修改灵敏度mixin的fov设置

This commit is contained in:
17146 2024-05-30 12:12:16 +08:00
parent a84f2d8b59
commit cbfde8f234

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@ -18,24 +18,28 @@ import org.spongepowered.asm.mixin.injection.ModifyVariable;
*/
@Mixin(MouseHandler.class)
public class MouseHandlerMixin {
@ModifyVariable(method = "turnPlayer()V", at = @At(value = "STORE", opcode = Opcodes.DSTORE), ordinal = 2)
private double sensitivity(double original) {
float additionalAdsSensitivity = 1.0F;
Minecraft mc = Minecraft.getInstance();
Player player = Minecraft.getInstance().player;
if (player == null) {
return original;
}
ItemStack stack = mc.player.getMainHandItem();
boolean flag = false;
float sens = 0.01f;
float fov = (float)player.getPersistentData().getDouble("fov");
float fov = (float) player.getPersistentData().getDouble("fov");
float original_fov = 60;
float original_fov = mc.options.fov().get();
if (mc.player != null && !mc.player.getMainHandItem().isEmpty() && mc.options.getCameraType() == CameraType.FIRST_PERSON) {
if (stack.is(TargetModTags.Items.GUN) && (player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new TargetModVariables.PlayerVariables())).zooming) {
additionalAdsSensitivity = Mth.clamp(1.5F * fov / original_fov, 0.25F, 0.8F);
additionalAdsSensitivity = Mth.clamp(1.5F * fov / original_fov, 0.25F, 0.8F);
flag = true;
}