删除todo
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@ -36,7 +36,6 @@ public class AureliaSceptreRenderer extends CustomGunRenderer<AureliaSceptre> {
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ItemStack itemStack = player.getMainHandItem();
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ItemStack itemStack = player.getMainHandItem();
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if (!(itemStack.getItem() instanceof GunItem)) return;
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if (!(itemStack.getItem() instanceof GunItem)) return;
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// TODO 准心?
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 0.3022, 0.3);
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 0.3022, 0.3);
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if (renderingArms) {
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if (renderingArms) {
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