diff --git a/src/main/resources/assets/superbwarfare/lang/en_us.json b/src/main/resources/assets/superbwarfare/lang/en_us.json index b2baaac48..200c4f95c 100644 --- a/src/main/resources/assets/superbwarfare/lang/en_us.json +++ b/src/main/resources/assets/superbwarfare/lang/en_us.json @@ -165,10 +165,10 @@ "item.superbwarfare.wire_guide_missile": "Wire Guide Missile", "block.superbwarfare.container": "Container", - "des.superbwarfare.container.empty": "空的", - "des.superbwarfare.container.fail.empty": "这个箱子是空的", - "des.superbwarfare.container.fail.open": "没有足够的空间", - "des.superbwarfare.container.fail.crowbar": "或许应该换个工具试试", + "des.superbwarfare.container.empty": "Empty", + "des.superbwarfare.container.fail.empty": "This container is empty", + "des.superbwarfare.container.fail.open": "No enough space", + "des.superbwarfare.container.fail.crowbar": "Maybe try another tool", "item.superbwarfare.firing_parameters": "Firing Parameters", "item.superbwarfare.ancient_cpu": "Ancient CPU", "item.superbwarfare.target_deployer": "Target", @@ -240,8 +240,8 @@ "des.superbwarfare.fumo_25.current_target": "Target: %1$s", "des.superbwarfare.fumo_25.type_0": "Normal Mode", "des.superbwarfare.fumo_25.type_1": "Wider Mode", - "des.superbwarfare.fumo_25.type_2": "警戒模式", - "des.superbwarfare.fumo_25.type_3": "制导模式", + "des.superbwarfare.fumo_25.type_2": "Alert Mode", + "des.superbwarfare.fumo_25.type_3": "Guidance Mode", "item.superbwarfare.high_energy_explosives": "High Energy Explosives", "item.superbwarfare.grain": "Grain", @@ -293,7 +293,7 @@ "item.superbwarfare.butterfly_bullet": "Butterfly Bullet", "des.superbwarfare.butterfly_bullet": "Replace the bullet with Rain Shower Butterfly", "item.superbwarfare.bread_bullet": "Bread Bullet", - "des.superbwarfare.bread_bullet": "命中后会使目标移速下降,并造成强大的击退", + "des.superbwarfare.bread_bullet": "Causes movement slowdown and strong knockback after hitting the target", "item.superbwarfare.heal_clip": "Heal Clip", "des.superbwarfare.heal_clip": "Reloading after dealing a final blow will heal you and your nearby allies", @@ -304,13 +304,13 @@ "item.superbwarfare.field_doctor": "Field Doctor", "des.superbwarfare.field_doctor": "Bullets can heal teammate when shooting without the scope", "item.superbwarfare.regeneration": "Regeneration", - "des.superbwarfare.regeneration": "泰瑟枪会缓慢自动回复能量", + "des.superbwarfare.regeneration": "Taser will restore energy automatically", "item.superbwarfare.turbo_charger": "Turbocharger", "des.superbwarfare.turbo_charger": "Reduces auto fire spin-up time for compatible weapons", "item.superbwarfare.powerful_attraction": "Powerful Attraction", "des.superbwarfare.powerful_attraction": "Transfer items and experience dropped by killed targets to your inventory", "item.superbwarfare.intelligent_chip": "Intelligent Chip", - "des.superbwarfare.intelligent_chip": "自动瞄准敌人(请勿在PVP使用此模组)", + "des.superbwarfare.intelligent_chip": "Aim at enemies automatically (Do not use this in PVP mode)", "item.superbwarfare.kill_clip": "Kill Clip", "des.superbwarfare.kill_clip": "Increases the damage of weapon after dealing a final blow", @@ -359,30 +359,30 @@ "death.attack.cannon_fire": "%1$s was cracked by a shell", "death.attack.cannon_fire.entity": "%1$s was cracked by %2$s", "death.attack.cannon_fire.item": "%1$s was cracked by %2$s using %3$s", - "death.attack.burn": "%1$s被烧糊了", - "death.attack.burn.entity": "%1$s被%2$s烧成了焦炭", - "death.attack.burn.item": "%1$s被%2$s烧成了焦炭", - "death.attack.drone_hit": "%1$s被无人机叶片切碎了", - "death.attack.drone_hit.entity": "%1$s被%2$s用无人机叶片切碎了", - "death.attack.drone_hit.item": "%1$s被%2$s用无人机叶片切碎了", - "death.attack.laser": "%1$s被激光射穿了", - "death.attack.laser.entity": "%1$s被%2$s用激光射穿了", - "death.attack.laser.item": "%1$s被%2$s用%3$s激光射穿了", - "death.attack.laser_headshot": "%1$s的脑子被激光洞穿了", - "death.attack.laser_headshot.entity": "%1$s被%2$s用激光射穿了脑袋", - "death.attack.laser_headshot.item": "%1$s的脑子被%2$s用%3$s发射的激光洞穿了", - "death.attack.vehicle_strike": "%1$s被创死了", - "death.attack.vehicle_strike.entity": "%1$s被%2$s创死了", - "death.attack.vehicle_strike.item": "%1$s的被%2$s用%3$s创死了", - "death.attack.air_crash": "%1$s坠机了", - "death.attack.air_crash.entity": "%1$s坠机了,凶手是%2$s", - "death.attack.air_crash.item": "%1$s坠机了,凶手是%2$s", - "death.attack.lunge_mine": "%1$s被突刺爆雷戳到了屁股", - "death.attack.lunge_mine.entity": "%1$s被%2$s用突刺爆雷戳到了屁股", - "death.attack.lunge_mine.item": "%1$s被%2$s用%3$s型突刺爆雷戳到了屁股", - "death.attack.vehicle_explosion": "%1$s的载具被击毁了", - "death.attack.vehicle_explosion.entity": "%1$s的载具被%2$s击毁了", - "death.attack.vehicle_explosion.item": "%1$s的载具被%2$s用%3$s击毁了", + "death.attack.burn": "%1$s