修改特殊武器的渲染

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17146 2025-05-31 17:16:24 +08:00 committed by Light_Quanta
parent 5860d404a3
commit 9c50e49aca
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GPG key ID: 11A39A1B8C890959
6 changed files with 39 additions and 35 deletions

View file

@ -3,7 +3,6 @@ package com.atsuishio.superbwarfare.client.model.item;
import com.atsuishio.superbwarfare.Mod;
import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
import com.atsuishio.superbwarfare.event.ClientEventHandler;
import com.atsuishio.superbwarfare.item.gun.GunItem;
import com.atsuishio.superbwarfare.item.gun.special.BocekItem;
import net.minecraft.client.Minecraft;
import net.minecraft.resources.ResourceLocation;
@ -12,9 +11,9 @@ import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import software.bernie.geckolib.animation.AnimationState;
import software.bernie.geckolib.cache.object.GeoBone;
import software.bernie.geckolib.model.GeoModel;
public class BocekItemModel extends GeoModel<BocekItem> {
public class BocekItemModel extends CustomGunModel<BocekItem> {
public static float rightHandPosZ;
@Override
@ -33,19 +32,19 @@ public class BocekItemModel extends GeoModel<BocekItem> {
}
@Override
public void setCustomAnimations(BocekItem animatable, long instanceId, AnimationState animationState) {
public void setCustomAnimations(BocekItem animatable, long instanceId, AnimationState<BocekItem> animationState) {
Player player = Minecraft.getInstance().player;
if (player == null) return;
ItemStack stack = player.getMainHandItem();
if (shouldCancelRender(stack, animationState)) return;
GeoBone gun = getAnimationProcessor().getBone("bone");
GeoBone shen = getAnimationProcessor().getBone("shen");
GeoBone dRing = getAnimationProcessor().getBone("D_ring");
GeoBone rightHand = getAnimationProcessor().getBone("safang");
GeoBone leftHand = getAnimationProcessor().getBone("lh");
Player player = Minecraft.getInstance().player;
if (player == null) return;
ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return;
float times = Minecraft.getInstance().getTimer().getRealtimeDeltaTicks();
float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
double pp = ClientEventHandler.bowPullPos;
double pp2 = 1 - ClientEventHandler.bowPullPos;
@ -100,5 +99,4 @@ public class BocekItemModel extends GeoModel<BocekItem> {
GeoBone.setRotY(GeoBone.getRotY() * m);
GeoBone.setRotZ(GeoBone.getRotZ() * m);
}
}

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@ -4,7 +4,6 @@ import com.atsuishio.superbwarfare.Mod;
import com.atsuishio.superbwarfare.client.AnimationHelper;
import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
import com.atsuishio.superbwarfare.event.ClientEventHandler;
import com.atsuishio.superbwarfare.item.gun.GunItem;
import com.atsuishio.superbwarfare.item.gun.special.TaserItem;
import net.minecraft.client.Minecraft;
import net.minecraft.resources.ResourceLocation;
@ -13,9 +12,8 @@ import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import software.bernie.geckolib.animation.AnimationState;
import software.bernie.geckolib.cache.object.GeoBone;
import software.bernie.geckolib.model.GeoModel;
public class TaserItemModel extends GeoModel<TaserItem> {
public class TaserItemModel extends CustomGunModel<TaserItem> {
@Override
public ResourceLocation getAnimationResource(TaserItem animatable) {
@ -33,14 +31,14 @@ public class TaserItemModel extends GeoModel<TaserItem> {
}
@Override
public void setCustomAnimations(TaserItem animatable, long instanceId, AnimationState animationState) {
GeoBone gun = getAnimationProcessor().getBone("bone");
GeoBone shen = getAnimationProcessor().getBone("shen");
public void setCustomAnimations(TaserItem animatable, long instanceId, AnimationState<TaserItem> animationState) {
Player player = Minecraft.getInstance().player;
if (player == null) return;
ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return;
if (shouldCancelRender(stack, animationState)) return;
GeoBone gun = getAnimationProcessor().getBone("bone");
GeoBone shen = getAnimationProcessor().getBone("shen");
float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
double zt = ClientEventHandler.zoomTime;

