优化NBT#BoltActionTime
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7acd77914b
commit
e798d66182
13 changed files with 20 additions and 20 deletions
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@ -168,7 +168,7 @@ public class GunEventHandler {
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if (stack.is(ModTags.Items.REVOLVER)) return;
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ModUtils.queueServerWork((int) (stack.getOrCreateTag().getDouble("bolt_action_time") / 2 + 1.5 * shooterHeight), () -> {
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ModUtils.queueServerWork((int) (GunsTool.getGunDoubleTag(stack, "BoltActionTime", 0) / 2 + 1.5 * shooterHeight), () -> {
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if (stack.is(ModTags.Items.SHOTGUN)) {
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SoundTool.playLocalSound(serverPlayer, ModSounds.SHELL_CASING_SHOTGUN.get(), (float) Math.max(0.75 - 0.12 * shooterHeight, 0), 1);
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} else if (stack.is(ModTags.Items.SNIPER_RIFLE)) {
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@ -687,7 +687,7 @@ public class GunEventHandler {
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// 三阶段结束
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if (tag.getInt("finish") == 1) {
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tag.putInt("reload_stage", 0);
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if (tag.getDouble("bolt_action_time") > 0) {
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if (GunsTool.getGunIntTag(stack, "BoltActionTime", 0) > 0) {
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stack.getOrCreateTag().putBoolean("need_bolt_action", false);
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}
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tag.putBoolean("reloading", false);
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@ -330,7 +330,7 @@ public class LivingEventHandler {
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}
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var oldTags = oldStack.getTag();
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if (oldTags.getInt("bolt_action_time") > 0) {
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if (GunsTool.getGunDoubleTag(oldStack, "BoltActionTime", 0) > 0) {
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oldTags.putInt("bolt_action_anim", 0);
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}
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@ -366,7 +366,7 @@ public class LivingEventHandler {
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if (newStack.getItem() instanceof GunItem) {
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player.getPersistentData().putDouble("noRun", 40);
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newStack.getOrCreateTag().putBoolean("draw", true);
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if (newStack.getOrCreateTag().getInt("bolt_action_time") > 0) {
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if (GunsTool.getGunIntTag(newStack, "BoltActionTime", 0) > 0) {
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newStack.getOrCreateTag().putInt("bolt_action_anim", 0);
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}
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newStack.getOrCreateTag().putBoolean("is_normal_reloading", false);
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@ -258,7 +258,7 @@ public class Trachelium extends GunItem implements GeoItem, AnimatedItem {
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public void inventoryTick(ItemStack stack, Level world, Entity entity, int slot, boolean selected) {
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super.inventoryTick(stack, world, entity, slot, selected);
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var tag = stack.getOrCreateTag();
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tag.putInt("bolt_action_time", tag.getBoolean("DA") ? 12 : 0);
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GunsTool.setGunIntTag(stack, "BoltActionTime", tag.getBoolean("DA") ? 12 : 0);
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int scopeType = GunsTool.getAttachmentType(stack, GunsTool.AttachmentType.SCOPE);
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int gripType = GunsTool.getAttachmentType(stack, GunsTool.AttachmentType.GRIP);
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@ -148,12 +148,12 @@ public class FireMessage {
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}
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private static void handleGunBolt(Player player, ItemStack stack) {
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if (stack.getOrCreateTag().getInt("bolt_action_time") > 0 && stack.getOrCreateTag().getInt("ammo") > (stack.is(ModTags.Items.REVOLVER) ? -1 : 0) && stack.getOrCreateTag().getInt("bolt_action_anim") == 0
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if (GunsTool.getGunIntTag(stack, "BoltActionTime", 0) > 0 && stack.getOrCreateTag().getInt("ammo") > (stack.is(ModTags.Items.REVOLVER) ? -1 : 0) && stack.getOrCreateTag().getInt("bolt_action_anim") == 0
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&& !(stack.getOrCreateTag().getBoolean("is_normal_reloading") || stack.getOrCreateTag().getBoolean("is_empty_reloading"))
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&& !stack.getOrCreateTag().getBoolean("reloading")
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&& !stack.getOrCreateTag().getBoolean("charging")) {
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if (!player.getCooldowns().isOnCooldown(stack.getItem()) && stack.getOrCreateTag().getBoolean("need_bolt_action")) {
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stack.getOrCreateTag().putInt("bolt_action_anim", stack.getOrCreateTag().getInt("bolt_action_time") + 1);
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stack.getOrCreateTag().putInt("bolt_action_anim", GunsTool.getGunIntTag(stack, "BoltActionTime", 0) + 1);
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GunEventHandler.playGunBoltSounds(player);
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}
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}
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@ -72,8 +72,8 @@ public class ShootMessage {
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stack.getOrCreateTag().putBoolean("canImmediatelyShoot", false);
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}
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// 判断是否为栓动武器(bolt_action_time > 0),并在开火后给一个需要上膛的状态
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if (stack.getOrCreateTag().getDouble("bolt_action_time") > 0 && stack.getOrCreateTag().getInt("ammo") > (stack.is(ModTags.Items.REVOLVER) ? 0 : 1)) {
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// 判断是否为栓动武器(BoltActionTime > 0),并在开火后给一个需要上膛的状态
