提高取消手部渲染事件的优先级
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1 changed files with 2 additions and 1 deletions
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@ -46,6 +46,7 @@ import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.Vec3;
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import net.neoforged.api.distmarker.Dist;
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import net.neoforged.bus.api.EventPriority;
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import net.neoforged.bus.api.SubscribeEvent;
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import net.neoforged.fml.common.EventBusSubscriber;
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import net.neoforged.neoforge.capabilities.Capabilities;
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@ -945,7 +946,7 @@ public class ClientEventHandler {
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}
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}
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@SubscribeEvent
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@SubscribeEvent(priority = EventPriority.HIGHEST)
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public static void onRenderHand(RenderHandEvent event) {
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Player player = Minecraft.getInstance().player;
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if (player == null) return;
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