修改特殊武器的渲染
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5860d404a3
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9c50e49aca
6 changed files with 39 additions and 35 deletions
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@ -3,7 +3,6 @@ package com.atsuishio.superbwarfare.client.model.item;
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import com.atsuishio.superbwarfare.Mod;
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import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.special.BocekItem;
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import net.minecraft.client.Minecraft;
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import net.minecraft.resources.ResourceLocation;
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@ -12,9 +11,9 @@ import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.animation.AnimationState;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.model.GeoModel;
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public class BocekItemModel extends GeoModel<BocekItem> {
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public class BocekItemModel extends CustomGunModel<BocekItem> {
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public static float rightHandPosZ;
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@Override
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@ -33,19 +32,19 @@ public class BocekItemModel extends GeoModel<BocekItem> {
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}
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@Override
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public void setCustomAnimations(BocekItem animatable, long instanceId, AnimationState animationState) {
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public void setCustomAnimations(BocekItem animatable, long instanceId, AnimationState<BocekItem> animationState) {
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Player player = Minecraft.getInstance().player;
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if (player == null) return;
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ItemStack stack = player.getMainHandItem();
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if (shouldCancelRender(stack, animationState)) return;
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GeoBone gun = getAnimationProcessor().getBone("bone");
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GeoBone shen = getAnimationProcessor().getBone("shen");
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GeoBone dRing = getAnimationProcessor().getBone("D_ring");
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GeoBone rightHand = getAnimationProcessor().getBone("safang");
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GeoBone leftHand = getAnimationProcessor().getBone("lh");
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Player player = Minecraft.getInstance().player;
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if (player == null) return;
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return;
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float times = Minecraft.getInstance().getTimer().getRealtimeDeltaTicks();
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float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
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double pp = ClientEventHandler.bowPullPos;
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double pp2 = 1 - ClientEventHandler.bowPullPos;
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@ -100,5 +99,4 @@ public class BocekItemModel extends GeoModel<BocekItem> {
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GeoBone.setRotY(GeoBone.getRotY() * m);
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GeoBone.setRotZ(GeoBone.getRotZ() * m);
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}
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}
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@ -4,7 +4,6 @@ import com.atsuishio.superbwarfare.Mod;
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import com.atsuishio.superbwarfare.client.AnimationHelper;
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import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.special.TaserItem;
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import net.minecraft.client.Minecraft;
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import net.minecraft.resources.ResourceLocation;
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@ -13,9 +12,8 @@ import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.animation.AnimationState;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.model.GeoModel;
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public class TaserItemModel extends GeoModel<TaserItem> {
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public class TaserItemModel extends CustomGunModel<TaserItem> {
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@Override
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public ResourceLocation getAnimationResource(TaserItem animatable) {
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@ -33,14 +31,14 @@ public class TaserItemModel extends GeoModel<TaserItem> {
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}
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@Override
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public void setCustomAnimations(TaserItem animatable, long instanceId, AnimationState animationState) {
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GeoBone gun = getAnimationProcessor().getBone("bone");
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GeoBone shen = getAnimationProcessor().getBone("shen");
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public void setCustomAnimations(TaserItem animatable, long instanceId, AnimationState<TaserItem> animationState) {
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Player player = Minecraft.getInstance().player;
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if (player == null) return;
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return;
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if (shouldCancelRender(stack, animationState)) return;
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GeoBone gun = getAnimationProcessor().getBone("bone");
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GeoBone shen = getAnimationProcessor().getBone("shen");
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float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
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double zt = ClientEventHandler.zoomTime;
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@ -17,6 +17,7 @@ import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.util.FastColor;
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import net.minecraft.world.item.ItemStack;
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import org.joml.Matrix4f;
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import software.bernie.geckolib.animatable.GeoItem;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.util.RenderUtil;
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@ -70,19 +71,18 @@ public class BocekItemRenderer extends CustomGunRenderer<BocekItem> {
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if (player == null) return;
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ItemStack itemStack = player.getMainHandItem();
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if (!(itemStack.getItem() instanceof GunItem)) return;
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if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
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if (name.equals("arrow")) {