View file

@ -17,6 +17,7 @@ import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.util.FastColor;
import net.minecraft.world.item.ItemStack;
import org.joml.Matrix4f;
import software.bernie.geckolib.animatable.GeoItem;
import software.bernie.geckolib.cache.object.GeoBone;
import software.bernie.geckolib.util.RenderUtil;
@ -70,20 +71,19 @@ public class BocekItemRenderer extends CustomGunRenderer<BocekItem> {
if (player == null) return;
ItemStack itemStack = player.getMainHandItem();
if (!(itemStack.getItem() instanceof GunItem)) return;
if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
if (name.equals("arrow")) {
var data = GunData.from(itemStack);
bone.setHidden(data.ammo.get() == 0);
}
if (name.equals("arrow2")) {
var data = GunData.from(itemStack);
bone.setHidden(data.ammo.get() != 0);
}
if (name.equals("arrow")) {
var data = GunData.from(itemStack);
bone.setHidden(data.ammo.get() == 0);
AnimationHelper.handleZoomCrossHair(currentBuffer, renderType, name, stack, bone, buffer, 0.002, 0.1790625, 0.13, 0.08f, 255, 0, 0, 255, "dot", false);
}
if (name.equals("arrow2")) {
var data = GunData.from(itemStack);
bone.setHidden(data.ammo.get() != 0);
}
AnimationHelper.handleZoomCrossHair(currentBuffer, renderType, name, stack, bone, buffer, 0.002, 0.1790625, 0.13, 0.08f, 255, 0, 0, 255, "dot", false);
if (renderingArms) {
AnimationHelper.renderArms(player, this.transformType, stack, name, bone, buffer, type, packedLightIn, false);
}

View file

@ -3,14 +3,12 @@ package com.atsuishio.superbwarfare.client.renderer.gun;
import com.atsuishio.superbwarfare.client.AnimationHelper;
import com.atsuishio.superbwarfare.client.model.item.TaserItemModel;
import com.atsuishio.superbwarfare.client.renderer.CustomGunRenderer;
import com.atsuishio.superbwarfare.item.gun.GunItem;
import com.atsuishio.superbwarfare.item.gun.special.TaserItem;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.world.item.ItemStack;
import software.bernie.geckolib.cache.object.GeoBone;
public class TaserItemRenderer extends CustomGunRenderer<TaserItem> {
@ -33,11 +31,9 @@ public class TaserItemRenderer extends CustomGunRenderer<TaserItem> {
var player = mc.player;
if (player == null) return;
ItemStack itemStack = player.getMainHandItem();
if (!(itemStack.getItem() instanceof GunItem)) return;
if (renderingArms) {
AnimationHelper.renderArms(player, this.transformType, stack, name, bone, this.currentBuffer, type, packedLightIn, false);
AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, false);
}
super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
}

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@ -23,12 +23,14 @@ import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.inventory.tooltip.TooltipComponent;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Rarity;
import net.minecraft.world.level.Level;
import net.neoforged.neoforge.network.PacketDistributor;
import org.jetbrains.annotations.NotNull;
import software.bernie.geckolib.animation.*;
import software.bernie.geckolib.constant.DataTickets;
import software.bernie.geckolib.renderer.GeoItemRenderer;
import javax.annotation.ParametersAreNonnullByDefault;
@ -51,6 +53,8 @@ public class BocekItem extends GunItem {
if (player == null) return PlayState.STOP;
ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
return event.setAndContinue(RawAnimation.begin().thenLoop("animation.bocek.idle"));
if (ClientEventHandler.bowPull) {
return event.setAndContinue(RawAnimation.begin().thenPlayAndHold("animation.bocek.pull"));
@ -72,6 +76,8 @@ public class BocekItem extends GunItem {
if (player == null) return PlayState.STOP;
ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
return event.setAndContinue(RawAnimation.begin().thenLoop("animation.bocek.idle"));
if (GunsTool.getGunIntTag(GunData.from(stack).tag, "ArrowEmpty") > 0) {
return event.setAndContinue(RawAnimation.begin().thenPlay("animation.bocek.fire"));
@ -85,6 +91,8 @@ public class BocekItem extends GunItem {
if (player == null) return PlayState.STOP;
ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
return event.setAndContinue(RawAnimation.begin().thenLoop("animation.bocek.idle"));
var data = GunData.from(stack);
if (data.reload.empty()) {

View file

@ -21,12 +21,14 @@ import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.inventory.tooltip.TooltipComponent;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Rarity;
import net.minecraft.world.level.Level;
import net.neoforged.neoforge.capabilities.Capabilities;
import org.jetbrains.annotations.NotNull;
import software.bernie.geckolib.animation.*;
import software.bernie.geckolib.constant.DataTickets;
import software.bernie.geckolib.renderer.GeoItemRenderer;
import javax.annotation.ParametersAreNonnullByDefault;
@ -74,6 +76,8 @@ public class TaserItem extends GunItem implements EnergyStorageItem {
if (player == null) return PlayState.STOP;
ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
return event.setAndContinue(RawAnimation.begin().thenLoop("animation.taser.idle"));
if (GunData.from(stack).reload.empty()) {
return event.setAndContinue(RawAnimation.begin().thenPlay("animation.taser.reload"));