修改喷子的渲染

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17146 2025-05-31 17:28:07 +08:00 committed by Light_Quanta
parent 9c50e49aca
commit db9994f6ca
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GPG key ID: 11A39A1B8C890959
9 changed files with 51 additions and 40 deletions

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@ -4,7 +4,6 @@ import com.atsuishio.superbwarfare.Mod;
import com.atsuishio.superbwarfare.client.AnimationHelper; import com.atsuishio.superbwarfare.client.AnimationHelper;
import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay; import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
import com.atsuishio.superbwarfare.event.ClientEventHandler; import com.atsuishio.superbwarfare.event.ClientEventHandler;
import com.atsuishio.superbwarfare.item.gun.GunItem;
import com.atsuishio.superbwarfare.item.gun.shotgun.Aa12Item; import com.atsuishio.superbwarfare.item.gun.shotgun.Aa12Item;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.resources.ResourceLocation; import net.minecraft.resources.ResourceLocation;
@ -13,9 +12,8 @@ import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import software.bernie.geckolib.animation.AnimationState; import software.bernie.geckolib.animation.AnimationState;
import software.bernie.geckolib.cache.object.GeoBone; import software.bernie.geckolib.cache.object.GeoBone;
import software.bernie.geckolib.model.GeoModel;
public class Aa12ItemModel extends GeoModel<Aa12Item> { public class Aa12ItemModel extends CustomGunModel<Aa12Item> {
@Override @Override
public ResourceLocation getAnimationResource(Aa12Item animatable) { public ResourceLocation getAnimationResource(Aa12Item animatable) {
@ -33,20 +31,20 @@ public class Aa12ItemModel extends GeoModel<Aa12Item> {
} }
@Override @Override
public void setCustomAnimations(Aa12Item animatable, long instanceId, AnimationState animationState) { public void setCustomAnimations(Aa12Item animatable, long instanceId, AnimationState<Aa12Item> animationState) {
GeoBone gun = getAnimationProcessor().getBone("bone");
GeoBone shen = getAnimationProcessor().getBone("shen");
Player player = Minecraft.getInstance().player; Player player = Minecraft.getInstance().player;
if (player == null) return; if (player == null) return;
ItemStack stack = player.getMainHandItem(); ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return; if (shouldCancelRender(stack, animationState)) return;
float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8); GeoBone gun = getAnimationProcessor().getBone("bone");
GeoBone shen = getAnimationProcessor().getBone("shen");
float GeoBone = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
double zt = ClientEventHandler.zoomTime; double zt = ClientEventHandler.zoomTime;
double zp = ClientEventHandler.zoomPos; double zp = ClientEventHandler.zoomPos;
double zpz = ClientEventHandler.zoomPosZ; double zpz = ClientEventHandler.zoomPosZ;
double fpz = ClientEventHandler.firePosZ * 13 * times; double fpz = ClientEventHandler.firePosZ * 13 * GeoBone;
double fp = ClientEventHandler.firePos; double fp = ClientEventHandler.firePos;
double fr = ClientEventHandler.fireRot; double fr = ClientEventHandler.fireRot;

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@ -4,7 +4,6 @@ import com.atsuishio.superbwarfare.Mod;
import com.atsuishio.superbwarfare.client.AnimationHelper; import com.atsuishio.superbwarfare.client.AnimationHelper;
import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay; import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
import com.atsuishio.superbwarfare.event.ClientEventHandler; import com.atsuishio.superbwarfare.event.ClientEventHandler;
import com.atsuishio.superbwarfare.item.gun.GunItem;
import com.atsuishio.superbwarfare.item.gun.shotgun.HomemadeShotgunItem; import com.atsuishio.superbwarfare.item.gun.shotgun.HomemadeShotgunItem;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.resources.ResourceLocation; import net.minecraft.resources.ResourceLocation;
@ -13,9 +12,9 @@ import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import software.bernie.geckolib.animation.AnimationState; import software.bernie.geckolib.animation.AnimationState;
import software.bernie.geckolib.cache.object.GeoBone; import software.bernie.geckolib.cache.object.GeoBone;
import software.bernie.geckolib.model.GeoModel;
public class HomemadeShotgunItemModel extends GeoModel<HomemadeShotgunItem> { // TODO 这个模型里面有俩莫名其妙的块
public class HomemadeShotgunItemModel extends CustomGunModel<HomemadeShotgunItem> {
@Override @Override
public ResourceLocation getAnimationResource(HomemadeShotgunItem animatable) { public ResourceLocation getAnimationResource(HomemadeShotgunItem animatable) {
@ -33,14 +32,14 @@ public class HomemadeShotgunItemModel extends GeoModel<HomemadeShotgunItem> {
} }
@Override @Override
public void setCustomAnimations(HomemadeShotgunItem animatable, long instanceId, AnimationState animationState) { public void setCustomAnimations(HomemadeShotgunItem animatable, long instanceId, AnimationState<HomemadeShotgunItem> animationState) {
GeoBone gun = getAnimationProcessor().getBone("bone");
GeoBone shen = getAnimationProcessor().getBone("shen");
Player player = Minecraft.getInstance().player; Player player = Minecraft.getInstance().player;
if (player == null) return; if (player == null) return;
ItemStack stack = player.getMainHandItem(); ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return; if (shouldCancelRender(stack, animationState)) return;
GeoBone gun = getAnimationProcessor().getBone("bone");
GeoBone shen = getAnimationProcessor().getBone("shen");
float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8); float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
double zt = ClientEventHandler.zoomTime; double zt = ClientEventHandler.zoomTime;