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if (GunsTool.getGunIntTag(stack, "BoltActionTime", 0) > 0 && stack.getOrCreateTag().getInt("ammo") > (stack.is(ModTags.Items.REVOLVER) ? 0 : 1)) {
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stack.getOrCreateTag().putBoolean("need_bolt_action", true);
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}
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@ -56,7 +56,7 @@ public class GunsTool {
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// TODO 临时使用,移植完毕后删除
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private static final Set<String> STRING_SET = Set.of("EmptyReloadTime", "FireMode", "Weight", "SoundRadius", "BurstSize", "ProjectileAmount",
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"Spread", "NormalReloadTime", "Headshot", "Semi", "Burst", "Auto", "RecoilX", "RecoilY", "Velocity", "Damage", "BypassesArmor",
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"RPM", "Magazine", "MinZoom", "MaxZoom", "CustomZoom", "ExplosionDamage", "ExplosionRadius");
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"RPM", "Magazine", "MinZoom", "MaxZoom", "CustomZoom", "ExplosionDamage", "ExplosionRadius", "BoltActionTime");
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public static void initGun(Level level, ItemStack stack, String location) {
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if (level.getServer() == null) return;
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@ -120,7 +120,7 @@ public class GunsTool {
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int ammoToAdd = mag - ammo + (extraOne ? 1 : 0);
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// 空仓换弹的栓动武器应该在换单后取消待上膛标记
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if (ammo == 0 && tag.getDouble("bolt_action_time") > 0 && !stack.is(ModTags.Items.REVOLVER)) {
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if (ammo == 0 && GunsTool.getGunIntTag(stack, "BoltActionTime", 0) > 0 && !stack.is(ModTags.Items.REVOLVER)) {
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tag.putBoolean("need_bolt_action", false);
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}
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@ -6,7 +6,7 @@
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"Headshot": 3,
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"Velocity": 37.75,
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"Magazine": 5,
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"bolt_action_time": 22,
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"BoltActionTime": 22,
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"Weight": 5,
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"FireMode": 0,
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"Semi": 1,
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@ -17,5 +17,5 @@
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"finish_time": 12,
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"BypassesArmor": 0.05,
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"SoundRadius": 16,
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"bolt_action_time": 11
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"BoltActionTime": 11
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}
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@ -1,7 +1,7 @@
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{
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"CustomZoom": 4.75,
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"min_zoom": 4,
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"max_zoom": 8,
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"MinZoom": 4,
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"MaxZoom": 8,
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"Spread": 6,
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"RecoilX": 0.007,
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"RecoilY": 0.013,
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@ -9,7 +9,7 @@
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"Headshot": 3,
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"Velocity": 47.2,
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"Magazine": 5,
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"bolt_action_time": 18,
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"BoltActionTime": 18,
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"Weight": 7,
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"FireMode": 0,
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"Semi": 1,
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@ -15,5 +15,5 @@
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"finish_time": 19,
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"BypassesArmor": 0.3,
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"SoundRadius": 15,
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"bolt_action_time": 12
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"BoltActionTime": 12
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}
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@ -7,7 +7,7 @@
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"Headshot": 3,
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"Velocity": 42,
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"Magazine": 5,
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"bolt_action_time": 22,
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"BoltActionTime": 22,
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"Weight": 5,
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"FireMode": 0,
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"Semi": 1,
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@ -7,7 +7,7 @@
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"Headshot": 3,
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"Velocity": 36,
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"Magazine": 3,
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"bolt_action_time": 37,
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"BoltActionTime": 37,
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"Weight": 10,
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"FireMode": 0,
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"Semi": 1,
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@ -7,7 +7,7 @@
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"Magazine": 5,
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"Headshot": 3,
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"Velocity": 70,
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"bolt_action_time": 22,
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"BoltActionTime": 22,
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"Weight": 7,
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"FireMode": 0,
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"Semi": 1,
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