更新校准
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1 changed files with 45 additions and 24 deletions
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@ -8,8 +8,8 @@ import com.atsuishio.superbwarfare.item.ContainerBlockItem;
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import com.atsuishio.superbwarfare.network.message.ShakeClientMessage;
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import com.atsuishio.superbwarfare.network.message.ShakeClientMessage;
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import com.atsuishio.superbwarfare.tools.CustomExplosion;
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import com.atsuishio.superbwarfare.tools.CustomExplosion;
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import com.atsuishio.superbwarfare.tools.ParticleTool;
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import com.atsuishio.superbwarfare.tools.ParticleTool;
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import com.atsuishio.superbwarfare.tools.SeekTool;
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import com.atsuishio.superbwarfare.tools.SoundTool;
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import com.atsuishio.superbwarfare.tools.SoundTool;
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import com.atsuishio.superbwarfare.tools.TraceTool;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Direction;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.core.particles.ParticleTypes;
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@ -72,8 +72,6 @@ public class AnnihilatorEntity extends Entity implements GeoEntity, ICannonEntit
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protected double serverYRot;
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protected double serverYRot;
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protected double serverXRot;
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protected double serverXRot;
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public static double lookDistance = 0;
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public AnnihilatorEntity(PlayMessages.SpawnEntity packet, Level world) {
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public AnnihilatorEntity(PlayMessages.SpawnEntity packet, Level world) {
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this(ModEntities.ANNIHILATOR.get(), world);
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this(ModEntities.ANNIHILATOR.get(), world);
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}
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}
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@ -438,6 +436,43 @@ public class AnnihilatorEntity extends Entity implements GeoEntity, ICannonEntit
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if (!(passenger instanceof LivingEntity entity)) return;
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if (!(passenger instanceof LivingEntity entity)) return;
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if (this.entityData.get(ENERGY) <= 0) return;
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if (this.entityData.get(ENERGY) <= 0) return;
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float yRot = this.getYRot();
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if (yRot < 0) {
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yRot += 360;
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}
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yRot = yRot + 90 % 360;
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var BarrelRoot = new Vector3d(4.95, 2.25, 0);
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BarrelRoot.rotateY(-yRot * Mth.DEG_TO_RAD);
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Vec3 BarrelRootPos = new Vec3(this.getX() + BarrelRoot.x, this.getY() + BarrelRoot.y, this.getZ() + BarrelRoot.z);
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double range;
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Entity lookingEntity = TraceTool.findLookingEntity(entity,512);
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if (lookingEntity != null) {
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range = Math.max(eyeDistanceTo(entity ,lookingEntity), 5);
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} else {
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range = Math.max(new Vec3(entity.getX(),entity.getEyeY(), entity.getZ()).distanceTo((Vec3.atLowerCornerOf(passenger.level().clip(
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new ClipContext(passenger.getEyePosition(), passenger.getEyePosition().add(passenger.getLookAngle().scale(512)),
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ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, passenger)).getBlockPos()))), 5);
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}
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double l1 = new Vec3(passenger.getX() - BarrelRootPos.x , passenger.getEyeY() - BarrelRootPos.y, passenger.getZ() - BarrelRootPos.z).length();
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double l4 = new Vec3(passenger.getX() - BarrelRootPos.x , passenger.getEyeY() - BarrelRootPos.y, passenger.getZ() - BarrelRootPos.z).horizontalDistance();
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double l5 = Mth.abs((float) (passenger.getEyeY() - this.getY() + 2.25));
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double a1 = -entity.getXRot();
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double a2 = (Math.atan(l5 / l4)) * Mth.RAD_TO_DEG;
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double a0 = a1 + a2;
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double l2 = (l1 * Math.cos(a0));
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double l3 = (l1 * Math.sin(a0));
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double angle = Math.atan(Mth.abs((float) l3) / (range + l2)) * Mth.RAD_TO_DEG;
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this.entityData.set(OFFSET_ANGLE , (float)(angle - (0.3f * (1 - 0.02 * a1))));
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float passengerY = entity.getYHeadRot();
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float passengerY = entity.getYHeadRot();
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if (passengerY > 180.0f) {
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if (passengerY > 180.0f) {
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@ -446,27 +481,6 @@ public class AnnihilatorEntity extends Entity implements GeoEntity, ICannonEntit
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passengerY += 360.0f;
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passengerY += 360.0f;
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}
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}
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// 玩家瞄准坐标
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var lookingBlock = Vec3.atLowerCornerOf(entity.level().clip(
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new ClipContext(new Vec3(entity.getX(), entity.getEyeY(), entity.getZ()), new Vec3(entity.getX(), entity.getEyeY() + 1, entity.getZ()).add(entity.getLookAngle().scale(512)),
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ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, entity)).getBlockPos()
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);
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var lookingEntity = SeekTool.seekEntity(entity, entity.level(), 520, 5);
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var lookingAt = lookingEntity != null ? lookingEntity.position() : lookingBlock;
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var barrelRoot = new Vector3d(4.95, 2.25, 0);
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barrelRoot.rotateY(-this.getYRot() * Mth.DEG_TO_RAD);
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// 中间炮管transform origin(?)世界坐标
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var barrelRootPos = new Vec3(this.getX() + barrelRoot.x, this.getY() + barrelRoot.y, this.getZ() + barrelRoot.z);
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// 看向的目标相对炮管原点的位置
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var diffVec = lookingAt.subtract(barrelRootPos).add(0, 1, 0);
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// 修正后的目标垂直方向角度差距
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var targetXDegree = Math.atan(diffVec.y / diffVec.horizontalDistance()) * Mth.RAD_TO_DEG;
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this.entityData.set(OFFSET_ANGLE, (float)targetXDegree);
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float diffY = passengerY - this.getYRot();
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float diffY = passengerY - this.getYRot();
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float diffX = entity.getXRot() - this.entityData.get(OFFSET_ANGLE) - this.getXRot();
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float diffX = entity.getXRot() - this.entityData.get(OFFSET_ANGLE) - this.getXRot();
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if (diffY > 180.0f) {
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if (diffY > 180.0f) {
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@ -482,6 +496,13 @@ public class AnnihilatorEntity extends Entity implements GeoEntity, ICannonEntit
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this.setRot(this.getYRot(), this.getXRot());
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this.setRot(this.getYRot(), this.getXRot());
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}
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}
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public float eyeDistanceTo(Entity entity ,Entity target) {
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float f = (float)(entity.getX() - target.getX());
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float f1 = (float)(entity.getEyeY() - target.getY());
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float f2 = (float)(entity.getZ() - target.getZ());
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return Mth.sqrt(f * f + f1 * f1 + f2 * f2);
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}
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protected void clampRotation(Entity entity) {
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protected void clampRotation(Entity entity) {
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float f = Mth.wrapDegrees(entity.getXRot());
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float f = Mth.wrapDegrees(entity.getXRot());
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float f1 = Mth.clamp(f, -45.0F, 5f + this.entityData.get(OFFSET_ANGLE));
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float f1 = Mth.clamp(f, -45.0F, 5f + this.entityData.get(OFFSET_ANGLE));
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