修复冲刺时上车导致的视角摇晃问题
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1 changed files with 3 additions and 0 deletions
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@ -264,15 +264,18 @@ public abstract class VehicleEntity extends Entity {
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if (this.getFirstPassenger() == null) {
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if (player instanceof FakePlayer) return InteractionResult.PASS;
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setDriverAngle(player);
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player.setSprinting(false);
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return player.startRiding(this) ? InteractionResult.CONSUME : InteractionResult.PASS;
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} else if (!(this.getFirstPassenger() instanceof Player)) {
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if (player instanceof FakePlayer) return InteractionResult.PASS;
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this.getFirstPassenger().stopRiding();
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setDriverAngle(player);
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player.setSprinting(false);
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return player.startRiding(this) ? InteractionResult.CONSUME : InteractionResult.PASS;
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}
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if (this.canAddPassenger(player)) {
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if (player instanceof FakePlayer) return InteractionResult.PASS;
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player.setSprinting(false);
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return player.startRiding(this) ? InteractionResult.CONSUME : InteractionResult.PASS;
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}
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}
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