调整炮弹区块加载逻辑

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Atsuishio 2025-04-25 13:55:33 +08:00 committed by Light_Quanta
parent 2f663490fc
commit d179badd92
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@ -44,7 +44,7 @@ public class ChunkLoadTool {
chunksToUnload.forEach(chunk -> {
var chunkPos = new ChunkPos(chunk);
controller.forceChunk(level, entity, chunkPos.x, chunkPos.z, false, false);
Mod.queueServerWork(10, () -> controller.forceChunk(level, entity, chunkPos.x, chunkPos.z, false, false));
});
loadedChunks.clear();
@ -57,7 +57,7 @@ public class ChunkLoadTool {
public static void unloadAllChunks(ServerLevel level, Entity entity, Set<Long> loadedChunks) {
loadedChunks.forEach(chunk -> {
var chunkPos = new ChunkPos(chunk);
controller.forceChunk(level, entity, chunkPos.x, chunkPos.z, false, false);
Mod.queueServerWork(10, () -> controller.forceChunk(level, entity, chunkPos.x, chunkPos.z, false, false));
});
}