内联ArrowDamage
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2 changed files with 12 additions and 42 deletions
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@ -1,5 +1,6 @@
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package net.mcreator.target.event;
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import net.mcreator.target.entity.BocekarrowEntity;
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import net.mcreator.target.entity.Target1Entity;
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import net.mcreator.target.init.TargetModTags;
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import net.mcreator.target.network.TargetModVariables;
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@ -13,6 +14,7 @@ import net.minecraft.world.damagesource.DamageSource;
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import net.minecraft.world.damagesource.DamageTypes;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraftforge.event.entity.living.LivingAttackEvent;
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import net.minecraftforge.event.entity.living.LivingDeathEvent;
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import net.minecraftforge.event.entity.living.LivingHurtEvent;
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@ -33,6 +35,7 @@ public class LivingEntityEventHandler {
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public static void onEntityAttacked(LivingAttackEvent event) {
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if (event == null || event.getEntity() == null) return;
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arrowDamageImmuneForMine(event, event.getSource(), event.getSource().getEntity());
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arrowDamage(event, event.getEntity().level(), event.getSource(), event.getEntity(), event.getSource().getDirectEntity(), event.getSource().getEntity(), event.getAmount());
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}
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@SubscribeEvent
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@ -48,6 +51,15 @@ public class LivingEntityEventHandler {
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}
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}
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// TODO 把伤害逻辑移植到箭类中
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private static void arrowDamage(LivingAttackEvent event, LevelAccessor world, DamageSource damagesource, Entity entity, Entity immediatesourceentity, Entity sourceentity, double amount) {
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if (damagesource == null || entity == null || immediatesourceentity == null || sourceentity == null) return;
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if (damagesource.is(DamageTypes.ARROW) && immediatesourceentity instanceof BocekarrowEntity) {
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event.setCanceled(true);
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entity.hurt(new DamageSource(world.registryAccess().registryOrThrow(Registries.DAMAGE_TYPE).getHolderOrThrow(ResourceKey.create(Registries.DAMAGE_TYPE, new ResourceLocation("target:arrow_in_brain"))), sourceentity), (float) amount);
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}
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}
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private static void killIndication(Entity sourceEntity) {
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if (sourceEntity == null) return;
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if (sourceEntity instanceof Player player && player.getMainHandItem().is(TargetModTags.Items.GUN)) {
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@ -1,42 +0,0 @@
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package net.mcreator.target.procedures;
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import net.mcreator.target.entity.BocekarrowEntity;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.damagesource.DamageSource;
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import net.minecraft.world.damagesource.DamageTypes;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraftforge.event.entity.living.LivingAttackEvent;
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import net.minecraftforge.eventbus.api.Event;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import javax.annotation.Nullable;
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// TODO 把伤害逻辑移植到箭类中
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@Mod.EventBusSubscriber
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public class ArrowdamageProcedure {
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@SubscribeEvent
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public static void onEntityAttacked(LivingAttackEvent event) {
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if (event != null && event.getEntity() != null) {
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execute(event, event.getEntity().level(), event.getSource(), event.getEntity(), event.getSource().getDirectEntity(), event.getSource().getEntity(), event.getAmount());
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}
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}
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public static void execute(LevelAccessor world, DamageSource damagesource, Entity entity, Entity immediatesourceentity, Entity sourceentity, double amount) {
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execute(null, world, damagesource, entity, immediatesourceentity, sourceentity, amount);
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}
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private static void execute(@Nullable Event event, LevelAccessor world, DamageSource damagesource, Entity entity, Entity immediatesourceentity, Entity sourceentity, double amount) {
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if (damagesource == null || entity == null || immediatesourceentity == null || sourceentity == null)
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return;
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if (damagesource.is(DamageTypes.ARROW) && immediatesourceentity instanceof BocekarrowEntity) {
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if (event != null && event.isCancelable()) {
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event.setCanceled(true);
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}
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entity.hurt(new DamageSource(world.registryAccess().registryOrThrow(Registries.DAMAGE_TYPE).getHolderOrThrow(ResourceKey.create(Registries.DAMAGE_TYPE, new ResourceLocation("target:arrow_in_brain"))), sourceentity), (float) amount);
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}
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}
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}
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