修复标枪瞄准时与jade冲突的问题

This commit is contained in:
17146 2025-07-15 01:33:20 +08:00
parent 302bb8f0ba
commit 97957e5b59

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@ -66,12 +66,15 @@ public class JavelinHudOverlay implements LayeredDraw.Layer {
var data = GunData.from(stack); var data = GunData.from(stack);
var tag = data.tag(); var tag = data.tag();
poseStack.pushPose();
RenderSystem.disableDepthTest(); RenderSystem.disableDepthTest();
RenderSystem.depthMask(false); RenderSystem.depthMask(false);
RenderSystem.enableBlend(); RenderSystem.enableBlend();
RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
RenderSystem.setShaderColor(1, 1, 1, 1); RenderSystem.setShaderColor(1, 1, 1, 1);
float deltaFrame = Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(); float deltaFrame = Minecraft.getInstance().getTimer().getRealtimeDeltaTicks();
float moveX = (float) (-32 * ClientEventHandler.turnRot[1] - (player.isSprinting() ? 100 : 67) * ClientEventHandler.movePosX + 3 * ClientEventHandler.cameraRot[2]); float moveX = (float) (-32 * ClientEventHandler.turnRot[1] - (player.isSprinting() ? 100 : 67) * ClientEventHandler.movePosX + 3 * ClientEventHandler.cameraRot[2]);
float moveY = (float) (-32 * ClientEventHandler.turnRot[0] + 100 * (float) ClientEventHandler.velocityY - (player.isSprinting() ? 100 : 67) * ClientEventHandler.movePosY - 12 * ClientEventHandler.firePos + 3 * ClientEventHandler.cameraRot[1]); float moveY = (float) (-32 * ClientEventHandler.turnRot[0] + 100 * (float) ClientEventHandler.velocityY - (player.isSprinting() ? 100 : 67) * ClientEventHandler.movePosY - 12 * ClientEventHandler.firePos + 3 * ClientEventHandler.cameraRot[1]);
@ -84,6 +87,7 @@ public class JavelinHudOverlay implements LayeredDraw.Layer {
float l = ((h - j) / 2) + moveY; float l = ((h - j) / 2) + moveY;
float i1 = k + i; float i1 = k + i;
float j1 = l + j; float j1 = l + j;
preciseBlit(guiGraphics, Mod.loc("textures/screens/javelin/javelin_hud.png"), k, l, 0, 0.0F, i, j, i, j); preciseBlit(guiGraphics, Mod.loc("textures/screens/javelin/javelin_hud.png"), k, l, 0, 0.0F, i, j, i, j);
preciseBlit(guiGraphics, Mod.loc(tag.getBoolean("TopMode") ? "textures/screens/javelin/top.png" : "textures/screens/javelin/dir.png"), k, l, 0, 0.0F, i, j, i, j); preciseBlit(guiGraphics, Mod.loc(tag.getBoolean("TopMode") ? "textures/screens/javelin/top.png" : "textures/screens/javelin/dir.png"), k, l, 0, 0.0F, i, j, i, j);
preciseBlit(guiGraphics, Mod.loc(data.hasEnoughAmmoToShoot(player) ? "textures/screens/javelin/missile_green.png" : "textures/screens/javelin/missile_red.png"), k, l, 0, 0.0F, i, j, i, j); preciseBlit(guiGraphics, Mod.loc(data.hasEnoughAmmoToShoot(player) ? "textures/screens/javelin/missile_green.png" : "textures/screens/javelin/missile_red.png"), k, l, 0, 0.0F, i, j, i, j);
@ -99,12 +103,15 @@ public class JavelinHudOverlay implements LayeredDraw.Layer {
RenderSystem.disableBlend(); RenderSystem.disableBlend();
RenderSystem.setShaderColor(1, 1, 1, 1); RenderSystem.setShaderColor(1, 1, 1, 1);
poseStack.popPose();
float fovAdjust = (float) Minecraft.getInstance().options.fov().get() / 80; float fovAdjust = (float) Minecraft.getInstance().options.fov().get() / 80;
Entity targetEntity = EntityFindUtil.findEntity(player.level(), tag.getString("TargetEntity")); Entity targetEntity = EntityFindUtil.findEntity(player.level(), tag.getString("TargetEntity"));
List<Entity> entities = SeekTool.seekLivingEntities(player, player.level(), 512, 8 * fovAdjust); List<Entity> entities = SeekTool.seekLivingEntities(player, player.level(), 512, 8 * fovAdjust);
Entity naerestEntity = SeekTool.seekLivingEntity(player, player.level(), 512, 6); Entity naerestEntity = SeekTool.seekLivingEntity(player, player.level(), 512, 6);
poseStack.pushPose();
if (tag.getInt("GuideType") == 0) { if (tag.getInt("GuideType") == 0) {
for (var e : entities) { for (var e : entities) {
Vec3 pos = e.getBoundingBox().getCenter(); Vec3 pos = e.getBoundingBox().getCenter();
@ -113,12 +120,10 @@ public class JavelinHudOverlay implements LayeredDraw.Layer {
boolean lockOn = tag.getInt("SeekTime") > 20 && e == targetEntity; boolean lockOn = tag.getInt("SeekTime") > 20 && e == targetEntity;
boolean nearest = e == naerestEntity; boolean nearest = e == naerestEntity;
poseStack.pushPose();
float x = (float) point.x; float x = (float) point.x;
float y = (float) point.y; float y = (float) point.y;
RenderHelper.preciseBlit(guiGraphics, lockOn ? FRAME_LOCK : nearest ? FRAME_TARGET : FRAME, x - 12, y - 12, 24, 24, 0, 0, 24, 24, 24, 24); RenderHelper.preciseBlit(guiGraphics, lockOn ? FRAME_LOCK : nearest ? FRAME_TARGET : FRAME, x - 12, y - 12, 24, 24, 0, 0, 24, 24, 24, 24);
poseStack.popPose();
} }
} }
} else { } else {
@ -127,12 +132,10 @@ public class JavelinHudOverlay implements LayeredDraw.Layer {
Vec3 point = VectorUtil.worldToScreen(pos, cameraPos); Vec3 point = VectorUtil.worldToScreen(pos, cameraPos);
if (point != null) { if (point != null) {
poseStack.pushPose();
float x = (float) point.x; float x = (float) point.x;
float y = (float) point.y; float y = (float) point.y;
RenderHelper.preciseBlit(guiGraphics, lockOn ? FRAME_LOCK : FRAME_TARGET, x - 12, y - 12, 24, 24, 0, 0, 24, 24, 24, 24); RenderHelper.preciseBlit(guiGraphics, lockOn ? FRAME_LOCK : FRAME_TARGET, x - 12, y - 12, 24, 24, 0, 0, 24, 24, 24, 24);
poseStack.popPose();
} }
} }
poseStack.popPose(); poseStack.popPose();