优化火炮指示器进度条
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1 changed files with 5 additions and 3 deletions
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@ -59,6 +59,11 @@ public class SpyglassRangeOverlay implements LayeredDraw.Layer {
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var screenWidth = guiGraphics.guiWidth();
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var screenHeight = guiGraphics.guiHeight();
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if (ClientEventHandler.holdArtilleryIndicator > 0) {
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RenderHelper.fill(guiGraphics, RenderType.guiOverlay(), (float) screenWidth / 2 - 20, (float) (screenHeight / 2 + 44), (float) screenWidth / 2 + 20, (float) screenHeight / 2 + 48, -90, -16777216);
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RenderHelper.fill(guiGraphics, RenderType.guiOverlay(), (float) screenWidth / 2 - 20, (float) (screenHeight / 2 + 44), (float) (screenWidth / 2 - 20 + 4 * ClientEventHandler.holdArtilleryIndicator), (float) screenHeight / 2 + 48, -90, -1);
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}
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if (((player.isUsingItem() && player.getUseItem().is(ModItems.ARTILLERY_INDICATOR.get())) || player.isScoping()) && mc.options.getCameraType() == CameraType.FIRST_PERSON) {
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if (player.getUseItem().is(ModItems.ARTILLERY_INDICATOR.get())) {
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ItemStack stack = player.getUseItem();
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@ -115,9 +120,6 @@ public class SpyglassRangeOverlay implements LayeredDraw.Layer {
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}
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}
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RenderHelper.fill(guiGraphics, RenderType.guiOverlay(), (float) screenWidth / 2 - 20, (float) (screenHeight / 2 + 44), (float) screenWidth / 2 + 20, (float) screenHeight / 2 + 48, -90, -16777216);
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RenderHelper.fill(guiGraphics, RenderType.guiOverlay(), (float) screenWidth / 2 - 20, (float) (screenHeight / 2 + 44), (float) (screenWidth / 2 - 20 + 4 * ClientEventHandler.holdArtilleryIndicator), (float) screenHeight / 2 + 48, -90, -1);
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poseStack.popPose();
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}
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