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var data = GunData.from(itemStack);
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bone.setHidden(data.ammo.get() == 0);
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}
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if (name.equals("arrow2")) {
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var data = GunData.from(itemStack);
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bone.setHidden(data.ammo.get() != 0);
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}
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AnimationHelper.handleZoomCrossHair(currentBuffer, renderType, name, stack, bone, buffer, 0.002, 0.1790625, 0.13, 0.08f, 255, 0, 0, 255, "dot", false);
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}
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if (renderingArms) {
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AnimationHelper.renderArms(player, this.transformType, stack, name, bone, buffer, type, packedLightIn, false);
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@ -3,14 +3,12 @@ package com.atsuishio.superbwarfare.client.renderer.gun;
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import com.atsuishio.superbwarfare.client.AnimationHelper;
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import com.atsuishio.superbwarfare.client.model.item.TaserItemModel;
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import com.atsuishio.superbwarfare.client.renderer.CustomGunRenderer;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.special.TaserItem;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.cache.object.GeoBone;
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public class TaserItemRenderer extends CustomGunRenderer<TaserItem> {
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@ -33,11 +31,9 @@ public class TaserItemRenderer extends CustomGunRenderer<TaserItem> {
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var player = mc.player;
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if (player == null) return;
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ItemStack itemStack = player.getMainHandItem();
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if (!(itemStack.getItem() instanceof GunItem)) return;
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if (renderingArms) {
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AnimationHelper.renderArms(player, this.transformType, stack, name, bone, this.currentBuffer, type, packedLightIn, false);
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AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, false);
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}
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
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}
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@ -23,12 +23,14 @@ import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.inventory.tooltip.TooltipComponent;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Rarity;
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import net.minecraft.world.level.Level;
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import net.neoforged.neoforge.network.PacketDistributor;
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import org.jetbrains.annotations.NotNull;
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import software.bernie.geckolib.animation.*;
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import software.bernie.geckolib.constant.DataTickets;
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import software.bernie.geckolib.renderer.GeoItemRenderer;
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import javax.annotation.ParametersAreNonnullByDefault;
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@ -51,6 +53,8 @@ public class BocekItem extends GunItem {
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if (player == null) return PlayState.STOP;
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
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if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
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return event.setAndContinue(RawAnimation.begin().thenLoop("animation.bocek.idle"));
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if (ClientEventHandler.bowPull) {
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return event.setAndContinue(RawAnimation.begin().thenPlayAndHold("animation.bocek.pull"));
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@ -72,6 +76,8 @@ public class BocekItem extends GunItem {
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if (player == null) return PlayState.STOP;
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
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if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
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return event.setAndContinue(RawAnimation.begin().thenLoop("animation.bocek.idle"));
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if (GunsTool.getGunIntTag(GunData.from(stack).tag, "ArrowEmpty") > 0) {
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return event.setAndContinue(RawAnimation.begin().thenPlay("animation.bocek.fire"));
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@ -85,6 +91,8 @@ public class BocekItem extends GunItem {
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if (player == null) return PlayState.STOP;
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
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if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
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return event.setAndContinue(RawAnimation.begin().thenLoop("animation.bocek.idle"));
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var data = GunData.from(stack);
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if (data.reload.empty()) {
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@ -21,12 +21,14 @@ import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.inventory.tooltip.TooltipComponent;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Rarity;
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import net.minecraft.world.level.Level;
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import net.neoforged.neoforge.capabilities.Capabilities;
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import org.jetbrains.annotations.NotNull;
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import software.bernie.geckolib.animation.*;
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import software.bernie.geckolib.constant.DataTickets;
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import software.bernie.geckolib.renderer.GeoItemRenderer;
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import javax.annotation.ParametersAreNonnullByDefault;
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@ -74,6 +76,8 @@ public class TaserItem extends GunItem implements EnergyStorageItem {
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if (player == null) return PlayState.STOP;
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
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if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
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return event.setAndContinue(RawAnimation.begin().thenLoop("animation.taser.idle"));
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if (GunData.from(stack).reload.empty()) {
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return event.setAndContinue(RawAnimation.begin().thenPlay("animation.taser.reload"));
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