尝试加入取消副手渲染的mixin
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package net.mcreator.target.mixins;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.mcreator.target.item.gun.GunItem;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.entity.layers.ItemInHandLayer;
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import net.minecraft.client.renderer.entity.layers.PlayerItemInHandLayer;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.HumanoidArm;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.world.item.ItemStack;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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/**
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* Author: MrCrayfish
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*/
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@Mixin(ItemInHandLayer.class)
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public class ItemInHandLayerMixin
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{
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@SuppressWarnings({"ConstantConditions"})
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@Inject(method = "renderArmWithItem", at = @At(value = "HEAD"), cancellable = true)
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private void renderArmWithItemHead(LivingEntity entity, ItemStack stack, ItemDisplayContext display, HumanoidArm arm, PoseStack poseStack, MultiBufferSource source, int light, CallbackInfo ci)
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{
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if(entity.getType() == EntityType.PLAYER)
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{
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InteractionHand hand = Minecraft.getInstance().options.mainHand().get() == arm ? InteractionHand.MAIN_HAND : InteractionHand.OFF_HAND;
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if(hand == InteractionHand.OFF_HAND)
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{
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if(stack.getItem() instanceof GunItem)
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{
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ci.cancel();
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return;
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}
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if(entity.getMainHandItem().getItem() instanceof GunItem) {
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ci.cancel();
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return;
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}
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}
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if(stack.getItem() instanceof GunItem)
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{
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ci.cancel();
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}
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}
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}
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}
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@ -8,6 +8,7 @@
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"ClientboundSetEntityMotionPacketMixin"
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],
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"client": [
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"ItemInHandLayerMixin",
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"MixinCamera",
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"KeyMappingMixin",
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"GameRendererMixin",
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