调整鼠标输入类
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3 changed files with 14 additions and 69 deletions
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@ -1,6 +1,5 @@
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package com.atsuishio.superbwarfare.client;
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package com.atsuishio.superbwarfare.client;
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import com.mojang.blaze3d.Blaze3D;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.MouseHandler;
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import net.minecraft.client.MouseHandler;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.client.player.LocalPlayer;
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@ -17,9 +16,7 @@ public class MouseMovementHandler {
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public static Vec2 lastPos = null;
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public static Vec2 lastPos = null;
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public static Vec2 vel = null;
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public static Vec2 vel = null;
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private static MouseHandler mouseHandler = null;
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private static MouseHandler mouseHandler = null;
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private static double lastMouseEventTime;
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private static boolean mouseLockActive = false;
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private static boolean mouseLockActive = false;
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private static float deltaT = 0;
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private static Vector3f savedRot = new Vector3f();
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private static Vector3f savedRot = new Vector3f();
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public static Vec2 getMousePos() {
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public static Vec2 getMousePos() {
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@ -46,18 +43,6 @@ public class MouseMovementHandler {
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Minecraft mc = Minecraft.getInstance();
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Minecraft mc = Minecraft.getInstance();
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mouseHandler = mc.mouseHandler;
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mouseHandler = mc.mouseHandler;
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lastPos = getMousePos();
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lastPos = getMousePos();
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lastMouseEventTime = Blaze3D.getTime();
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}
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public static void update() {
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double d0 = Blaze3D.getTime();
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deltaT = (float) (d0 - lastMouseEventTime);
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lastMouseEventTime = d0;
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Vec2 tmp = getMousePos();
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vel = new Vec2(tmp.x - lastPos.x, tmp.y - lastPos.y);
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delta = delta.add(vel);
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vel = vel.scale(1 / deltaT);
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lastPos = tmp;
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}
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}
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public static float getX(boolean useVelocity) {
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public static float getX(boolean useVelocity) {
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@ -85,7 +70,6 @@ public class MouseMovementHandler {
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savedRot.z = 0;
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savedRot.z = 0;
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mouseLockActive = true;
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mouseLockActive = true;
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lastPos = getMousePos();
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lastPos = getMousePos();
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lastMouseEventTime = Blaze3D.getTime();
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}
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}
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public static void deactivateMouseLock() {
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public static void deactivateMouseLock() {
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@ -1,48 +0,0 @@
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package com.atsuishio.superbwarfare.client;
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/**
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* Codes from @getItemFromBlock's Create-Tweaked-Controllers
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*/
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public class MouseMovementInput {
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public boolean useVelocity = false;
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public boolean isYAxis = false;
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public float minBound = 0.0f;
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public float maxBound = 1000.0f;
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public MouseMovementInput(boolean axis, float min, float max, boolean useVel) {
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this.isYAxis = axis;
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this.minBound = min;
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this.maxBound = max;
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this.useVelocity = useVel;
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}
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public MouseMovementInput() {
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}
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public boolean hasOutput() {
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return getAxisValue() >= 0.5f;
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}
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public float getAxisValue() {
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if (isInputInvalid()) return 0;
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float v = isYAxis ? MouseMovementHandler.getY(useVelocity) : MouseMovementHandler.getX(useVelocity);
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v = (v - minBound) / (maxBound - minBound);
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if (v < 0) v = 0;
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if (v > 1) v = 1;
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return v;
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}
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public boolean isInputInvalid() {
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return minBound == maxBound;
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}
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public int getValue() {
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return isYAxis ? 1 : 0;
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}
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public float getRawInput() {
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if (isInputInvalid()) return 0;
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return isYAxis ? MouseMovementHandler.getY(useVelocity) : MouseMovementHandler.getX(useVelocity);
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}
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}
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@ -10,6 +10,7 @@ import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.CameraType;
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import net.minecraft.client.CameraType;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiGraphics;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.entity.player.Player;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.Dist;
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@ -19,7 +20,7 @@ import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.Mod;
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@Mod.EventBusSubscriber(value = Dist.CLIENT)
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@Mod.EventBusSubscriber(value = Dist.CLIENT)
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public class M79UIOverlay {
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public class GrenadeLauncherOverlay {
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@SubscribeEvent(priority = EventPriority.NORMAL)
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@SubscribeEvent(priority = EventPriority.NORMAL)
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public static void eventHandler(RenderGuiEvent.Pre event) {
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public static void eventHandler(RenderGuiEvent.Pre event) {
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@ -29,7 +30,13 @@ public class M79UIOverlay {
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if (player != null && player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).edit)
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if (player != null && player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).edit)
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return;
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return;
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if (player.getVehicle() instanceof IArmedVehicleEntity iArmedVehicle && iArmedVehicle.isDriver(player) && iArmedVehicle.banHand()) return;
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if (player.getVehicle() instanceof IArmedVehicleEntity iArmedVehicle && iArmedVehicle.isDriver(player) && iArmedVehicle.banHand())
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return;
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if (!shouldRenderCrossHair(player)) return;
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GuiGraphics guiGraphics = event.getGuiGraphics();
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guiGraphics.pose().pushPose();
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RenderSystem.disableDepthTest();
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RenderSystem.disableDepthTest();
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RenderSystem.depthMask(false);
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RenderSystem.depthMask(false);
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@ -37,14 +44,16 @@ public class M79UIOverlay {
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RenderSystem.setShader(GameRenderer::getPositionTexShader);
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RenderSystem.setShader(GameRenderer::getPositionTexShader);
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RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
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RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
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RenderSystem.setShaderColor(1, 1, 1, 1);
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RenderSystem.setShaderColor(1, 1, 1, 1);
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if (shouldRenderCrossHair(player)) {
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event.getGuiGraphics().blit(ModUtils.loc("textures/screens/rex.png"), w / 2 - 16, h / 2 - 16, 0, 0, 32, 32, 32, 32);
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guiGraphics.blit(ModUtils.loc("textures/screens/rex.png"), w / 2 - 16, h / 2 - 16, 0, 0, 32, 32, 32, 32);
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}
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RenderSystem.depthMask(true);
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RenderSystem.depthMask(true);
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RenderSystem.defaultBlendFunc();
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RenderSystem.defaultBlendFunc();
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RenderSystem.enableDepthTest();
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RenderSystem.enableDepthTest();
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RenderSystem.disableBlend();
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RenderSystem.disableBlend();
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RenderSystem.setShaderColor(1, 1, 1, 1);
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RenderSystem.setShaderColor(1, 1, 1, 1);
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guiGraphics.pose().popPose();
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}
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}
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private static boolean shouldRenderCrossHair(Player player) {
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private static boolean shouldRenderCrossHair(Player player) {
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