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@ -4,7 +4,6 @@ import com.atsuishio.superbwarfare.Mod;
import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay; import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
import com.atsuishio.superbwarfare.data.gun.GunData; import com.atsuishio.superbwarfare.data.gun.GunData;
import com.atsuishio.superbwarfare.event.ClientEventHandler; import com.atsuishio.superbwarfare.event.ClientEventHandler;
import com.atsuishio.superbwarfare.item.gun.GunItem;
import com.atsuishio.superbwarfare.item.gun.shotgun.M870Item; import com.atsuishio.superbwarfare.item.gun.shotgun.M870Item;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.resources.ResourceLocation; import net.minecraft.resources.ResourceLocation;
@ -13,9 +12,8 @@ import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import software.bernie.geckolib.animation.AnimationState; import software.bernie.geckolib.animation.AnimationState;
import software.bernie.geckolib.cache.object.GeoBone; import software.bernie.geckolib.cache.object.GeoBone;
import software.bernie.geckolib.model.GeoModel;
public class M870ItemModel extends GeoModel<M870Item> { public class M870ItemModel extends CustomGunModel<M870Item> {
@Override @Override
public ResourceLocation getAnimationResource(M870Item animatable) { public ResourceLocation getAnimationResource(M870Item animatable) {
@ -33,14 +31,14 @@ public class M870ItemModel extends GeoModel<M870Item> {
} }
@Override @Override
public void setCustomAnimations(M870Item animatable, long instanceId, AnimationState animationState) { public void setCustomAnimations(M870Item animatable, long instanceId, AnimationState<M870Item> animationState) {
GeoBone gun = getAnimationProcessor().getBone("bone");
GeoBone shen = getAnimationProcessor().getBone("shen");
Player player = Minecraft.getInstance().player; Player player = Minecraft.getInstance().player;
if (player == null) return; if (player == null) return;
ItemStack stack = player.getMainHandItem(); ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return; if (shouldCancelRender(stack, animationState)) return;
GeoBone gun = getAnimationProcessor().getBone("bone");
GeoBone shen = getAnimationProcessor().getBone("shen");
float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8); float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
double zt = ClientEventHandler.zoomTime; double zt = ClientEventHandler.zoomTime;

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@ -12,6 +12,7 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.RenderType;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import software.bernie.geckolib.animatable.GeoItem;
import software.bernie.geckolib.cache.object.GeoBone; import software.bernie.geckolib.cache.object.GeoBone;
public class Aa12ItemRenderer extends CustomGunRenderer<Aa12Item> { public class Aa12ItemRenderer extends CustomGunRenderer<Aa12Item> {
@ -33,12 +34,11 @@ public class Aa12ItemRenderer extends CustomGunRenderer<Aa12Item> {
} }
var player = mc.player; var player = mc.player;
if (player != null) { if (player == null) return;
ItemStack itemStack = player.getMainHandItem(); ItemStack itemStack = player.getMainHandItem();
if (!(itemStack.getItem() instanceof GunItem)) return;
if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 1.31465, 0.5); AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 1.31465, 0.5);
ItemModelHelper.handleGunAttachments(bone, itemStack, name); ItemModelHelper.handleGunAttachments(bone, itemStack, name);
} }

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@ -11,6 +11,7 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.RenderType;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import software.bernie.geckolib.animatable.GeoItem;
import software.bernie.geckolib.cache.object.GeoBone; import software.bernie.geckolib.cache.object.GeoBone;
public class HomemadeShotgunItemRenderer extends CustomGunRenderer<HomemadeShotgunItem> { public class HomemadeShotgunItemRenderer extends CustomGunRenderer<HomemadeShotgunItem> {
@ -32,15 +33,14 @@ public class HomemadeShotgunItemRenderer extends CustomGunRenderer<HomemadeShotg
} }
var player = mc.player; var player = mc.player;
if (player != null) { if (player == null) return;
ItemStack itemStack = player.getMainHandItem(); ItemStack itemStack = player.getMainHandItem();
if (!(itemStack.getItem() instanceof GunItem)) return; if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 0.25, 0.6); AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 0.25, 0.6);
} }
if (renderingArms) { if (renderingArms) {
AnimationHelper.renderArms(player, this.transformType, stack, name, bone, this.currentBuffer, type, packedLightIn, true); AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, true);
} }
super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color); super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
} }

