修改喷子的渲染
This commit is contained in:
parent
9c50e49aca
commit
db9994f6ca
9 changed files with 51 additions and 40 deletions
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@ -4,7 +4,6 @@ import com.atsuishio.superbwarfare.Mod;
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import com.atsuishio.superbwarfare.client.AnimationHelper;
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import com.atsuishio.superbwarfare.client.AnimationHelper;
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import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
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import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.shotgun.Aa12Item;
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import com.atsuishio.superbwarfare.item.gun.shotgun.Aa12Item;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.resources.ResourceLocation;
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@ -13,9 +12,8 @@ import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.animation.AnimationState;
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import software.bernie.geckolib.animation.AnimationState;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.model.GeoModel;
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public class Aa12ItemModel extends GeoModel<Aa12Item> {
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public class Aa12ItemModel extends CustomGunModel<Aa12Item> {
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@Override
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@Override
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public ResourceLocation getAnimationResource(Aa12Item animatable) {
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public ResourceLocation getAnimationResource(Aa12Item animatable) {
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@ -33,20 +31,20 @@ public class Aa12ItemModel extends GeoModel<Aa12Item> {
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}
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}
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@Override
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@Override
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public void setCustomAnimations(Aa12Item animatable, long instanceId, AnimationState animationState) {
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public void setCustomAnimations(Aa12Item animatable, long instanceId, AnimationState<Aa12Item> animationState) {
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GeoBone gun = getAnimationProcessor().getBone("bone");
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GeoBone shen = getAnimationProcessor().getBone("shen");
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Player player = Minecraft.getInstance().player;
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Player player = Minecraft.getInstance().player;
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if (player == null) return;
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if (player == null) return;
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ItemStack stack = player.getMainHandItem();
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return;
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if (shouldCancelRender(stack, animationState)) return;
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float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
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GeoBone gun = getAnimationProcessor().getBone("bone");
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GeoBone shen = getAnimationProcessor().getBone("shen");
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float GeoBone = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
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double zt = ClientEventHandler.zoomTime;
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double zt = ClientEventHandler.zoomTime;
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double zp = ClientEventHandler.zoomPos;
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double zp = ClientEventHandler.zoomPos;
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double zpz = ClientEventHandler.zoomPosZ;
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double zpz = ClientEventHandler.zoomPosZ;
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double fpz = ClientEventHandler.firePosZ * 13 * times;
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double fpz = ClientEventHandler.firePosZ * 13 * GeoBone;
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double fp = ClientEventHandler.firePos;
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double fp = ClientEventHandler.firePos;
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double fr = ClientEventHandler.fireRot;
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double fr = ClientEventHandler.fireRot;
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@ -4,7 +4,6 @@ import com.atsuishio.superbwarfare.Mod;
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import com.atsuishio.superbwarfare.client.AnimationHelper;
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import com.atsuishio.superbwarfare.client.AnimationHelper;
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import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
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import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.shotgun.HomemadeShotgunItem;
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import com.atsuishio.superbwarfare.item.gun.shotgun.HomemadeShotgunItem;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.resources.ResourceLocation;
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@ -13,9 +12,9 @@ import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.animation.AnimationState;
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import software.bernie.geckolib.animation.AnimationState;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.model.GeoModel;
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public class HomemadeShotgunItemModel extends GeoModel<HomemadeShotgunItem> {
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// TODO 这个模型里面有俩莫名其妙的块
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public class HomemadeShotgunItemModel extends CustomGunModel<HomemadeShotgunItem> {
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@Override
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@Override
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public ResourceLocation getAnimationResource(HomemadeShotgunItem animatable) {
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public ResourceLocation getAnimationResource(HomemadeShotgunItem animatable) {
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@ -33,14 +32,14 @@ public class HomemadeShotgunItemModel extends GeoModel<HomemadeShotgunItem> {
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}
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}
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@Override
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@Override
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public void setCustomAnimations(HomemadeShotgunItem animatable, long instanceId, AnimationState animationState) {
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public void setCustomAnimations(HomemadeShotgunItem animatable, long instanceId, AnimationState<HomemadeShotgunItem> animationState) {
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GeoBone gun = getAnimationProcessor().getBone("bone");
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GeoBone shen = getAnimationProcessor().getBone("shen");
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Player player = Minecraft.getInstance().player;
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Player player = Minecraft.getInstance().player;
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if (player == null) return;
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if (player == null) return;
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ItemStack stack = player.getMainHandItem();
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return;
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if (shouldCancelRender(stack, animationState)) return;
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GeoBone gun = getAnimationProcessor().getBone("bone");
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GeoBone shen = getAnimationProcessor().getBone("shen");
