添加拉栓提示
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1dbae88b63
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3 changed files with 20 additions and 4 deletions
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@ -6,9 +6,12 @@ import net.mcreator.target.init.TargetModItems;
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import net.mcreator.target.init.TargetModTags;
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import net.minecraft.client.CameraType;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.Font;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.network.chat.Component;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.client.event.RenderGuiEvent;
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import net.minecraftforge.event.TickEvent;
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@ -28,12 +31,12 @@ public class CrossHairOverlay {
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public static void eventHandler(RenderGuiEvent.Pre event) {
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int w = event.getWindow().getGuiScaledWidth();
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int h = event.getWindow().getGuiScaledHeight();
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Player entity = Minecraft.getInstance().player;
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if (entity == null) {
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Player player = Minecraft.getInstance().player;
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if (player == null) {
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return;
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}
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double spread = entity.getPersistentData().getDouble("crosshair");
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double spread = player.getPersistentData().getDouble("crosshair");
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RenderSystem.disableDepthTest();
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RenderSystem.depthMask(false);
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@ -42,7 +45,7 @@ public class CrossHairOverlay {
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RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
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RenderSystem.setShaderColor(1, 1, 1, 1);
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if (shouldRenderCrossHair(entity)) {
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if (shouldRenderCrossHair(player)) {
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preciseBlit(event.getGuiGraphics(), new ResourceLocation("target:textures/screens/point.png"), w / 2f - 7.5f, h / 2f - 8, 0, 0, 16, 16, 16, 16);
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preciseBlit(event.getGuiGraphics(), new ResourceLocation("target:textures/screens/rexheng.png"), w / 2f - 9.5f - 2.8f * (float) spread, h / 2f - 8, 0, 0, 16, 16, 16, 16);
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preciseBlit(event.getGuiGraphics(), new ResourceLocation("target:textures/screens/rexheng.png"), w / 2f - 6.5f + 2.8f * (float) spread, h / 2f - 8, 0, 0, 16, 16, 16, 16);
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@ -74,6 +77,17 @@ public class CrossHairOverlay {
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RenderSystem.enableDepthTest();
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RenderSystem.disableBlend();
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RenderSystem.setShaderColor(1, 1, 1, 1);
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ItemStack stack = player.getMainHandItem();
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if (!stack.is(TargetModTags.Items.GUN)) return;
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if (stack.getOrCreateTag().getBoolean("need_bolt_action")) {
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Font font = Minecraft.getInstance().font;
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Component component = Component.translatable("des.target.need_bolt_action");
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event.getGuiGraphics().drawString(font, component, w / 2 - font.width(component) / 2, h / 2 + 50, 0xFF6969);
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}
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}
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private static boolean shouldRenderCrossHair(Player player) {
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@ -220,6 +220,7 @@
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"enchantment.target.monster_hunter.desc": "Increases bullet damage against monsters",
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"des.target.sensitivity": "Current Sensitivity of This Gun: %1$s",
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"des.target.need_bolt_action": "[ Need Bolt Action ]",
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"commands.ammo.get": "Current %s ammo: %s",
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"commands.ammo.set": "Set %s ammo to %s for %s players",
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@ -220,6 +220,7 @@
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"enchantment.target.monster_hunter.desc": "增加对怪物的子弹伤害",
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"des.target.sensitivity": "当前枪械的灵敏度为:%1$s",
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"des.target.need_bolt_action": "【需要拉栓】",
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"commands.ammo.get": "当前%s弹药数量: %s",
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"commands.ammo.set": "为%3$s位玩家的%1$s弹药数量设置为%2$s",
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