调整耐力小号和恢复逻辑

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17146 2025-04-12 21:17:51 +08:00 committed by Light_Quanta
parent 5b60e9402c
commit fec470315b
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@ -299,9 +299,10 @@ public class ClientEventHandler {
// 耐力
public static void staminaSystem() {
if (notInGame()) return;
Minecraft mc = Minecraft.getInstance();
if (mc.isPaused()) return;
LocalPlayer player = Minecraft.getInstance().player;
LocalPlayer player = mc.player;
if (player == null) {
return;
}