添加波塞克对龙息弹的适配

This commit is contained in:
Atsuihsio 2024-11-17 22:40:22 +08:00
parent 935d0c7e66
commit d786283b04

View file

@ -288,6 +288,9 @@ public class FireMessage {
} else if (perk == ModPerks.HE_BULLET.get()) {
int level = PerkHelper.getItemPerkLevel(perk, heldItem);
projectile.heBullet(true, level);
} else if (perk == ModPerks.INCENDIARY_BULLET.get()) {
int level = PerkHelper.getItemPerkLevel(perk, heldItem);
projectile.fireBullet(true, level, !zoom);
}
var dmgPerk = PerkHelper.getPerkByType(heldItem, Perk.Type.DAMAGE);
@ -298,7 +301,7 @@ public class FireMessage {
projectile.setPos(player.getX() - 0.1 * player.getLookAngle().x, player.getEyeY() - 0.1 - 0.1 * player.getLookAngle().y, player.getZ() + -0.1 * player.getLookAngle().z);
projectile.shoot(player.getLookAngle().x, player.getLookAngle().y, player.getLookAngle().z, velocity, spread);
projectile.shoot(player.getLookAngle().x, player.getLookAngle().y, player.getLookAngle().z, (!zoom && perk == ModPerks.INCENDIARY_BULLET.get() ? 0.2f : 1) * velocity, spread);
projectile.damage((float) damage);