was burned down", + "death.attack.burn.entity": "%1$s was burned down by %2$s", + "death.attack.burn.item": "%1$s was burned down by %2$s", + "death.attack.drone_hit": "%1$s was cut up by drone", + "death.attack.drone_hit.entity": "%1$s was cut up by %2$s's drone", + "death.attack.drone_hit.item": "%1$s was cut up by %2$s's drone", + "death.attack.laser": "%1$s was shot through by laser", + "death.attack.laser.entity": "%1$s was shot through by %2$s's laser", + "death.attack.laser.item": "%1$s was shot through by %2$s's laser using %3$s", + "death.attack.laser_headshot": "%1$s's head was shot through by laser", + "death.attack.laser_headshot.entity": "%1$s's head was shot through by %2$s's laser", + "death.attack.laser_headshot.item": "%1$s's head was shot through by %2$s's laser using %3$s", + "death.attack.vehicle_strike": "%1$s was crashed by vehicle", + "death.attack.vehicle_strike.entity": "%1$s was crashed by %2$s's vehicle", + "death.attack.vehicle_strike.item": "%1$s was crashed by %2$s's vehicle using %3$s", + "death.attack.air_crash": "%1$s was killed by air crash", + "death.attack.air_crash.entity": "%1$s was killed in the air crash by %2$s", + "death.attack.air_crash.item": "%1$s was killed in the air crash by %2$s", + "death.attack.lunge_mine": "%1$s was blew up by lunge mine", + "death.attack.lunge_mine.entity": "%1$s was blew up by %2$s's lunge mine", + "death.attack.lunge_mine.item": "%1$s was blew up by %2$s's lunge mine using %3$s", + "death.attack.vehicle_explosion": "%1$s's vehicle was destroyed", + "death.attack.vehicle_explosion.entity": "%1$s's vehicle was destroyed by %2$s", + "death.attack.vehicle_explosion.item": "%1$s's vehicle was destroyed by %2$s using %3$s", "entity.superbwarfare.projectile": "Bullet", "entity.superbwarfare.projectile_mortar_shell": "Mortar Shell", @@ -393,7 +393,7 @@ "entity.superbwarfare.projectile_rgo_grenade": "Exploding RGO Grenade", "entity.superbwarfare.projectile_cannon_shell": "Cannon Shell", "entity.superbwarfare.projectile_javelin_missile": "Javelin Missile", - "entity.superbwarfare.projectile_small_cannon_shell": "小口径炮弹", + "entity.superbwarfare.projectile_small_cannon_shell": "Small Cannon Shell", "entity.superbwarfare.mortar": "Mortar", "entity.superbwarfare.target": "Target", "entity.superbwarfare.claymore": "Claymore", @@ -416,8 +416,8 @@ "entity.superbwarfare.laser_tower": "Laser Defense Tower", "key.categories.superbwarfare": "Superb Warfare", - "key.superbwarfare.hold_zoom": "Zoom(Hold)", - "key.superbwarfare.switch_zoom": "Zoom(Switch)", + "key.superbwarfare.hold_zoom": "Zoom (Hold)", + "key.superbwarfare.switch_zoom": "Zoom (Switch)", "key.superbwarfare.fire": "Fire", "key.superbwarfare.reload": "Reload", "key.superbwarfare.fire_mode": "Fire Mode", @@ -460,7 +460,7 @@ "tips.superbwarfare.monitor.already_linked": "This monitor has been connected!", "tips.superbwarfare.drone.already_linked": "This device has been connected!", "tips.superbwarfare.monitor.unlinked": "Disconnect!", - "tips.superbwarfare.no_cloth_config": "您尚未安装 Cloth Config API,无法打开配置界面", + "tips.superbwarfare.no_cloth_config": "You have not installed Cloth Config API, cannot open the config interface", "tips.superbwarfare.drone.distance": "DISTANCE:", "tips.superbwarfare.drone.health": "HEALTH:", "tips.superbwarfare.drone.ammo": "AMMO:", @@ -472,15 +472,15 @@ "tips.superbwarfare.target.down": "Target Down %1$s", "tips.superbwarfare.target.damage": "Damage: %1$s Distance: %2$sm", "tips.superbwarfare.mortar.range": "Range: ", - "tips.superbwarfare.mortar.yaw": "Yaw:", - "tips.superbwarfare.mortar.pitch": "Pitch:", - "tips.superbwarfare.mortar.target_pos": "Target Position:", - "tips.superbwarfare.mortar.warn": "迫击炮无法瞄准该位置", + "tips.superbwarfare.mortar.yaw": "Yaw: ", + "tips.superbwarfare.mortar.pitch": "Pitch: ", + "tips.superbwarfare.mortar.target_pos": "Target Position: ", + "tips.superbwarfare.mortar.warn": "The mortar cannot aim at this position", "container.superbwarfare.reforging_table": "Gun Reforge Table", "container.superbwarfare.charging_station": "Charging Station", - "config.superbwarfare.title": "SuperbWarfare:Config", + "config.superbwarfare.title": "SuperbWarfare: Config", "config.superbwarfare.client.reload": "Reload Config", "config.superbwarfare.client.reload.left_click_reload": "Rapid Reload", "config.superbwarfare.client.reload.left_click_reload.des": "Tap the fire button to reload when the current clip is empty",