重置安倍切
This commit is contained in:
parent
2b42143ead
commit
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20 changed files with 2927 additions and 4738 deletions
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@ -133,6 +133,9 @@ public class AK47ItemModel extends CustomGunModel<AK47Item> {
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CrossHairOverlay.gunRot = shen.getRotZ();
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GeoBone shuan = getAnimationProcessor().getBone("shuan");
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shuan.setPosZ(2.4f * (float) ClientEventHandler.firePos);
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GeoBone l = getAnimationProcessor().getBone("l");
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GeoBone r = getAnimationProcessor().getBone("r");
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rotXBipod = Mth.lerp(1.5f * times, rotXBipod, isProne(player) ? -90 : 0);
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@ -102,6 +102,12 @@ public class Glock18ItemModel extends CustomGunModel<Glock18Item> {
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CrossHairOverlay.gunRot = body.getRotZ();
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GeoBone huatao = getAnimationProcessor().getBone("huatao");
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huatao.setPosZ(1.5f * (float) ClientEventHandler.firePos);
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if (GunData.from(stack).holdOpen.get()) {
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huatao.setPosZ(1.5f);
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}
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ClientEventHandler.gunRootMove(getAnimationProcessor());
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GeoBone camera = getAnimationProcessor().getBone("camera");
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@ -30,6 +30,16 @@ public class HomemadeShotgunItemModel extends CustomGunModel<HomemadeShotgunItem
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return Mod.loc("textures/item/homemade_shotgun.png");
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}
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@Override
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public ResourceLocation getLODModelResource(HomemadeShotgunItem animatable) {
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return Mod.loc("geo/lod/homemade_shotgun.geo.json");
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}
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@Override
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public ResourceLocation getLODTextureResource(HomemadeShotgunItem animatable) {
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return Mod.loc("textures/item/homemade_shotgun.png");
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}
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@Override
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public void setCustomAnimations(HomemadeShotgunItem animatable, long instanceId, AnimationState<HomemadeShotgunItem> animationState) {
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Player player = Minecraft.getInstance().player;
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@ -38,7 +48,7 @@ public class HomemadeShotgunItemModel extends CustomGunModel<HomemadeShotgunItem
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if (shouldCancelRender(stack, animationState)) return;
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GeoBone gun = getAnimationProcessor().getBone("bone");
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GeoBone shen = getAnimationProcessor().getBone("shen");
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GeoBone fireRoot = getAnimationProcessor().getBone("fireRoot");
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float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
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double zt = ClientEventHandler.zoomTime;
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@ -49,22 +59,19 @@ public class HomemadeShotgunItemModel extends CustomGunModel<HomemadeShotgunItem
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double fp = ClientEventHandler.firePos;
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double fr = ClientEventHandler.fireRot;
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gun.setPosX(2.45f * (float) zp);
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gun.setPosY(1.7f * (float) zp - (float) (0.4f * zpz));
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gun.setPosZ(2f * (float) zp + (float) (0.3f * zpz));
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gun.setPosX(3.725f * (float) zp);
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gun.setPosY(1.5f * (float) zp - (float) (0.4f * zpz));
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gun.setPosZ(1.2f * (float) zp + (float) (0.3f * zpz));
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gun.setRotZ((float) (0.05f * zpz));
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shen.setPosX((float) (0.95f * ClientEventHandler.recoilHorizon * fpz * fp));
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shen.setPosY((float) (0.4f * fp + 0.44f * fr));
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shen.setPosZ((float) (5.825 * fp + 0.34f * fr + 2.35 * fpz));
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shen.setRotX((float) (0.01f * fp + 0.15f * fr + 0.01f * fpz));
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shen.setRotY((float) (0.1f * ClientEventHandler.recoilHorizon * fpz));
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shen.setRotZ((float) ((0.08f + 0.1 * fr) * ClientEventHandler.recoilHorizon));
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fireRoot.setPosX((float) (0.95f * ClientEventHandler.recoilHorizon * fpz * fp));
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fireRoot.setPosY((float) (0.4f * fp + 0.44f * fr));
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fireRoot.setPosZ((float) (5.825 * fp + 0.34f * fr + 2.35 * fpz));
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fireRoot.setRotX((float) (0.01f * fp + 0.15f * fr + 0.01f * fpz));
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fireRoot.setRotY((float) (0.1f * ClientEventHandler.recoilHorizon * fpz));
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fireRoot.setRotZ((float) ((0.08f + 0.1 * fr) * ClientEventHandler.recoilHorizon));
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CrossHairOverlay.gunRot = shen.getRotZ();
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CrossHairOverlay.gunRot = fireRoot.getRotZ();
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ClientEventHandler.gunRootMove(getAnimationProcessor());
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@ -93,6 +93,12 @@ public class M1911ItemModel extends CustomGunModel<M1911Item> {
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CrossHairOverlay.gunRot = body.getRotZ();
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hammer.setRotX(60 * Mth.DEG_TO_RAD + (120 * Mth.DEG_TO_RAD * (float) fp));
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GeoBone huatao = getAnimationProcessor().getBone("huatao");
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huatao.setPosZ(2.75f * (float) ClientEventHandler.firePos);
