添加载具武器图标渲染
This commit is contained in:
parent
c3bdda1a47
commit
96aff1efe5
4 changed files with 24 additions and 8 deletions
|
@ -57,6 +57,7 @@ public class VehicleHudOverlay {
|
||||||
private static final ResourceLocation HEALTH_FRAME = ModUtils.loc("textures/screens/armor_value_frame.png");
|
private static final ResourceLocation HEALTH_FRAME = ModUtils.loc("textures/screens/armor_value_frame.png");
|
||||||
private static final ResourceLocation DRIVER = ModUtils.loc("textures/screens/driver.png");
|
private static final ResourceLocation DRIVER = ModUtils.loc("textures/screens/driver.png");
|
||||||
private static final ResourceLocation PASSENGER = ModUtils.loc("textures/screens/passenger.png");
|
private static final ResourceLocation PASSENGER = ModUtils.loc("textures/screens/passenger.png");
|
||||||
|
private static final ResourceLocation SELECTED = ModUtils.loc("textures/screens/vehicle_weapon/selected.png");
|
||||||
|
|
||||||
@SubscribeEvent(priority = EventPriority.HIGH)
|
@SubscribeEvent(priority = EventPriority.HIGH)
|
||||||
public static void eventHandler(RenderGuiEvent.Pre event) {
|
public static void eventHandler(RenderGuiEvent.Pre event) {
|
||||||
|
@ -509,8 +510,8 @@ public class VehicleHudOverlay {
|
||||||
var weapons = weaponVehicle.getAvailableWeapons(index);
|
var weapons = weaponVehicle.getAvailableWeapons(index);
|
||||||
if (weapons.isEmpty()) return;
|
if (weapons.isEmpty()) return;
|
||||||
|
|
||||||
int weaponType = weaponVehicle.getWeaponIndex(index);
|
int weaponIndex = weaponVehicle.getWeaponIndex(index);
|
||||||
if (weaponType == -1) return;
|
if (weaponIndex == -1) return;
|
||||||
|
|
||||||
var pose = guiGraphics.pose();
|
var pose = guiGraphics.pose();
|
||||||
|
|
||||||
|
@ -531,7 +532,16 @@ public class VehicleHudOverlay {
|
||||||
|
|
||||||
pose.pushPose();
|
pose.pushPose();
|
||||||
|
|
||||||
|
if (weaponIndex != i) {
|
||||||
|
RenderSystem.setShaderColor(1, 1, 1, 0.5f);
|
||||||
|
} else {
|
||||||
|
RenderSystem.setShaderColor(1, 1, 1, 1);
|
||||||
|
preciseBlit(guiGraphics, SELECTED, w - 95, h - frameIndex * 18 - 16, 100, 0, 0, 8, 8, 8, 8);
|
||||||
|
}
|
||||||
|
|
||||||
preciseBlit(guiGraphics, frame, w - 85, h - frameIndex * 18 - 20, 100, 0, 0, 75, 16, 75, 16);
|
preciseBlit(guiGraphics, frame, w - 85, h - frameIndex * 18 - 20, 100, 0, 0, 75, 16, 75, 16);
|
||||||
|
var weapon = weapons.get(i);
|
||||||
|
preciseBlit(guiGraphics, weapon.icon, w - 85, h - frameIndex * 18 - 20, 100, 0, 0, 75, 16, 75, 16);
|
||||||
|
|
||||||
pose.popPose();
|
pose.popPose();
|
||||||
|
|
||||||
|
|
|
@ -87,7 +87,8 @@ public class Mk42Entity extends VehicleEntity implements GeoEntity, CannonEntity
|
||||||
.explosionDamage(VehicleConfig.MK42_AP_EXPLOSION_DAMAGE.get())
|
.explosionDamage(VehicleConfig.MK42_AP_EXPLOSION_DAMAGE.get())
|
||||||
.explosionRadius(VehicleConfig.MK42_AP_EXPLOSION_RADIUS.get().floatValue())
|
.explosionRadius(VehicleConfig.MK42_AP_EXPLOSION_RADIUS.get().floatValue())
|
||||||
.durability(60)
|
.durability(60)
|
||||||
.sound(ModSounds.CANNON_RELOAD.get()),
|
.sound(ModSounds.CANNON_RELOAD.get())
|
||||||
|
.icon(ModUtils.loc("textures/screens/vehicle_weapon/ap_shell.png")),
|
||||||
new CannonShellWeapon()
|
new CannonShellWeapon()
