diff --git a/src/main/resources/assets/target/lang/en_us.json b/src/main/resources/assets/target/lang/en_us.json index 12dc4a2d3..da570a8f8 100644 --- a/src/main/resources/assets/target/lang/en_us.json +++ b/src/main/resources/assets/target/lang/en_us.json @@ -154,11 +154,11 @@ "death.attack.gunfire_headshot": "%1$s was headshot by %2$s", "death.attack.gunfire_headshot.entity": "%1$s was headshot by %2$s", "death.attack.gunfire_headshot.item": "%1$s was headshot by %2$s using %3$s", - "death.attack.arrow_in_knee": "%1$s's knee was taken an arrow by %2$s", - "death.attack.arrow_in_knee.entity": "%1$s took an arrow in the knee while escaping from %2$s", + "death.attack.arrow_in_knee": "%1$s's took an arrow on the knee", + "death.attack.arrow_in_knee.entity": "%1$s's knee was taken an arrow by %2$s", "death.attack.arrow_in_knee.item": "%1$s's knee was taken an arrow by %2$s using %3$s", - "death.attack.arrow_in_brain": "%2$s's arrow shot into %1$s's brain", - "death.attack.arrow_in_brain.entity": "An arrow shot into %1$s's brain whilst trying to escape %2$s", + "death.attack.arrow_in_brain": "An arrow shot into %1$s's brain", + "death.attack.arrow_in_brain.entity": "%2$s's arrow shot into %1$s's brain", "death.attack.arrow_in_brain.item": "%2$s used %3$s to make an arrow shot into %1$s's brain", "death.attack.beast_gun": "%1$s was killed by %2$s using BEAST guns", "death.attack.mine": "%1$s不慎踩到了阔剑地雷", diff --git a/src/main/resources/assets/target/lang/zh_cn.json b/src/main/resources/assets/target/lang/zh_cn.json index bcb70ffb9..9fddbcf1c 100644 --- a/src/main/resources/assets/target/lang/zh_cn.json +++ b/src/main/resources/assets/target/lang/zh_cn.json @@ -154,11 +154,11 @@ "death.attack.gunfire_headshot": "%1$s被%2$s射爆了脑袋", "death.attack.gunfire_headshot.entity": "%1$s被%2$s射爆了脑袋", "death.attack.gunfire_headshot.item": "%1$s被%2$s用%3$s射爆了脑袋", - "death.attack.arrow_in_knee": "%1$s的膝盖中了一箭,凶手是%2$s", - "death.attack.arrow_in_knee.entity": "%1$s在逃离%2$s的时候膝盖中了一箭", + "death.attack.arrow_in_knee": "%1$s的膝盖中了一箭", + "death.attack.arrow_in_knee.entity": "%1$s的膝盖中了一箭,凶手是%2$s", "death.attack.arrow_in_knee.item": "%2$s用%3$s让%1$s的膝盖中了一箭", - "death.attack.arrow_in_brain": "%1$s的脑子进矢了,凶手是%2$s", - "death.attack.arrow_in_brain.entity": "%1$s在逃离%2$s的时候脑子进矢了", + "death.attack.arrow_in_brain": "%1$s的脑子进矢了", + "death.attack.arrow_in_brain.entity": "%1$s的脑子进矢了,凶手是%2$s", "death.attack.arrow_in_brain.item": "%2$s用%3$s让%1$s的脑子进矢了", "death.attack.beast_gun": "%1$s被%2$s用BEAST枪械臭炸了", "death.attack.mine": "%1$s不慎踩到了阔剑地雷",