内联伤害衰减过程
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2 changed files with 40 additions and 94 deletions
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@ -3,6 +3,7 @@ package net.mcreator.target.event;
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import net.mcreator.target.entity.BocekarrowEntity;
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import net.mcreator.target.entity.BocekarrowEntity;
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import net.mcreator.target.entity.Target1Entity;
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import net.mcreator.target.entity.Target1Entity;
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import net.mcreator.target.init.TargetModDamageTypes;
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import net.mcreator.target.init.TargetModDamageTypes;
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import net.mcreator.target.init.TargetModItems;
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import net.mcreator.target.init.TargetModTags;
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import net.mcreator.target.init.TargetModTags;
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import net.mcreator.target.item.gun.GunItem;
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import net.mcreator.target.item.gun.GunItem;
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import net.mcreator.target.network.TargetModVariables;
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import net.mcreator.target.network.TargetModVariables;
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@ -18,6 +19,7 @@ import net.minecraft.world.damagesource.DamageSource;
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import net.minecraft.world.damagesource.DamageTypes;
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import net.minecraft.world.damagesource.DamageTypes;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.EquipmentSlot;
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import net.minecraft.world.entity.EquipmentSlot;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelAccessor;
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@ -36,6 +38,7 @@ public class LivingEntityEventHandler {
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if (event == null || event.getEntity() == null) return;
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if (event == null || event.getEntity() == null) return;
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renderDamageIndicator(event);
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renderDamageIndicator(event);
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target1DamageImmune(event, event.getEntity());
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target1DamageImmune(event, event.getEntity());
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reduceBulletDamage(event, event.getSource(), event.getEntity(), event.getSource().getEntity(), event.getAmount());
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}
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}
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@SubscribeEvent
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@SubscribeEvent
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@ -52,6 +55,43 @@ public class LivingEntityEventHandler {
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killIndication(event.getSource().getEntity());
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killIndication(event.getSource().getEntity());
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}
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}
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private static void reduceBulletDamage(LivingHurtEvent event, DamageSource damagesource, LivingEntity entity, Entity sourceentity, double amount) {
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if (damagesource == null || entity == null || sourceentity == null) return;
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double damage = amount;
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ItemStack stack = sourceentity instanceof LivingEntity living ? living.getMainHandItem() : ItemStack.EMPTY;
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if (damagesource.is(TargetModDamageTypes.ARROW_IN_BRAIN)) {
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stack.getOrCreateTag().putDouble("damagetotal", stack.getOrCreateTag().getDouble("damagetotal") + damage);
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}
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if ((damagesource.is(DamageTypes.EXPLOSION) || damagesource.is(DamageTypes.PLAYER_EXPLOSION) || damagesource.is(DamageTypes.ARROW))
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&& (stack.getItem() == TargetModItems.M_79.get() || stack.getItem() == TargetModItems.RPG.get())
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) {
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stack.getOrCreateTag().putDouble("damagetotal", stack.getOrCreateTag().getDouble("damagetotal") + damage);
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}
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if (damagesource.is(TargetModDamageTypes.GUNFIRE)) {
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double distance = entity.position().distanceTo(sourceentity.position());
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if (stack.is(TargetModTags.Items.SHOTGUN) || stack.getItem() == TargetModItems.BOCEK.get()) {
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damage = reduceDamageByDistance(amount, distance, 0.05, 20);
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} else if (stack.is(TargetModTags.Items.SNIPER_RIFLE)) {
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damage = reduceDamageByDistance(amount, distance, 0.001, 200);
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} else if (stack.is(TargetModTags.Items.HANDGUN)) {
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damage = reduceDamageByDistance(amount, distance, 0.04, 40);
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} else if (stack.is(TargetModTags.Items.SMG)) {
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damage = reduceDamageByDistance(amount, distance, 0.03, 50);
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} else if (stack.is(TargetModTags.Items.RIFLE)) {
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damage = reduceDamageByDistance(amount, distance, 0.005, 100);
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}
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event.setAmount((float) damage);
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stack.getOrCreateTag().putDouble("damagetotal", stack.getOrCreateTag().getDouble("damagetotal") + damage);
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}
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}
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private static double reduceDamageByDistance(double amount, double distance, double rate, double minDistance) {
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return amount / (1 + rate * Math.max(0, distance - minDistance));
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}
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private static void target1DamageImmune(Event event, Entity entity) {
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private static void target1DamageImmune(Event event, Entity entity) {
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if (entity == null) return;
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if (entity == null) return;
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if (entity instanceof Target1Entity && entity.getPersistentData().getDouble("targetdown") > 0) {
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if (entity instanceof Target1Entity && entity.getPersistentData().getDouble("targetdown") > 0) {
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@ -1,94 +0,0 @@
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package net.mcreator.target.procedures;