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if (GunData.from(stack).holdOpen.get()) {
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huatao.setPosZ(1.5f);
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}
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ClientEventHandler.gunRootMove(getAnimationProcessor());
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GeoBone camera = getAnimationProcessor().getBone("camera");
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@ -90,6 +90,12 @@ public class Mp443ItemModel extends CustomGunModel<Mp443Item> {
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CrossHairOverlay.gunRot = body.getRotZ();
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hammer.setRotX((120 * Mth.DEG_TO_RAD * (float) fp));
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GeoBone huatao = getAnimationProcessor().getBone("huatao");
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huatao.setPosZ(1.5f * (float) ClientEventHandler.firePos);
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if (GunData.from(stack).holdOpen.get()) {
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huatao.setPosZ(1.5f);
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}
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ClientEventHandler.gunRootMove(getAnimationProcessor());
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GeoBone camera = getAnimationProcessor().getBone("camera");
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@ -47,9 +47,6 @@ public class AK47ItemRenderer extends CustomGunRenderer<AK47Item> {
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if (name.equals("humu2")) {
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bone.setHidden(GunData.from(itemStack).attachment.get(AttachmentType.GRIP) == 0);
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}
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if (name.equals("shuan")) {
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bone.setPosZ(2.4f * (float) ClientEventHandler.firePos);
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}
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if (GunData.from(itemStack).attachment.get(AttachmentType.SCOPE) == 2
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&& (name.equals("Hidden") || name.equals("gun") || name.equals("Lefthand")) && ClientEventHandler.zoom && ClientEventHandler.zoomPos > 0.7) {
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bone.setHidden(true);
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@ -3,8 +3,6 @@ package com.atsuishio.superbwarfare.client.renderer.gun;
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import com.atsuishio.superbwarfare.client.AnimationHelper;
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import com.atsuishio.superbwarfare.client.model.item.Glock17ItemModel;
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import com.atsuishio.superbwarfare.client.renderer.CustomGunRenderer;
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import com.atsuishio.superbwarfare.data.gun.GunData;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.handgun.Glock17Item;
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import com.mojang.blaze3d.vertex.PoseStack;
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@ -40,12 +38,6 @@ public class Glock17ItemRenderer extends CustomGunRenderer<Glock17Item> {
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ItemStack itemStack = player.getMainHandItem();
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if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
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if (this.renderPerspective == ItemDisplayContext.FIRST_PERSON_RIGHT_HAND || this.renderPerspective == ItemDisplayContext.THIRD_PERSON_RIGHT_HAND) {
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if (name.equals("huatao")) {
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bone.setPosZ(1.5f * (float) ClientEventHandler.firePos);
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if (GunData.from(itemStack).holdOpen.get()) {
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bone.setPosZ(1.5f);
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}
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}
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 0.3022, 0.3);
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}
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}
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@ -3,8 +3,6 @@ package com.atsuishio.superbwarfare.client.renderer.gun;
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import com.atsuishio.superbwarfare.client.AnimationHelper;
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import com.atsuishio.superbwarfare.client.model.item.Glock18ItemModel;
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import com.atsuishio.superbwarfare.client.renderer.CustomGunRenderer;
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import com.atsuishio.superbwarfare.data.gun.GunData;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.handgun.Glock18Item;
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import com.mojang.blaze3d.vertex.PoseStack;
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@ -40,12 +38,6 @@ public class Glock18ItemRenderer extends CustomGunRenderer<Glock18Item> {
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ItemStack itemStack = player.getMainHandItem();
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if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
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if (this.renderPerspective == ItemDisplayContext.FIRST_PERSON_RIGHT_HAND || this.renderPerspective == ItemDisplayContext.THIRD_PERSON_RIGHT_HAND) {
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if (name.equals("huatao")) {
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bone.setPosZ(1.5f * (float) ClientEventHandler.firePos);
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if (GunData.from(itemStack).holdOpen.get()) {
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bone.setPosZ(1.5f);
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}
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}
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 0.3022, 0.3);
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}
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}
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@ -37,19 +37,13 @@ public class HomemadeShotgunItemRenderer extends CustomGunRenderer<HomemadeShotg
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if (player == null) return;
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ItemStack itemStack = player.getMainHandItem();
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if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
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if (this.renderPerspective != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND) {
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if (bone.getName().equals("ammo1") || bone.getName().equals("ammo2")) {
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bone.setHidden(true);
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if (this.renderPerspective == ItemDisplayContext.FIRST_PERSON_RIGHT_HAND || this.renderPerspective == ItemDisplayContext.THIRD_PERSON_RIGHT_HAND) {
