调整鼠标输入类

This commit is contained in:
17146 2025-01-16 15:59:03 +08:00
parent f2af7bfbfc
commit 9bd26849cd
3 changed files with 14 additions and 69 deletions

View file

@ -1,6 +1,5 @@
package com.atsuishio.superbwarfare.client;
import com.mojang.blaze3d.Blaze3D;
import net.minecraft.client.Minecraft;
import net.minecraft.client.MouseHandler;
import net.minecraft.client.player.LocalPlayer;
@ -17,9 +16,7 @@ public class MouseMovementHandler {
public static Vec2 lastPos = null;
public static Vec2 vel = null;
private static MouseHandler mouseHandler = null;
private static double lastMouseEventTime;
private static boolean mouseLockActive = false;
private static float deltaT = 0;
private static Vector3f savedRot = new Vector3f();
public static Vec2 getMousePos() {
@ -46,18 +43,6 @@ public class MouseMovementHandler {
Minecraft mc = Minecraft.getInstance();
mouseHandler = mc.mouseHandler;
lastPos = getMousePos();
lastMouseEventTime = Blaze3D.getTime();
}
public static void update() {
double d0 = Blaze3D.getTime();
deltaT = (float) (d0 - lastMouseEventTime);
lastMouseEventTime = d0;
Vec2 tmp = getMousePos();
vel = new Vec2(tmp.x - lastPos.x, tmp.y - lastPos.y);
delta = delta.add(vel);
vel = vel.scale(1 / deltaT);
lastPos = tmp;
}
public static float getX(boolean useVelocity) {
@ -85,7 +70,6 @@ public class MouseMovementHandler {
savedRot.z = 0;
mouseLockActive = true;
lastPos = getMousePos();
lastMouseEventTime = Blaze3D.getTime();
}
public static void deactivateMouseLock() {

View file

@ -1,48 +0,0 @@
package com.atsuishio.superbwarfare.client;
/**
* Codes from @getItemFromBlock's Create-Tweaked-Controllers
*/
public class MouseMovementInput {
public boolean useVelocity = false;
public boolean isYAxis = false;
public float minBound = 0.0f;
public float maxBound = 1000.0f;
public MouseMovementInput(boolean axis, float min, float max, boolean useVel) {
this.isYAxis = axis;
this.minBound = min;
this.maxBound = max;
this.useVelocity = useVel;
}
public MouseMovementInput() {
}
public boolean hasOutput() {
return getAxisValue() >= 0.5f;
}
public float getAxisValue() {
if (isInputInvalid()) return 0;
float v = isYAxis ? MouseMovementHandler.getY(useVelocity) : MouseMovementHandler.getX(useVelocity);
v = (v - minBound) / (maxBound - minBound);
if (v < 0) v = 0;
if (v > 1) v = 1;
return v;
}
public boolean isInputInvalid() {
return minBound == maxBound;
}
public int getValue() {
return isYAxis ? 1 : 0;
}
public float getRawInput() {
if (isInputInvalid()) return 0;
return isYAxis ? MouseMovementHandler.getY(useVelocity) : MouseMovementHandler.getX(useVelocity);
}
}

View file

@ -10,6 +10,7 @@ import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.CameraType;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.world.entity.player.Player;
import net.minecraftforge.api.distmarker.Dist;
@ -19,7 +20,7 @@ import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
@Mod.EventBusSubscriber(value = Dist.CLIENT)
public class M79UIOverlay {
public class GrenadeLauncherOverlay {
@SubscribeEvent(priority = EventPriority.NORMAL)
public static void eventHandler(RenderGuiEvent.Pre event) {
@ -29,7 +30,13 @@ public class M79UIOverlay {
if (player != null && player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).edit)
return;
if (player.getVehicle() instanceof IArmedVehicleEntity iArmedVehicle && iArmedVehicle.isDriver(player) && iArmedVehicle.banHand()) return;
if (player.getVehicle() instanceof IArmedVehicleEntity iArmedVehicle && iArmedVehicle.isDriver(player) && iArmedVehicle.banHand())
return;
if (!shouldRenderCrossHair(player)) return;
GuiGraphics guiGraphics = event.getGuiGraphics();
guiGraphics.pose().pushPose();
RenderSystem.disableDepthTest();
RenderSystem.depthMask(false);
@ -37,14 +44,16 @@ public class M79UIOverlay {
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
RenderSystem.setShaderColor(1, 1, 1, 1);
if (shouldRenderCrossHair(player)) {
event.getGuiGraphics().blit(ModUtils.loc("textures/screens/rex.png"), w / 2 - 16, h / 2 - 16, 0, 0, 32, 32, 32, 32);
}
guiGraphics.blit(ModUtils.loc("textures/screens/rex.png"), w / 2 - 16, h / 2 - 16, 0, 0, 32, 32, 32, 32);
RenderSystem.depthMask(true);
RenderSystem.defaultBlendFunc();
RenderSystem.enableDepthTest();
RenderSystem.disableBlend();
RenderSystem.setShaderColor(1, 1, 1, 1);
guiGraphics.pose().popPose();
}
private static boolean shouldRenderCrossHair(Player player) {