使用Molang渲染RPG

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Light_Quanta 2025-05-19 22:26:57 +08:00
parent 89ea21aa9e
commit fb7ef5d258
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5 changed files with 39 additions and 16 deletions

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@ -1,6 +1,7 @@
package com.atsuishio.superbwarfare.client.model.item;
import com.atsuishio.superbwarfare.client.molang.MolangVariable;
import com.atsuishio.superbwarfare.data.gun.GunData;
import com.atsuishio.superbwarfare.item.gun.GunItem;
import net.minecraft.client.Minecraft;
import software.bernie.geckolib.animatable.GeoAnimatable;
@ -9,20 +10,38 @@ import software.bernie.geckolib.loading.math.MathParser;
import software.bernie.geckolib.loading.math.MolangQueries;
import software.bernie.geckolib.model.GeoModel;
import java.util.function.DoubleSupplier;
public abstract class CustomGunModel<T extends GunItem & GeoAnimatable> extends GeoModel<T> {
@Override
public void applyMolangQueries(AnimationState<T> animationState, double animTime) {
Minecraft mc = Minecraft.getInstance();
MathParser.setVariable(MolangQueries.LIFE_TIME, () -> animTime / 20d);
set(MolangQueries.LIFE_TIME, () -> animTime / 20d);
if (mc.level != null) {
MathParser.setVariable(MolangQueries.ACTOR_COUNT, mc.level::getEntityCount);
MathParser.setVariable(MolangQueries.TIME_OF_DAY, () -> mc.level.getDayTime() / 24000f);
MathParser.setVariable(MolangQueries.MOON_PHASE, mc.level::getMoonPhase);
set(MolangQueries.ACTOR_COUNT, mc.level::getEntityCount);
set(MolangQueries.TIME_OF_DAY, () -> mc.level.getDayTime() / 24000f);
set(MolangQueries.MOON_PHASE, mc.level::getMoonPhase);
}
MathParser.setVariable(MolangVariable.SBW_SYSTEM_TIME, System::currentTimeMillis);
set(MolangVariable.SBW_SYSTEM_TIME, System::currentTimeMillis);
// GunData
var player = mc.player;
if (player == null) return;
var stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return;
var data = GunData.from(stack);
set(MolangVariable.SBW_IS_EMPTY, () -> data.isEmpty.get() ? 1 : 0);
}
private static void set(String key, DoubleSupplier value) {
MathParser.setVariable(key, value);
}
}

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@ -14,9 +14,8 @@ import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import software.bernie.geckolib.animation.AnimationState;
import software.bernie.geckolib.cache.object.GeoBone;
import software.bernie.geckolib.model.GeoModel;
public class RpgItemModel extends GeoModel<RpgItem> {
public class RpgItemModel extends CustomGunModel<RpgItem> {
@Override
public ResourceLocation getAnimationResource(RpgItem animatable) {

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@ -8,9 +8,11 @@ import java.util.function.DoubleSupplier;
public class MolangVariable {
public static final String SBW_SYSTEM_TIME = "query.sbw_system_time";
public static final String SBW_IS_EMPTY = "query.sbw_is_empty";
public static void register() {
register(SBW_SYSTEM_TIME, () -> 0);
register(SBW_IS_EMPTY, () -> 0);
}
private static void register(String name, DoubleSupplier supplier) {

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@ -3,7 +3,6 @@ package com.atsuishio.superbwarfare.client.renderer.gun;
import com.atsuishio.superbwarfare.client.AnimationHelper;
import com.atsuishio.superbwarfare.client.model.item.RpgItemModel;
import com.atsuishio.superbwarfare.client.renderer.CustomGunRenderer;
import com.atsuishio.superbwarfare.data.gun.GunData;
import com.atsuishio.superbwarfare.item.gun.GunItem;
import com.atsuishio.superbwarfare.item.gun.launcher.RpgItem;
import com.mojang.blaze3d.vertex.PoseStack;
@ -37,10 +36,6 @@ public class RpgItemRenderer extends CustomGunRenderer<RpgItem> {
ItemStack itemStack = player.getMainHandItem();
if (!(itemStack.getItem() instanceof GunItem)) return;
if (name.equals("Rockets")) {
bone.setHidden(GunData.from(itemStack).isEmpty.get());
}
AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 0.625, 0.7);
if (renderingArms) {

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@ -7,7 +7,8 @@
"bones": {
"Rockets": {
"rotation": [0, 0, 0],
"position": [0, 0, 0]
"position": [0, 0, 0],
"scale": "query.sbw_is_empty ? 0 : 1"
}
}
},
@ -33,7 +34,8 @@
},
"Rockets": {
"rotation": [0, 0, 0],
"position": [0, 0, 0]
"position": [0, 0, 0],
"scale": "query.sbw_is_empty ? 0 : 1"
},
"camera": {
"rotation": {
@ -68,7 +70,8 @@
},
"Rockets": {
"rotation": [0, 0, 0],
"position": [0, 0, 0]
"position": [0, 0, 0],
"scale": "query.sbw_is_empty ? 0 : 1"
},
"Lefthand": {
"rotation": [-26.58235, 45.45121, -16.52546],
@ -86,7 +89,12 @@
}
},
"animation.rpg.fire": {
"animation_length": 0.1
"animation_length": 0.1,
"bones": {
"Rockets": {
"scale": "query.sbw_is_empty ? 0 : 1"
}
}
},
"animation.rpg.reload": {
"loop": "hold_on_last_frame",