提高迫击炮的精准度
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1 changed files with 1 additions and 1 deletions
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@ -163,7 +163,7 @@ public class MortarEntity extends Entity implements GeoEntity, AnimatedEntity {
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if (level instanceof ServerLevel server) {
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if (level instanceof ServerLevel server) {
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MortarShellEntity entityToSpawn = new MortarShellEntity(ModEntities.MORTAR_SHELL.get(), player, level);
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MortarShellEntity entityToSpawn = new MortarShellEntity(ModEntities.MORTAR_SHELL.get(), player, level);
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entityToSpawn.setPos(this.getX(), this.getEyeY(), this.getZ());
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entityToSpawn.setPos(this.getX(), this.getEyeY(), this.getZ());
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entityToSpawn.shoot(this.getLookAngle().x, this.getLookAngle().y, this.getLookAngle().z, 8, (float) 0.5);
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entityToSpawn.shoot(this.getLookAngle().x, this.getLookAngle().y, this.getLookAngle().z, 8, (float) 0.3);
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level.addFreshEntity(entityToSpawn);
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level.addFreshEntity(entityToSpawn);
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server.sendParticles(ParticleTypes.CAMPFIRE_COSY_SMOKE, (this.getX() + 3 * this.getLookAngle().x), (this.getY() + 0.1 + 3 * this.getLookAngle().y), (this.getZ() + 3 * this.getLookAngle().z), 8, 0.4, 0.4, 0.4,
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server.sendParticles(ParticleTypes.CAMPFIRE_COSY_SMOKE, (this.getX() + 3 * this.getLookAngle().x), (this.getY() + 0.1 + 3 * this.getLookAngle().y), (this.getZ() + 3 * this.getLookAngle().z), 8, 0.4, 0.4, 0.4,
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0.007);
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0.007);
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