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0.05, 0.25, 1.2);
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}
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}
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 0.25, 0.6);
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} else if (bone.getName().equals("ammo1") || bone.getName().equals("ammo2")) {
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bone.setHidden(true);
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}
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if (renderingArms) {
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AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, true);
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AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, false);
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}
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
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}
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@ -3,8 +3,6 @@ package com.atsuishio.superbwarfare.client.renderer.gun;
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import com.atsuishio.superbwarfare.client.AnimationHelper;
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import com.atsuishio.superbwarfare.client.model.item.M1911ItemModel;
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import com.atsuishio.superbwarfare.client.renderer.CustomGunRenderer;
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import com.atsuishio.superbwarfare.data.gun.GunData;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.handgun.M1911Item;
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import com.mojang.blaze3d.vertex.PoseStack;
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@ -40,12 +38,6 @@ public class M1911ItemRenderer extends CustomGunRenderer<M1911Item> {
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if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
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if (this.renderPerspective == ItemDisplayContext.FIRST_PERSON_RIGHT_HAND || this.renderPerspective == ItemDisplayContext.THIRD_PERSON_RIGHT_HAND) {
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if (name.equals("huatao")) {
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bone.setPosZ(2.75f * (float) ClientEventHandler.firePos);
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if (GunData.from(itemStack).holdOpen.get()) {
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bone.setPosZ(1.5f);
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}
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}
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 0.442825, 0.35);
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}
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}
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@ -3,8 +3,6 @@ package com.atsuishio.superbwarfare.client.renderer.gun;
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import com.atsuishio.superbwarfare.client.AnimationHelper;
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import com.atsuishio.superbwarfare.client.model.item.Mp443ItemModel;
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import com.atsuishio.superbwarfare.client.renderer.CustomGunRenderer;
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import com.atsuishio.superbwarfare.data.gun.GunData;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.handgun.Mp443Item;
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import com.mojang.blaze3d.vertex.PoseStack;
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@ -40,12 +38,6 @@ public class Mp443ItemRenderer extends CustomGunRenderer<Mp443Item> {
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ItemStack itemStack = player.getMainHandItem();
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if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
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if (this.renderPerspective == ItemDisplayContext.FIRST_PERSON_RIGHT_HAND || this.renderPerspective == ItemDisplayContext.THIRD_PERSON_RIGHT_HAND) {
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if (name.equals("huatao")) {
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bone.setPosZ(1.5f * (float) ClientEventHandler.firePos);
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if (GunData.from(itemStack).holdOpen.get()) {
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bone.setPosZ(1.5f);
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}
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}
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 0.33345, 0.3);
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}
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}
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@ -45,18 +45,18 @@ public class ContainerBlockItem extends BlockItem implements GeoItem {
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@SubscribeEvent(priority = EventPriority.HIGH)
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public static void registerContainers(RegisterContainersEvent event) {
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event.add(ModEntities.WHEEL_CHAIR);
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event.add(ModEntities.MK_42);
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event.add(ModEntities.MLE_1934);
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event.add(ModEntities.HPJ_11);
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event.add(ModEntities.ANNIHILATOR);
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event.add(ModEntities.LASER_TOWER);
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event.add(ModEntities.SPEEDBOAT);
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event.add(ModEntities.AH_6);
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event.add(ModEntities.LAV_150);
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event.add(ModEntities.BMP_2);
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event.add(ModEntities.PRISM_TANK);
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event.add(ModEntities.YX_100);
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event.add(ModEntities.WHEEL_CHAIR);
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event.add(ModEntities.AH_6);
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event.add(ModEntities.TOM_6);
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event.add(ModEntities.A_10A);
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}
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@ -90,7 +90,7 @@ public class HomemadeShotgunItem extends GunItem {
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@Override
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public void registerControllers(AnimatableManager.ControllerRegistrar data) {
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var idleController = new AnimationController<>(this, "idleController", 3, this::idlePredicate);
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var idleController = new AnimationController<>(this, "idleController", 2, this::idlePredicate);
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data.add(idleController);
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}