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import net.mcreator.target.init.TargetModItems;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.tags.ItemTags;
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import net.minecraft.world.damagesource.DamageSource;
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import net.minecraft.world.damagesource.DamageTypes;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.item.ItemStack;
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import net.minecraftforge.event.entity.living.LivingHurtEvent;
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import net.minecraftforge.eventbus.api.Event;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import javax.annotation.Nullable;
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@Mod.EventBusSubscriber
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public class DamageReduceProcedure {
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@SubscribeEvent
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public static void onEntityAttacked(LivingHurtEvent event) {
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if (event != null && event.getEntity() != null) {
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execute(event, event.getSource(), event.getEntity(), event.getSource().getEntity(), event.getAmount());
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}
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}
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public static void execute(DamageSource damagesource, Entity entity, Entity sourceentity, double amount) {
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execute(null, damagesource, entity, sourceentity, amount);
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}
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private static void execute(@Nullable Event event, DamageSource damagesource, Entity entity, Entity sourceentity, double amount) {
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if (damagesource == null || entity == null || sourceentity == null)
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return;
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double distanse = 0;
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double damage = 0;
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ItemStack stack;
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if (damagesource.is(ResourceKey.create(Registries.DAMAGE_TYPE, new ResourceLocation("target:arrow_in_brain")))) {
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stack = (sourceentity instanceof LivingEntity _livEnt ? _livEnt.getMainHandItem() : ItemStack.EMPTY);
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damage = amount;
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stack.getOrCreateTag().putDouble("damagetotal", (stack.getOrCreateTag().getDouble("damagetotal") + damage));
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}
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if (damagesource.is(DamageTypes.EXPLOSION) || damagesource.is(DamageTypes.PLAYER_EXPLOSION) || damagesource.is(DamageTypes.ARROW)) {
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stack = (sourceentity instanceof LivingEntity _livEnt ? _livEnt.getMainHandItem() : ItemStack.EMPTY);
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if ((sourceentity instanceof LivingEntity _livEnt ? _livEnt.getMainHandItem() : ItemStack.EMPTY).getItem() == TargetModItems.M_79.get()
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|| (sourceentity instanceof LivingEntity _livEnt ? _livEnt.getMainHandItem() : ItemStack.EMPTY).getItem() == TargetModItems.RPG.get()) {
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damage = amount;
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stack.getOrCreateTag().putDouble("damagetotal", (stack.getOrCreateTag().getDouble("damagetotal") + damage));
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}
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}
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if (damagesource.is(ResourceKey.create(Registries.DAMAGE_TYPE, new ResourceLocation("target:gunfire")))) {
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stack = (sourceentity instanceof LivingEntity _livEnt ? _livEnt.getMainHandItem() : ItemStack.EMPTY);
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distanse = (entity.position()).distanceTo((sourceentity.position()));
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if (stack.is(ItemTags.create(new ResourceLocation("target:shotgun"))) || stack.getItem() == TargetModItems.BOCEK.get()) {
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if (distanse > 20) {
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((LivingHurtEvent) event).setAmount(((float) (amount / (1 + 0.05 * (distanse - 20)))));
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damage = amount / (1 + 0.05 * (distanse - 20));
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} else {
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damage = amount;
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}
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} else if (stack.is(ItemTags.create(new ResourceLocation("target:sniperrifle")))) {
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if (distanse > 200) {
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((LivingHurtEvent) event).setAmount(((float) (amount / (1 + 0.001 * (distanse - 200)))));
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damage = amount / (1 + 0.001 * (distanse - 200));
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} else {
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damage = amount;
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}
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} else if (stack.is(ItemTags.create(new ResourceLocation("target:handgun")))) {
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if (distanse > 40) {
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((LivingHurtEvent) event).setAmount(((float) (amount / (1 + 0.04 * (distanse - 40)))));
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damage = amount / (1 + 0.04 * (distanse - 40));
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} else {
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damage = amount;
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}
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} else if (stack.is(ItemTags.create(new ResourceLocation("target:smg")))) {
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if (distanse > 50) {
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((LivingHurtEvent) event).setAmount(((float) (amount / (1 + 0.03 * (distanse - 50)))));
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damage = amount / (1 + 0.03 * (distanse - 50));
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} else {
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damage = amount;
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}
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} else if (stack.is(ItemTags.create(new ResourceLocation("target:rifle")))) {
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if (distanse > 100) {
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((LivingHurtEvent) event).setAmount(((float) (amount / (1 + 0.005 * (distanse - 100)))));
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} else {
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damage = amount;
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}
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damage = amount / (1 + 0.005 * (distanse - 100));
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}
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stack.getOrCreateTag().putDouble("damagetotal", (stack.getOrCreateTag().getDouble("damagetotal") + damage));
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}
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}
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}
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