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@ -11,6 +11,7 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.RenderType;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import software.bernie.geckolib.animatable.GeoItem;
import software.bernie.geckolib.cache.object.GeoBone; import software.bernie.geckolib.cache.object.GeoBone;
public class M870ItemRenderer extends CustomGunRenderer<M870Item> { public class M870ItemRenderer extends CustomGunRenderer<M870Item> {
@ -34,12 +35,12 @@ public class M870ItemRenderer extends CustomGunRenderer<M870Item> {
var player = mc.player; var player = mc.player;
if (player == null) return; if (player == null) return;
ItemStack itemStack = player.getMainHandItem(); ItemStack itemStack = player.getMainHandItem();
if (!(itemStack.getItem() instanceof GunItem)) return; if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 1.4209, 0.6);
AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 1.4209, 0.6); }
if (renderingArms) { if (renderingArms) {
AnimationHelper.renderArms(player, this.transformType, stack, name, bone, this.currentBuffer, type, packedLightIn, true); AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, true);
} }
super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color); super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
} }

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@ -12,8 +12,10 @@ import net.minecraft.client.player.LocalPlayer;
import net.minecraft.resources.ResourceLocation; import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvent;
import net.minecraft.world.item.Item; import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import software.bernie.geckolib.animation.*; import software.bernie.geckolib.animation.*;
import software.bernie.geckolib.constant.DataTickets;
import software.bernie.geckolib.renderer.GeoItemRenderer; import software.bernie.geckolib.renderer.GeoItemRenderer;
import java.util.Set; import java.util.Set;
@ -35,6 +37,8 @@ public class Aa12Item extends GunItem {
if (player == null) return PlayState.STOP; if (player == null) return PlayState.STOP;
ItemStack stack = player.getMainHandItem(); ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP; if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
return event.setAndContinue(RawAnimation.begin().thenLoop("animation.aa_12.idle"));
if (GunData.from(stack).reload.empty()) { if (GunData.from(stack).reload.empty()) {
return event.setAndContinue(RawAnimation.begin().thenPlay("animation.aa_12.reload_empty")); return event.setAndContinue(RawAnimation.begin().thenPlay("animation.aa_12.reload_empty"));

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@ -17,10 +17,12 @@ import net.minecraft.sounds.SoundEvent;
import net.minecraft.util.Mth; import net.minecraft.util.Mth;
import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.Item; import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Rarity; import net.minecraft.world.item.Rarity;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import software.bernie.geckolib.animation.*; import software.bernie.geckolib.animation.*;
import software.bernie.geckolib.constant.DataTickets;
import software.bernie.geckolib.renderer.GeoItemRenderer; import software.bernie.geckolib.renderer.GeoItemRenderer;
import java.util.Set; import java.util.Set;
@ -64,6 +66,8 @@ public class HomemadeShotgunItem extends GunItem {
if (player == null) return PlayState.STOP; if (player == null) return PlayState.STOP;
ItemStack stack = player.getMainHandItem(); ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP; if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
return event.setAndContinue(RawAnimation.begin().thenLoop("animation.homemade_shotgun.idle"));
if (GunData.from(stack).reload.empty()) { if (GunData.from(stack).reload.empty()) {
return event.setAndContinue(RawAnimation.begin().thenPlay("animation.homemade_shotgun.reload_empty")); return event.setAndContinue(RawAnimation.begin().thenPlay("animation.homemade_shotgun.reload_empty"));

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@ -11,9 +11,11 @@ import net.minecraft.client.player.LocalPlayer;
import net.minecraft.resources.ResourceLocation; import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvent;
import net.minecraft.world.item.Item; import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Rarity; import net.minecraft.world.item.Rarity;
import software.bernie.geckolib.animation.*; import software.bernie.geckolib.animation.*;
import software.bernie.geckolib.constant.DataTickets;
import software.bernie.geckolib.renderer.GeoItemRenderer; import software.bernie.geckolib.renderer.GeoItemRenderer;
import java.util.Set; import java.util.Set;
@ -35,6 +37,9 @@ public class M870Item extends GunItem {
if (player == null) return PlayState.STOP; if (player == null) return PlayState.STOP;
ItemStack stack = player.getMainHandItem(); ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP; if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
return event.setAndContinue(RawAnimation.begin().thenLoop("animation.m_870.idle"));
var data = GunData.from(stack); var data = GunData.from(stack);
if (data.bolt.actionTimer.get() > 0) { if (data.bolt.actionTimer.get() > 0) {
@ -70,8 +75,10 @@ public class M870Item extends GunItem {
ItemStack stack = player.getMainHandItem(); ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP; if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
var data = GunData.from(stack); if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
return event.setAndContinue(RawAnimation.begin().thenLoop("animation.m_870.idle"));
var data = GunData.from(stack);
if (player.isSprinting() if (player.isSprinting()
&& player.onGround() && player.onGround()
&& ClientEventHandler.cantSprint == 0 && ClientEventHandler.cantSprint == 0