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float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
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float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
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double zt = ClientEventHandler.zoomTime;
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double zt = ClientEventHandler.zoomTime;
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@ -4,7 +4,6 @@ import com.atsuishio.superbwarfare.Mod;
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import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
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import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
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import com.atsuishio.superbwarfare.data.gun.GunData;
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import com.atsuishio.superbwarfare.data.gun.GunData;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.shotgun.M870Item;
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import com.atsuishio.superbwarfare.item.gun.shotgun.M870Item;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.resources.ResourceLocation;
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@ -13,9 +12,8 @@ import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.animation.AnimationState;
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import software.bernie.geckolib.animation.AnimationState;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.model.GeoModel;
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public class M870ItemModel extends GeoModel<M870Item> {
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public class M870ItemModel extends CustomGunModel<M870Item> {
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@Override
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@Override
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public ResourceLocation getAnimationResource(M870Item animatable) {
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public ResourceLocation getAnimationResource(M870Item animatable) {
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@ -33,14 +31,14 @@ public class M870ItemModel extends GeoModel<M870Item> {
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}
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}
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@Override
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@Override
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public void setCustomAnimations(M870Item animatable, long instanceId, AnimationState animationState) {
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public void setCustomAnimations(M870Item animatable, long instanceId, AnimationState<M870Item> animationState) {
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GeoBone gun = getAnimationProcessor().getBone("bone");
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GeoBone shen = getAnimationProcessor().getBone("shen");
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Player player = Minecraft.getInstance().player;
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Player player = Minecraft.getInstance().player;
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if (player == null) return;
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if (player == null) return;
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ItemStack stack = player.getMainHandItem();
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return;
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if (shouldCancelRender(stack, animationState)) return;
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GeoBone gun = getAnimationProcessor().getBone("bone");
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GeoBone shen = getAnimationProcessor().getBone("shen");
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float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
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float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
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double zt = ClientEventHandler.zoomTime;
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double zt = ClientEventHandler.zoomTime;
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@ -12,6 +12,7 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.animatable.GeoItem;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.cache.object.GeoBone;
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public class Aa12ItemRenderer extends CustomGunRenderer<Aa12Item> {
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public class Aa12ItemRenderer extends CustomGunRenderer<Aa12Item> {
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@ -33,12 +34,11 @@ public class Aa12ItemRenderer extends CustomGunRenderer<Aa12Item> {
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}
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}
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var player = mc.player;
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var player = mc.player;
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if (player != null) {
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if (player == null) return;
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ItemStack itemStack = player.getMainHandItem();
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ItemStack itemStack = player.getMainHandItem();
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if (!(itemStack.getItem() instanceof GunItem)) return;
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if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 1.31465, 0.5);
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 1.31465, 0.5);
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ItemModelHelper.handleGunAttachments(bone, itemStack, name);
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ItemModelHelper.handleGunAttachments(bone, itemStack, name);
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}
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}
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@ -11,6 +11,7 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.animatable.GeoItem;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.cache.object.GeoBone;
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public class HomemadeShotgunItemRenderer extends CustomGunRenderer<HomemadeShotgunItem> {
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public class HomemadeShotgunItemRenderer extends CustomGunRenderer<HomemadeShotgunItem> {
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@ -32,15 +33,14 @@ public class HomemadeShotgunItemRenderer extends CustomGunRenderer<HomemadeShotg
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}
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}
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var player = mc.player;
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var player = mc.player;
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if (player != null) {
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if (player == null) return;
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ItemStack itemStack = player.getMainHandItem();
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ItemStack itemStack = player.getMainHandItem();
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if (!(itemStack.getItem() instanceof GunItem)) return;
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if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 0.25, 0.6);
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 0.25, 0.6);
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}
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}
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if (renderingArms) {
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if (renderingArms) {
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AnimationHelper.renderArms(player, this.transformType, stack, name, bone, this.currentBuffer, type, packedLightIn, true);
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AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, true);
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}
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}
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
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}
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}
