调整物品动画方法
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@ -6,6 +6,7 @@ import net.mcreator.target.TargetMod;
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import net.mcreator.target.client.renderer.item.Aa12ItemRenderer;
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import net.mcreator.target.init.TargetModItems;
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import net.mcreator.target.init.TargetModSounds;
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import net.mcreator.target.init.TargetModTags;
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import net.mcreator.target.item.AnimatedItem;
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import net.mcreator.target.tools.*;
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import net.minecraft.client.Minecraft;
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@ -78,7 +79,9 @@ public class Aa12Item extends GunItem implements GeoItem, AnimatedItem {
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private PlayState idlePredicate(AnimationState event) {
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LocalPlayer player = Minecraft.getInstance().player;
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if (player == null) return PlayState.STOP;
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ItemStack stack = player.getMainHandItem();
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if (!stack.is(TargetModTags.Items.GUN)) return PlayState.STOP;
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if (this.animationProcedure.equals("empty")) {
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