添加战术冲刺的指令开关
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3 changed files with 20 additions and 1 deletions
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@ -1,6 +1,7 @@
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package com.atsuishio.superbwarfare.command;
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package com.atsuishio.superbwarfare.command;
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import com.atsuishio.superbwarfare.config.server.ExplosionConfig;
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import com.atsuishio.superbwarfare.config.server.ExplosionConfig;
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import com.atsuishio.superbwarfare.config.server.MiscConfig;
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import com.atsuishio.superbwarfare.config.server.VehicleConfig;
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import com.atsuishio.superbwarfare.config.server.VehicleConfig;
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import com.mojang.brigadier.arguments.BoolArgumentType;
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import com.mojang.brigadier.arguments.BoolArgumentType;
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import com.mojang.brigadier.builder.LiteralArgumentBuilder;
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import com.mojang.brigadier.builder.LiteralArgumentBuilder;
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@ -37,6 +38,8 @@ public class ConfigCommand {
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VehicleConfig.COLLISION_DESTROY_BLOCKS_BEASTLY.set(false);
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VehicleConfig.COLLISION_DESTROY_BLOCKS_BEASTLY.set(false);
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VehicleConfig.COLLISION_DESTROY_BLOCKS.save();
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VehicleConfig.COLLISION_DESTROY_BLOCKS.save();
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VehicleConfig.COLLISION_DESTROY_HARD_BLOCKS.save();
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VehicleConfig.COLLISION_DESTROY_BLOCKS_BEASTLY.save();
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context.getSource().sendSuccess(() -> Component.translatable("commands.config.collision_destroy.soft"), true);
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context.getSource().sendSuccess(() -> Component.translatable("commands.config.collision_destroy.soft"), true);
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return 0;
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return 0;
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@ -47,6 +50,8 @@ public class ConfigCommand {
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VehicleConfig.COLLISION_DESTROY_BLOCKS_BEASTLY.set(false);
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VehicleConfig.COLLISION_DESTROY_BLOCKS_BEASTLY.set(false);
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VehicleConfig.COLLISION_DESTROY_BLOCKS.save();
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VehicleConfig.COLLISION_DESTROY_BLOCKS.save();
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VehicleConfig.COLLISION_DESTROY_HARD_BLOCKS.save();
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VehicleConfig.COLLISION_DESTROY_BLOCKS_BEASTLY.save();
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context.getSource().sendSuccess(() -> Component.translatable("commands.config.collision_destroy.hard"), true);
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context.getSource().sendSuccess(() -> Component.translatable("commands.config.collision_destroy.hard"), true);
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return 0;
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return 0;
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@ -57,10 +62,20 @@ public class ConfigCommand {
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VehicleConfig.COLLISION_DESTROY_BLOCKS_BEASTLY.set(true);
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VehicleConfig.COLLISION_DESTROY_BLOCKS_BEASTLY.set(true);
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VehicleConfig.COLLISION_DESTROY_BLOCKS.save();
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VehicleConfig.COLLISION_DESTROY_BLOCKS.save();
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VehicleConfig.COLLISION_DESTROY_HARD_BLOCKS.save();
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VehicleConfig.COLLISION_DESTROY_BLOCKS_BEASTLY.save();
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context.getSource().sendSuccess(() -> Component.translatable("commands.config.collision_destroy.beastly"), true);
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context.getSource().sendSuccess(() -> Component.translatable("commands.config.collision_destroy.beastly"), true);
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return 0;
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return 0;
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}))
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}))
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);
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)
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.then(Commands.literal("tacticalSprint").requires(s -> s.hasPermission(2)).then(Commands.argument("value", BoolArgumentType.bool()).executes(context -> {
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var value = BoolArgumentType.getBool(context, "value");
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MiscConfig.ALLOW_TACTICAL_SPRINT.set(value);
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MiscConfig.ALLOW_TACTICAL_SPRINT.save();
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context.getSource().sendSuccess(() -> Component.translatable(value ? "commands.config.tactical_sprint.enabled" : "commands.config.tactical_sprint.disabled"), true);
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return 0;
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})));
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}
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}
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}
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}
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@ -491,6 +491,8 @@
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"commands.config.collision_destroy.soft": "Enabled vehicle collision destroy blocks (Soft Mode)",
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"commands.config.collision_destroy.soft": "Enabled vehicle collision destroy blocks (Soft Mode)",
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"commands.config.collision_destroy.hard": "Enabled vehicle collision destroy blocks (Hard Mode)",
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"commands.config.collision_destroy.hard": "Enabled vehicle collision destroy blocks (Hard Mode)",
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"commands.config.collision_destroy.beastly": "Enabled vehicle collision destroy blocks (Beastly Mode)",
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"commands.config.collision_destroy.beastly": "Enabled vehicle collision destroy blocks (Beastly Mode)",
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"commands.config.tactical_sprint.enabled": "Enabled tactical sprint",
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"commands.config.tactical_sprint.disabled": "Disabled tactical sprint",
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"tips.superbwarfare.sensitivity": "Current Sensitivity of This Gun: %1$s",
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"tips.superbwarfare.sensitivity": "Current Sensitivity of This Gun: %1$s",
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"tips.superbwarfare.monitor.linked": "Connect!",
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"tips.superbwarfare.monitor.linked": "Connect!",
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@ -490,6 +490,8 @@
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"commands.config.collision_destroy.soft": "已开启载具碰撞破坏方块(柔软模式)",
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"commands.config.collision_destroy.soft": "已开启载具碰撞破坏方块(柔软模式)",
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"commands.config.collision_destroy.hard": "已开启载具碰撞破坏方块(坚固模式)",
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"commands.config.collision_destroy.hard": "已开启载具碰撞破坏方块(坚固模式)",
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"commands.config.collision_destroy.beastly": "已开启载具碰撞破坏方块(野兽模式)",
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"commands.config.collision_destroy.beastly": "已开启载具碰撞破坏方块(野兽模式)",
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"commands.config.tactical_sprint.enabled": "已启用战术冲刺",
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"commands.config.tactical_sprint.disabled": "已禁用战术冲刺",
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"tips.superbwarfare.sensitivity": "当前枪械的灵敏度为:%1$s",
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"tips.superbwarfare.sensitivity": "当前枪械的灵敏度为:%1$s",
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"tips.superbwarfare.monitor.linked": "连接成功!",
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"tips.superbwarfare.monitor.linked": "连接成功!",
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