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@ -5,32 +5,24 @@
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64,
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64
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],
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"gui_light": "front",
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"display": {
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"thirdperson_righthand": {
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"translation": [
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0,
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5.5,
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-0.25
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]
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},
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"thirdperson_lefthand": {
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-0.75,
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-2,
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-2
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],
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"scale": [
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0,
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0,
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0
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0.75,
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0.75,
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0.75
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]
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},
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"firstperson_righthand": {
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"translation": [
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-1.5,
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-12.5,
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-26.5
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],
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"scale": [
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3,
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3,
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3
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-5.25,
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1.5,
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0
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]
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},
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"firstperson_lefthand": {
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@ -43,60 +35,41 @@
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"ground": {
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"translation": [
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0,
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4.25,
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-3,
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0
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],
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"scale": [
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1.2,
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1.2,
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1.2
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]
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},
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"gui": {
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"rotation": [
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90,
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45,
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-90
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],
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"translation": [
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-5.75,
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-1.5,
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0
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],
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"scale": [
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1.6,
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1.6,
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1.6
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0.8,
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0.8,
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0.8
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]
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},
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"head": {
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"translation": [
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0,
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23.75,
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0
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],
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"scale": [
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3,
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3,
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3
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7.25,
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-2.25
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]
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},
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"fixed": {
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"rotation": [
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90,
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-45,
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90
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],
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"translation": [
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-6.5,
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7.5,
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0,
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-90,
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0
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],
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"translation": [
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2.25,
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-3.5,
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-1
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],
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"scale": [
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2,
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2,
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2
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1.5,
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1.5,
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1.5
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]
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}
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},
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"textures": {
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"particle": "item/homemade_shotgun"
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}
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}
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