修改载具武器所需物品实现方式
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parent
a194f82503
commit
eb9fc3b1a4
2 changed files with 9 additions and 6 deletions
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@ -126,7 +126,8 @@ public class Yx100Entity extends ContainerMobileVehicleEntity implements GeoEnti
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.fireTime(0)
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.fireTime(0)
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.durability(60)
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.durability(60)
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.velocity(40)
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.velocity(40)
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.sound(ModSounds.INTO_MISSILE.get()),
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.sound(ModSounds.INTO_MISSILE.get())
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.ammo(ModItems.AP_5_INCHES.get()),
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// HE
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// HE
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new CannonShellWeapon()
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new CannonShellWeapon()
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.hitDamage(100)
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.hitDamage(100)
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@ -136,7 +137,8 @@ public class Yx100Entity extends ContainerMobileVehicleEntity implements GeoEnti
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.fireTime(2)
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.fireTime(2)
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.durability(1)
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.durability(1)
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.velocity(25)
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.velocity(25)
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.sound(ModSounds.INTO_CANNON.get()),
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.sound(ModSounds.INTO_CANNON.get())
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.ammo(ModItems.HE_5_INCHES.get()),
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},
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},
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new VehicleWeapon[]{
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new VehicleWeapon[]{
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// 机枪
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// 机枪
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@ -144,7 +146,8 @@ public class Yx100Entity extends ContainerMobileVehicleEntity implements GeoEnti
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.damage(VehicleConfig.SPEEDBOAT_GUN_DAMAGE.get())
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.damage(VehicleConfig.SPEEDBOAT_GUN_DAMAGE.get())
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.headShot(2)
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.headShot(2)
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.zoom(false)
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.zoom(false)
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.bypassArmorRate(0.4f),
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.bypassArmorRate(0.4f)
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.ammo(ModItems.HEAVY_AMMO.get()),
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}
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}
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};
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};
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}
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}
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@ -3,7 +3,7 @@ package com.atsuishio.superbwarfare.entity.vehicle.weapon;
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import net.minecraft.network.chat.Component;
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import net.minecraft.network.chat.Component;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Item;
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public abstract class VehicleWeapon {
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public abstract class VehicleWeapon {
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@ -12,7 +12,7 @@ public abstract class VehicleWeapon {
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// 武器的名称
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// 武器的名称
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public Component name;
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public Component name;
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// 武器使用的弹药类型
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// 武器使用的弹药类型
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public ItemStack ammo;
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public Item ammo;
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// 装弹类型
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// 装弹类型
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public AmmoType ammoType = AmmoType.INDIRECT;
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public AmmoType ammoType = AmmoType.INDIRECT;
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// 最大装弹量(对直接读取备弹的武器无效)
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// 最大装弹量(对直接读取备弹的武器无效)
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@ -39,7 +39,7 @@ public abstract class VehicleWeapon {
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return this;
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return this;
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}
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}
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public VehicleWeapon ammo(ItemStack ammo) {
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public VehicleWeapon ammo(Item ammo) {
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this.ammo = ammo;
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this.ammo = ammo;
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return this;
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return this;
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}
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}
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