need_bolt_action", true);
|
||||
}
|
||||
|
||||
stack.getOrCreateTag().putInt("ammo", (stack.getOrCreateTag().getInt("ammo") - 1));
|
||||
stack.getOrCreateTag().putInt("fire_animation", interval);
|
||||
player.getPersistentData().putInt("noRun_time", interval + 2);
|
||||
stack.getOrCreateTag().putDouble("flash_time", 2);
|
||||
|
||||
stack.getOrCreateTag().putDouble("empty", 1);
|
||||
|
||||
if (stack.getItem() == ModItems.M_60.get()) {
|
||||
stack.getOrCreateTag().putBoolean("bullet_chain", true);
|
||||
}
|
||||
|
||||
if (stack.getItem() == ModItems.ABEKIRI.get()) {
|
||||
stack.hurtAndBreak(1, player, p -> p.broadcastBreakEvent(InteractionHand.MAIN_HAND));
|
||||
if (player instanceof ServerPlayer serverPlayer && player.level() instanceof ServerLevel serverLevel) {
|
||||
ParticleTool.sendParticle(serverLevel, ParticleTypes.CLOUD, player.getX() + 1.8 * player.getLookAngle().x, player.getY() + player.getBbHeight() - 0.1 + 1.8 * player.getLookAngle().y,
|
||||
player.getZ() + 1.8 * player.getLookAngle().z, 30, 0.4, 0.4, 0.4, 0.005, true, serverPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
if (stack.getItem() == ModItems.SENTINEL.get()) {
|
||||
stack.getCapability(ForgeCapabilities.ENERGY).ifPresent(
|
||||
iEnergyStorage -> iEnergyStorage.extractEnergy(3000, false)
|
||||
);
|
||||
stack.getOrCreateTag().putDouble("chamber_rot", 20);
|
||||
}
|
||||
|
||||
if (stack.getItem() == ModItems.MARLIN.get()) {
|
||||
if ((player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables())).zoom) {
|
||||
stack.getOrCreateTag().putDouble("marlin_animation_time", 15);
|
||||
stack.getOrCreateTag().putBoolean("fastfiring", false);
|
||||
} else {
|
||||
stack.getOrCreateTag().putDouble("marlin_animation_time", 10);
|
||||
stack.getOrCreateTag().putBoolean("fastfiring", true);
|
||||
}
|
||||
}
|
||||
|
||||
int cooldown = burstCooldown;
|
||||
player.getCooldowns().addCooldown(stack.getItem(), cooldown);
|
||||
|
||||
for (int index0 = 0; index0 < (int) stack.getOrCreateTag().getDouble("projectile_amount"); index0++) {
|
||||
gunShoot(player);
|
||||
}
|
||||
playGunSounds(player);
|
||||
|
||||
stack.getOrCreateTag().putBoolean("shoot", true);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -20,5 +20,6 @@
|
|||
"normal_reload_time": 64,
|
||||
"empty_reload_time": 85,
|
||||
"BypassesArmor": 0.05,
|
||||
"SoundRadius": 18
|
||||
"SoundRadius": 18,
|
||||
"rpm": 400
|
||||
}
|
||||
|
|
|
@ -21,5 +21,6 @@
|
|||
"normal_reload_time": 73,
|
||||
"empty_reload_time": 95,
|
||||
"BypassesArmor": 0.25,
|
||||
"SoundRadius": 13
|
||||
"SoundRadius": 13,
|
||||
"rpm": 400
|
||||
}
|
|
@ -20,5 +20,6 @@
|
|||
"normal_reload_time": 30,
|
||||
"empty_reload_time": 35,
|
||||
"BypassesArmor": 0.15,
|
||||
"SoundRadius": 16
|
||||
"SoundRadius": 16,
|
||||
"rpm": 1200
|
||||
}
|
|
@ -20,5 +20,6 @@
|
|||
"normal_reload_time": 56,
|
||||
"empty_reload_time": 64,
|
||||
"BypassesArmor": 0.25,
|
||||
"SoundRadius": 14
|
||||
"SoundRadius": 14,
|
||||
"rpm": 800
|
||||
}
|
|
@ -20,5 +20,6 @@
|
|||
"normal_reload_time": 56,
|
||||
"empty_reload_time": 64,
|
||||
"BypassesArmor": 0.25,
|
||||
"SoundRadius": 14
|
||||
"SoundRadius": 14,
|
||||
"rpm": 800
|
||||
}
|
|
@ -23,5 +23,6 @@
|
|||
"iterative_time": 16,
|
||||
"finish_time": 12,
|
||||
"BypassesArmor": 0.05,
|
||||
"SoundRadius": 16
|
||||
"SoundRadius": 16,
|
||||
"rpm": 90
|
||||
}
|
|
@ -22,5 +22,6 @@
|
|||
"iterative_time": 16,
|
||||
"finish_time": 19,
|
||||
"BypassesArmor": 0.3,
|
||||
"SoundRadius": 15
|
||||
"SoundRadius": 15,
|
||||
"rpm": 120
|
||||
}
|
|
@ -20,5 +20,6 @@
|
|||
"normal_reload_time": 58,
|
||||
"empty_reload_time": 74,
|
||||
"BypassesArmor": 0.28,
|
||||
"SoundRadius": 13
|
||||
"SoundRadius": 13,
|
||||
"rpm": 750
|
||||
}
|
|
@ -20,5 +20,6 @@
|
|||
"normal_reload_time": 46,
|
||||
"empty_reload_time": 64,
|
||||
"BypassesArmor": 0.15,
|
||||
"SoundRadius": 4
|
||||
"SoundRadius": 4,
|
||||
"rpm": 1100
|
||||
}
|
Loading…
Add table
Reference in a new issue