Light_Quanta
|
22eb461697
|
内联更多过程
|
2024-05-12 22:22:47 +08:00 |
|
Light_Quanta
|
129460f8a8
|
内联ClaymoreDamage
|
2024-05-12 21:48:30 +08:00 |
|
Light_Quanta
|
c7a6477d7d
|
内联ArrowDamage
|
2024-05-12 21:46:40 +08:00 |
|
Light_Quanta
|
5951a1aa7e
|
重写换弹音效停止
|
2024-05-12 21:37:53 +08:00 |
|
Light_Quanta
|
220163f964
|
继续内联部分过程
|
2024-05-12 20:44:15 +08:00 |
|
Light_Quanta
|
bbe136e8a9
|
内联部分过程
|
2024-05-12 18:36:42 +08:00 |
|
Light_Quanta
|
a0b8fdc6c9
|
移动伤害指示器渲染代码
|
2024-05-12 18:08:53 +08:00 |
|
Light_Quanta
|
afc495eda6
|
重写弹药补给
|
2024-05-12 17:38:02 +08:00 |
|
Light_Quanta
|
bd716ecdeb
|
内联迫击炮部署过程
|
2024-05-12 16:47:38 +08:00 |
|
Light_Quanta
|
148a3bb937
|
内联泰瑟枪子弹命中过程
|
2024-05-12 16:04:45 +08:00 |
|
Light_Quanta
|
2ed3095bca
|
内联标靶生成过程
|
2024-05-12 15:58:00 +08:00 |
|
Light_Quanta
|
bc123df16a
|
重构换弹流程
|
2024-05-12 15:31:42 +08:00 |
|
Light_Quanta
|
b730ae4b0b
|
优化换弹流程
|
2024-05-12 15:01:42 +08:00 |
|
Light_Quanta
|
f3c0f173eb
|
重命名AA12换弹过程
|
2024-05-12 14:51:33 +08:00 |
|
Light_Quanta
|
a7c98f6c45
|
规范化变量命名
|
2024-05-12 14:50:41 +08:00 |
|
Light_Quanta
|
bd647f2a4e
|
优化AA12换弹写法
|
2024-05-12 14:25:49 +08:00 |
|
17146
|
2dfaf8fe14
|
移除弹药盒procedure
|
2024-05-11 17:33:02 +08:00 |
|
17146
|
28a8f71508
|
移除部分阔剑procedure
|
2024-05-11 17:26:54 +08:00 |
|
Light_Quanta
|
91a51864d7
|
重写迫击炮GUI角度调整处理
|
2024-05-11 15:08:43 +08:00 |
|
Light_Quanta
|
510bd7fc6a
|
内联GunPickupProcedure
|
2024-05-11 14:51:16 +08:00 |
|
Light_Quanta
|
28e3a7946c
|
内联ReleaseFireProcedure
|
2024-05-11 14:47:45 +08:00 |
|
Light_Quanta
|
dccce360fc
|
优化RPG相关代码
|
2024-05-11 14:45:16 +08:00 |
|
Light_Quanta
|
b7d6209fd1
|
优化霰弹枪换弹方法
|
2024-05-11 14:15:31 +08:00 |
|
Light_Quanta
|
f11a18faba
|
优化pitch显示
|
2024-05-11 14:02:05 +08:00 |
|
Light_Quanta
|
774722cb5a
|
优化实体查找方法
|
2024-05-11 13:56:46 +08:00 |
|
Light_Quanta
|
b18c68d581
|
移动DamageProcedure
|
2024-05-11 13:09:05 +08:00 |
|
Light_Quanta
|
b094f4db87
|
优化Vector开火流程
|
2024-05-11 03:41:35 +08:00 |
|
Light_Quanta
|
123736546a
|
移动Vector背包内tick处理方法
|
2024-05-11 03:25:45 +08:00 |
|
Light_Quanta
|
ceba5abbea
|
修改Vector Burst Fire实现
|
2024-05-11 03:13:17 +08:00 |
|
Light_Quanta
|
2452434531
|
重写阔剑地雷对主人伤害取消
|
2024-05-11 02:56:46 +08:00 |
|
Light_Quanta
|
199b935b63
|
重写开火模式更改
|
2024-05-11 02:47:18 +08:00 |
|
Light_Quanta
|
8c9cd37009
|
移除无用过程
|
2024-05-11 02:46:38 +08:00 |
|
Light_Quanta
|
3e3500e43a
|
修改开火方法
|
2024-05-11 02:20:53 +08:00 |
|
Light_Quanta
|
24c23e8eb4
|
重写拆解逻辑
|
2024-05-11 01:54:41 +08:00 |
|
Light_Quanta
|
c3541ee834
|
添加BEAST子弹
|
2024-05-10 16:48:08 +08:00 |
|
Light_Quanta
|
571967b24a
|
优化开火流程
|
2024-05-10 15:47:55 +08:00 |
|
Atsuihsio
|
a01e81c52e
|
修改了波塞克的数据读取
|
2024-05-10 15:13:41 +08:00 |
|
Atsuihsio
|
95b8fd3b59
|
修复音效
|
2024-05-10 12:33:04 +08:00 |
|
17146
|
c6c82d1f1b
|
规范化音效名称
|
2024-05-10 01:06:32 +08:00 |
|
17146
|
86f6ec2372
|
规范化部分音效名称
|
2024-05-10 00:57:02 +08:00 |
|
17146
|
977523ed67
|
回滚武器名称修改
|
2024-05-10 00:44:34 +08:00 |
|
17146
|
d3ff636632
|
规范化武器命名
|
2024-05-10 00:20:12 +08:00 |
|
17146
|
43c2307698
|
添加rpm适配
|
2024-05-09 23:24:55 +08:00 |
|
17146
|
01d286abca
|
修改武器损坏方法
|
2024-05-09 23:03:54 +08:00 |
|
Light_Quanta
|
00c16b0b23
|
使Abekiri在创造模式下使用不消耗耐久
|
2024-05-09 21:57:31 +08:00 |
|
Light_Quanta
|
7820caf7bc
|
使准心在旁观者模式下隐藏
|
2024-05-09 21:52:20 +08:00 |
|
Atsuihsio
|
12c3515940
|
修复瞄准后准星不消失的问题
|
2024-05-09 21:27:33 +08:00 |
|
17146
|
457e5b4345
|
移除新的procedure
|
2024-05-09 19:36:38 +08:00 |
|
Atsuihsio
|
aab783e319
|
音效规范命名,修复音效bug
|
2024-05-09 18:59:54 +08:00 |
|
Atsuihsio
|
bf915afa78
|
音效规范命名
|
2024-05-09 18:34:56 +08:00 |
|