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@ -11,6 +11,7 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.animatable.GeoItem;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.cache.object.GeoBone;
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public class M870ItemRenderer extends CustomGunRenderer<M870Item> {
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public class M870ItemRenderer extends CustomGunRenderer<M870Item> {
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var player = mc.player;
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var player = mc.player;
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if (player == null) return;
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if (player == null) return;
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ItemStack itemStack = player.getMainHandItem();
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ItemStack itemStack = player.getMainHandItem();
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if (!(itemStack.getItem() instanceof GunItem)) return;
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if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 1.4209, 0.6);
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 1.4209, 0.6);
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}
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if (renderingArms) {
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if (renderingArms) {
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AnimationHelper.renderArms(player, this.transformType, stack, name, bone, this.currentBuffer, type, packedLightIn, true);
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AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, true);
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}
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}
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
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}
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}
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@ -12,8 +12,10 @@ import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.animation.*;
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import software.bernie.geckolib.animation.*;
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import software.bernie.geckolib.constant.DataTickets;
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import software.bernie.geckolib.renderer.GeoItemRenderer;
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import software.bernie.geckolib.renderer.GeoItemRenderer;
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import java.util.Set;
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import java.util.Set;
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@ -35,6 +37,8 @@ public class Aa12Item extends GunItem {
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if (player == null) return PlayState.STOP;
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if (player == null) return PlayState.STOP;
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ItemStack stack = player.getMainHandItem();
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
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if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
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if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
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return event.setAndContinue(RawAnimation.begin().thenLoop("animation.aa_12.idle"));
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if (GunData.from(stack).reload.empty()) {
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if (GunData.from(stack).reload.empty()) {
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return event.setAndContinue(RawAnimation.begin().thenPlay("animation.aa_12.reload_empty"));
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return event.setAndContinue(RawAnimation.begin().thenPlay("animation.aa_12.reload_empty"));
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import net.minecraft.util.Mth;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Rarity;
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import net.minecraft.world.item.Rarity;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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import software.bernie.geckolib.animation.*;
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import software.bernie.geckolib.animation.*;
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import software.bernie.geckolib.constant.DataTickets;
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import software.bernie.geckolib.renderer.GeoItemRenderer;
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import software.bernie.geckolib.renderer.GeoItemRenderer;
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import java.util.Set;
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import java.util.Set;
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@ -64,6 +66,8 @@ public class HomemadeShotgunItem extends GunItem {
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if (player == null) return PlayState.STOP;
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if (player == null) return PlayState.STOP;
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ItemStack stack = player.getMainHandItem();
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
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if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
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if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
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return event.setAndContinue(RawAnimation.begin().thenLoop("animation.homemade_shotgun.idle"));
|
||||||
|
|
||||||
if (GunData.from(stack).reload.empty()) {
|
if (GunData.from(stack).reload.empty()) {
|
||||||
return event.setAndContinue(RawAnimation.begin().thenPlay("animation.homemade_shotgun.reload_empty"));
|
return event.setAndContinue(RawAnimation.begin().thenPlay("animation.homemade_shotgun.reload_empty"));
|
||||||
|
|
|
@ -11,9 +11,11 @@ import net.minecraft.client.player.LocalPlayer;
|
||||||
import net.minecraft.resources.ResourceLocation;
|
import net.minecraft.resources.ResourceLocation;
|
||||||
import net.minecraft.sounds.SoundEvent;
|
import net.minecraft.sounds.SoundEvent;
|
||||||
import net.minecraft.world.item.Item;
|
import net.minecraft.world.item.Item;
|
||||||
|
import net.minecraft.world.item.ItemDisplayContext;
|
||||||
import net.minecraft.world.item.ItemStack;
|
import net.minecraft.world.item.ItemStack;
|
||||||
import net.minecraft.world.item.Rarity;
|
import net.minecraft.world.item.Rarity;
|
||||||
import software.bernie.geckolib.animation.*;
|
import software.bernie.geckolib.animation.*;
|
||||||
|
import software.bernie.geckolib.constant.DataTickets;
|
||||||
import software.bernie.geckolib.renderer.GeoItemRenderer;
|
import software.bernie.geckolib.renderer.GeoItemRenderer;
|
||||||
|
|
||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
|
@ -35,6 +37,9 @@ public class M870Item extends GunItem {
|
||||||
if (player == null) return PlayState.STOP;
|
if (player == null) return PlayState.STOP;
|
||||||
ItemStack stack = player.getMainHandItem();
|
ItemStack stack = player.getMainHandItem();
|
||||||
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
|
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
|
||||||
|
if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
|
||||||
|
return event.setAndContinue(RawAnimation.begin().thenLoop("animation.m_870.idle"));
|
||||||
|
|
||||||
var data = GunData.from(stack);
|
var data = GunData.from(stack);
|
||||||
|
|
||||||
if (data.bolt.actionTimer.get() > 0) {
|
if (data.bolt.actionTimer.get() > 0) {
|
||||||
|
@ -70,8 +75,10 @@ public class M870Item extends GunItem {
|
||||||
|
|
||||||
ItemStack stack = player.getMainHandItem();
|
ItemStack stack = player.getMainHandItem();
|
||||||
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
|
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
|
||||||
var data = GunData.from(stack);
|
if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
|
||||||
|
return event.setAndContinue(RawAnimation.begin().thenLoop("animation.m_870.idle"));
|
||||||
|
|
||||||
|
var data = GunData.from(stack);
|
||||||
if (player.isSprinting()
|
if (player.isSprinting()
|
||||||
&& player.onGround()
|
&& player.onGround()
|
||||||
&& ClientEventHandler.cantSprint == 0
|
&& ClientEventHandler.cantSprint == 0
|
||||||
|
|
Loading…
Add table
Reference in a new issue