修复火控物品判定条件(恼)

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Light_Quanta 2025-07-12 01:58:07 +08:00
parent fc1973f596
commit 9568c9b1a6
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@ -33,7 +33,7 @@ public record FiringParametersEditMessage(
var player = context.player();
ItemStack stack = message.mainHand ? player.getMainHandItem() : player.getOffhandItem();
if (!stack.is(ModItems.FIRING_PARAMETERS.get()) || !stack.is(ModItems.ARTILLERY_INDICATOR.get())) return;
if (!stack.is(ModItems.FIRING_PARAMETERS.get()) && !stack.is(ModItems.ARTILLERY_INDICATOR.get())) return;
var parameters = new FiringParameters.Parameters(new BlockPos(message.x, message.y, message.z), message.radius, message.isDepressed);
stack.set(ModDataComponents.FIRING_PARAMETERS, parameters);