修复一个意外的NPE错误
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@ -113,6 +113,8 @@ public class ProjectileEntity extends Entity implements IEntityAdditionalSpawnDa
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@Nullable
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@Nullable
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protected EntityResult findEntityOnPath(Vec3 startVec, Vec3 endVec) {
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protected EntityResult findEntityOnPath(Vec3 startVec, Vec3 endVec) {
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if (this.shooter == null) return null;
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Vec3 hitVec = null;
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Vec3 hitVec = null;
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Entity hitEntity = null;
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Entity hitEntity = null;
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boolean headshot = false;
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boolean headshot = false;
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