移除杀戮弹匣附魔

This commit is contained in:
17146 2024-08-08 04:59:27 +08:00
parent e9c0695794
commit e8d6c6fd38
4 changed files with 0 additions and 40 deletions

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@ -1,35 +0,0 @@
package net.mcreator.superbwarfare.enchantment;
import net.mcreator.superbwarfare.init.ModTags;
import net.mcreator.superbwarfare.tools.EnchantmentCategoryTool;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.enchantment.Enchantment;
public class KillClip extends Enchantment {
public KillClip() {
super(Rarity.UNCOMMON, EnchantmentCategoryTool.CAN_RELOAD, new EquipmentSlot[]{EquipmentSlot.MAINHAND});
}
@Override
public int getMaxLevel() {
return 2;
}
@Override
public int getMinCost(int pLevel) {
return 20 + 3 * pLevel;
}
@Override
public int getMaxCost(int pLevel) {
return getMinCost(pLevel) + 10;
}
@Override
public boolean canApplyAtEnchantingTable(ItemStack itemstack) {
return itemstack.is(ModTags.Items.CAN_RELOAD);
}
}

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@ -16,7 +16,6 @@ public class ModEnchantments {
public static final RegistryObject<Enchantment> LONGER_WIRE = REGISTRY.register("longer_wire", LongerWire::new); public static final RegistryObject<Enchantment> LONGER_WIRE = REGISTRY.register("longer_wire", LongerWire::new);
public static final RegistryObject<Enchantment> MONSTER_HUNTER = REGISTRY.register("monster_hunter", MonsterHunter::new); public static final RegistryObject<Enchantment> MONSTER_HUNTER = REGISTRY.register("monster_hunter", MonsterHunter::new);
public static final RegistryObject<Enchantment> HEAL_CLIP = REGISTRY.register("heal_clip", HealClip::new); public static final RegistryObject<Enchantment> HEAL_CLIP = REGISTRY.register("heal_clip", HealClip::new);
public static final RegistryObject<Enchantment> KILL_CLIP = REGISTRY.register("kill_clip", KillClip::new);
public static final RegistryObject<Enchantment> GUTSHOT_STRAIGHT = REGISTRY.register("gutshot_straight", GutshotStraight::new); public static final RegistryObject<Enchantment> GUTSHOT_STRAIGHT = REGISTRY.register("gutshot_straight", GutshotStraight::new);
public static final RegistryObject<Enchantment> KILLING_TALLY = REGISTRY.register("killing_tally", KillingTally::new); public static final RegistryObject<Enchantment> KILLING_TALLY = REGISTRY.register("killing_tally", KillingTally::new);
public static final RegistryObject<Enchantment> FOURTH_TIMES_CHARM = REGISTRY.register("fourth_times_charm", FourthTimesCharm::new); public static final RegistryObject<Enchantment> FOURTH_TIMES_CHARM = REGISTRY.register("fourth_times_charm", FourthTimesCharm::new);

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@ -268,8 +268,6 @@
"enchantment.superbwarfare.monster_hunter.desc": "Increases bullet damage against monsters", "enchantment.superbwarfare.monster_hunter.desc": "Increases bullet damage against monsters",
"enchantment.superbwarfare.heal_clip": "Heal Clip", "enchantment.superbwarfare.heal_clip": "Heal Clip",
"enchantment.superbwarfare.heal_clip.desc": "Reloading after dealing a final blow will heal you and your nearby allies", "enchantment.superbwarfare.heal_clip.desc": "Reloading after dealing a final blow will heal you and your nearby allies",
"enchantment.superbwarfare.kill_clip": "Kill Clip",
"enchantment.superbwarfare.kill_clip.desc": "Increases the damage of weapon after dealing a final blow",
"enchantment.superbwarfare.gutshot_straight": "Gutshot Straight", "enchantment.superbwarfare.gutshot_straight": "Gutshot Straight",
"enchantment.superbwarfare.gutshot_straight.desc": "Aiming down sights increases body shot damage", "enchantment.superbwarfare.gutshot_straight.desc": "Aiming down sights increases body shot damage",
"enchantment.superbwarfare.killing_tally": "Killing Tally", "enchantment.superbwarfare.killing_tally": "Killing Tally",

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@ -268,8 +268,6 @@
"enchantment.superbwarfare.monster_hunter.desc": "增加对怪物的子弹伤害", "enchantment.superbwarfare.monster_hunter.desc": "增加对怪物的子弹伤害",
"enchantment.superbwarfare.heal_clip": "治疗弹匣", "enchantment.superbwarfare.heal_clip": "治疗弹匣",
"enchantment.superbwarfare.heal_clip.desc": "最后一击后短时间内填装,可治疗自身和附近队友", "enchantment.superbwarfare.heal_clip.desc": "最后一击后短时间内填装,可治疗自身和附近队友",
"enchantment.superbwarfare.kill_clip": "杀戮弹匣",
"enchantment.superbwarfare.kill_clip.desc": "完成击杀后填装可提升武器伤害",
"enchantment.superbwarfare.gutshot_straight": "直击要害", "enchantment.superbwarfare.gutshot_straight": "直击要害",
"enchantment.superbwarfare.gutshot_straight.desc": "瞄准时增加身体射击伤害", "enchantment.superbwarfare.gutshot_straight.desc": "瞄准时增加身体射击伤害",
"enchantment.superbwarfare.killing_tally": "击杀记录", "enchantment.superbwarfare.killing_tally": "击杀记录",