尝试实现m60渲染分离
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3 changed files with 16 additions and 13 deletions
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@ -5,7 +5,6 @@ import com.atsuishio.superbwarfare.client.AnimationHelper;
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import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
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import com.atsuishio.superbwarfare.data.gun.GunData;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.machinegun.M60Item;
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import net.minecraft.client.Minecraft;
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import net.minecraft.resources.ResourceLocation;
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@ -14,11 +13,10 @@ import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.animation.AnimationState;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.model.GeoModel;
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import static com.atsuishio.superbwarfare.event.ClientEventHandler.isProne;
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public class M60ItemModel extends GeoModel<M60Item> {
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public class M60ItemModel extends CustomGunModel<M60Item> {
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@Override
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public ResourceLocation getAnimationResource(M60Item animatable) {
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@ -36,7 +34,12 @@ public class M60ItemModel extends GeoModel<M60Item> {
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}
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@Override
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public void setCustomAnimations(M60Item animatable, long instanceId, AnimationState animationState) {
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public void setCustomAnimations(M60Item animatable, long instanceId, AnimationState<M60Item> animationState) {
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Player player = Minecraft.getInstance().player;
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if (player == null) return;
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ItemStack stack = player.getMainHandItem();
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if (shouldCancelRender(stack, animationState)) return;
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GeoBone gun = getAnimationProcessor().getBone("bone");
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GeoBone shen = getAnimationProcessor().getBone("shen");
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GeoBone tiba = getAnimationProcessor().getBone("tiba");
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@ -48,11 +51,6 @@ public class M60ItemModel extends GeoModel<M60Item> {
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GeoBone l = getAnimationProcessor().getBone("l");
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GeoBone r = getAnimationProcessor().getBone("r");
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Player player = Minecraft.getInstance().player;
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if (player == null) return;
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return;
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if (isProne(player)) {
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l.setRotX(1.5f);
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r.setRotX(1.5f);
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@ -11,6 +11,7 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.animatable.GeoItem;
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import software.bernie.geckolib.cache.object.GeoBone;
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public class M60ItemRenderer extends CustomGunRenderer<M60Item> {
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@ -34,12 +35,12 @@ public class M60ItemRenderer extends CustomGunRenderer<M60Item> {
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var player = mc.player;
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if (player == null) return;
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ItemStack itemStack = player.getMainHandItem();
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if (!(itemStack.getItem() instanceof GunItem)) return;
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if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0.1, 1.95, 0.45);
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}
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if (renderingArms) {
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AnimationHelper.renderArms(player, this.transformType, stack, name, bone, this.currentBuffer, type, packedLightIn, true);
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AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, true);
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}
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
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}
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@ -13,10 +13,12 @@ import net.minecraft.sounds.SoundEvent;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Rarity;
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import net.minecraft.world.level.Level;
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import software.bernie.geckolib.animation.*;
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import software.bernie.geckolib.constant.DataTickets;
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import software.bernie.geckolib.renderer.GeoItemRenderer;
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import javax.annotation.ParametersAreNonnullByDefault;
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@ -54,6 +56,8 @@ public class M60Item extends GunItem {
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if (player == null) return PlayState.STOP;
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
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if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
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return event.setAndContinue(RawAnimation.begin().thenLoop("animation.m_60.idle"));
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if (GunData.from(stack).reload.empty()) {
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return event.setAndContinue(RawAnimation.begin().thenPlay("animation.m_60.reload"));
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