|
||||||
.hitDamage(VehicleConfig.MK42_HE_DAMAGE.get())
|
.hitDamage(VehicleConfig.MK42_HE_DAMAGE.get())
|
||||||
.explosionDamage(VehicleConfig.MK42_HE_EXPLOSION_DAMAGE.get())
|
.explosionDamage(VehicleConfig.MK42_HE_EXPLOSION_DAMAGE.get())
|
||||||
|
@ -95,7 +96,8 @@ public class Mk42Entity extends VehicleEntity implements GeoEntity, CannonEntity
|
||||||
.durability(1)
|
.durability(1)
|
||||||
.fireProbability(0.18F)
|
.fireProbability(0.18F)
|
||||||
.fireTime(2)
|
.fireTime(2)
|
||||||
.sound(ModSounds.CANNON_RELOAD.get()),
|
.sound(ModSounds.CANNON_RELOAD.get())
|
||||||
|
.icon(ModUtils.loc("textures/screens/vehicle_weapon/he_shell.png")),
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -80,7 +80,8 @@ public class Mle1934Entity extends VehicleEntity implements GeoEntity, CannonEnt
|
||||||
.explosionDamage(VehicleConfig.MLE1934_AP_EXPLOSION_DAMAGE.get())
|
.explosionDamage(VehicleConfig.MLE1934_AP_EXPLOSION_DAMAGE.get())
|
||||||
.explosionRadius(VehicleConfig.MLE1934_AP_EXPLOSION_RADIUS.get().floatValue())
|
.explosionRadius(VehicleConfig.MLE1934_AP_EXPLOSION_RADIUS.get().floatValue())
|
||||||
.durability(70)
|
.durability(70)
|
||||||
.sound(ModSounds.CANNON_RELOAD.get()),
|
.sound(ModSounds.CANNON_RELOAD.get())
|
||||||
|
.icon(ModUtils.loc("textures/screens/vehicle_weapon/ap_shell.png")),
|
||||||
new CannonShellWeapon()
|
new CannonShellWeapon()
|
||||||
.hitDamage(VehicleConfig.MLE1934_HE_DAMAGE.get())
|
.hitDamage(VehicleConfig.MLE1934_HE_DAMAGE.get())
|
||||||
.explosionDamage(VehicleConfig.MLE1934_HE_EXPLOSION_DAMAGE.get())
|
.explosionDamage(VehicleConfig.MLE1934_HE_EXPLOSION_DAMAGE.get())
|
||||||
|
@ -88,7 +89,8 @@ public class Mle1934Entity extends VehicleEntity implements GeoEntity, CannonEnt
|
||||||
.durability(1)
|
.durability(1)
|
||||||
.fireProbability(0.24F)
|
.fireProbability(0.24F)
|
||||||
.fireTime(5)
|
.fireTime(5)
|
||||||
.sound(ModSounds.CANNON_RELOAD.get()),
|
.sound(ModSounds.CANNON_RELOAD.get())
|
||||||
|
.icon(ModUtils.loc("textures/screens/vehicle_weapon/he_shell.png")),
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -122,7 +122,8 @@ public class Yx100Entity extends ContainerMobileVehicleEntity implements GeoEnti
|
||||||
.durability(60)
|
.durability(60)
|
||||||
.velocity(40)
|
.velocity(40)
|
||||||
.sound(ModSounds.INTO_MISSILE.get())
|
.sound(ModSounds.INTO_MISSILE.get())
|
||||||
.ammo(ModItems.AP_5_INCHES.get()),
|
.ammo(ModItems.AP_5_INCHES.get())
|
||||||
|
.icon(ModUtils.loc("textures/screens/vehicle_weapon/ap_shell.png")),
|
||||||
// HE
|
// HE
|
||||||
new CannonShellWeapon()
|
new CannonShellWeapon()
|
||||||
.hitDamage(100)
|
.hitDamage(100)
|
||||||
|
@ -133,7 +134,8 @@ public class Yx100Entity extends ContainerMobileVehicleEntity implements GeoEnti
|
||||||
.durability(1)
|
.durability(1)
|
||||||
.velocity(25)
|
.velocity(25)
|
||||||
.sound(ModSounds.INTO_CANNON.get())
|
.sound(ModSounds.INTO_CANNON.get())
|
||||||
.ammo(ModItems.HE_5_INCHES.get()),
|
.ammo(ModItems.HE_5_INCHES.get())
|
||||||
|
.icon(ModUtils.loc("textures/screens/vehicle_weapon/he_shell.png")),
|
||||||
},
|
},
|
||||||
new VehicleWeapon[]{
|
new VehicleWeapon[]{
|
||||||
// 机枪
|
// 机枪
|
||||||
|
|
Loading…
Add table
Reference in a new issue