注册警棍

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17146 2025-05-22 18:00:58 +08:00 committed by Light_Quanta
parent 821d9f347b
commit 9809a8ca12
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6 changed files with 6509 additions and 0 deletions

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@ -147,6 +147,10 @@ public class ModItems {
.durability(1200)
));
public static final DeferredHolder<Item, Hammer> HAMMER = ITEMS.register("hammer", Hammer::new);
public static final DeferredHolder<Item, SwordItem> T_BATON = ITEMS.register("t_baton", () -> new SwordItem(ModItemTier.STEEL, new Item.Properties()
.attributes(SwordItem.createAttributes(ModItemTier.STEEL, 3, -2))
.durability(1115)
));
public static final DeferredHolder<Item, ElectricBaton> ELECTRIC_BATON = ITEMS.register("electric_baton", ElectricBaton::new);
public static final DeferredHolder<Item, Crowbar> CROWBAR = ITEMS.register("crowbar", Crowbar::new);
public static final DeferredHolder<Item, Defuser> DEFUSER = ITEMS.register("defuser", Defuser::new);

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@ -184,6 +184,7 @@
"item.superbwarfare.senpai_spawn_egg": "Senpai Spawn Egg",
"item.superbwarfare.knife": "Knife",
"item.superbwarfare.hammer": "Hammer",
"item.superbwarfare.t_baton": "T-Baton",
"item.superbwarfare.electric_baton": "Electric Baton",
"des.superbwarfare.electric_baton": "Right click while sneaking to switch electroshock mode",
"des.superbwarfare.electric_baton.open": "Electroshock Mode Enabled",

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@ -184,6 +184,7 @@
"item.superbwarfare.senpai_spawn_egg": "野兽先辈刷怪蛋",
"item.superbwarfare.knife": "军刀",
"item.superbwarfare.hammer": "大锤",
"item.superbwarfare.t_baton": "警棍",
"item.superbwarfare.electric_baton": "电棍",
"des.superbwarfare.electric_baton": "潜行使用以开关电击模式",
"des.superbwarfare.electric_baton.open": "已开启电击模式",

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@ -0,0 +1,27 @@
{
"attributes": {
"attack_range": 3.5,
"attacks": [
{
"hitbox": "HORIZONTAL_PLANE",
"damage_multiplier": 1.0,
"angle": 150,
"upswing": 0.5,
"animation": "bettercombat:one_handed_slash_horizontal_left",
"swing_sound": {
"id": "bettercombat:staff_spin"
}
},
{
"hitbox": "HORIZONTAL_PLANE",
"damage_multiplier": 1.0,
"angle": 150,
"upswing": 0.5,
"animation": "bettercombat:one_handed_slash_horizontal_right",
"swing_sound": {
"id": "bettercombat:staff_spin"
}
}
]
}
}