添加混合爆炸效果
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2 changed files with 2 additions and 7 deletions
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@ -154,10 +154,6 @@ public class JavelinItem extends GunItem implements GeoItem, AnimatedItem {
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}
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if (seekingEntity != null && tag.getInt("SeekTime") > 20) {
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// if (seekingEntity instanceof LivingEntity living) {
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// living.addEffect(new MobEffectInstance(MobEffects.GLOWING, 40, 0));
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// }
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if (player instanceof ServerPlayer serverPlayer) {
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SoundTool.playLocalSound(serverPlayer, ModSounds.JAVELIN_LOCKON.get(), 2, 1);
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}
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@ -2,6 +2,7 @@ package com.atsuishio.superbwarfare.tools;
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import com.atsuishio.superbwarfare.ModUtils;
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import com.atsuishio.superbwarfare.config.server.ExplosionConfig;
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import com.atsuishio.superbwarfare.config.server.ExplosionDestroyConfig;
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import com.atsuishio.superbwarfare.network.message.ShakeClientMessage;
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import com.google.common.collect.Sets;
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import net.minecraft.core.BlockPos;
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@ -65,15 +66,13 @@ public class CustomExplosion extends Explosion {
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public CustomExplosion(Level pLevel, @Nullable Entity pSource, @Nullable DamageSource source, float damage, double pToBlowX, double pToBlowY, double pToBlowZ, float pRadius, Explosion.BlockInteraction pBlockInteraction) {
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this(pLevel, pSource, source, null, damage, pToBlowX, pToBlowY, pToBlowZ, pRadius, pBlockInteraction);
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final Vec3 center = new Vec3(pToBlowX, pToBlowY, pToBlowZ);
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for (Entity target : level.getEntitiesOfClass(Entity.class, new AABB(center, center).inflate(4 * radius), e -> true).stream().sorted(Comparator.comparingDouble(e -> e.distanceToSqr(center))).toList()) {
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if (target instanceof ServerPlayer serverPlayer) {
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ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> serverPlayer), new ShakeClientMessage(20 + 0.02 * damage,3 * pRadius,50 + 0.05 * damage, pToBlowX, pToBlowY, pToBlowZ));
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}
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}
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pLevel.explode(source == null ? null : source.getEntity(), pToBlowX, pToBlowY, pToBlowZ, pRadius / 2, ExplosionDestroyConfig.EXPLOSION_DESTROY.get() ? Level.ExplosionInteraction.BLOCK : Level.ExplosionInteraction.NONE);
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}
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public CustomExplosion(Level pLevel, @Nullable Entity pSource, @Nullable DamageSource source, float damage, double pToBlowX, double pToBlowY, double pToBlowZ, float pRadius) {
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