修复哨兵的音效丢失问题
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1 changed files with 18 additions and 17 deletions
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@ -296,8 +296,11 @@ public class GunEventHandler {
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if (soundVeryFar != null) {
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if (soundVeryFar != null) {
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player.playSound(soundVeryFar, 24f, 1f);
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player.playSound(soundVeryFar, 24f, 1f);
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}
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}
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return;
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}
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}
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} else {
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}
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SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(TargetMod.MODID, name + "_fire_1p"));
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SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(TargetMod.MODID, name + "_fire_1p"));
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if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
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if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
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SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
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SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
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@ -317,8 +320,6 @@ public class GunEventHandler {
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if (soundVeryFar != null) {
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if (soundVeryFar != null) {
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player.playSound(soundVeryFar, 24f, 1f);
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player.playSound(soundVeryFar, 24f, 1f);
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}
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}
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}
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}
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}
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}
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}
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