Light_Quanta
|
8d6bbc00b9
|
将部分变量类型修改为int
|
2024-05-16 17:37:30 +08:00 |
|
Atsuihsio
|
b816adc06c
|
优化爆炸命令
|
2024-05-16 05:00:09 +08:00 |
|
Light_Quanta
|
b7eca6ae7d
|
内联迫击炮右键过程
|
2024-05-16 01:50:21 +08:00 |
|
Light_Quanta
|
bcbef8560f
|
内联部分换弹过程
|
2024-05-16 01:34:36 +08:00 |
|
Light_Quanta
|
5531191121
|
优化Tag判断
|
2024-05-16 01:21:38 +08:00 |
|
Light_Quanta
|
d6da3afd7c
|
优化命令实现
|
2024-05-16 00:58:58 +08:00 |
|
Light_Quanta
|
3f0698cf6e
|
优化更多过程
|
2024-05-16 00:50:00 +08:00 |
|
Light_Quanta
|
a9e8dedc9b
|
内联伤害衰减过程
|
2024-05-16 00:19:33 +08:00 |
|
Light_Quanta
|
e05b946bcc
|
内联跳板弹射过程
|
2024-05-15 23:55:51 +08:00 |
|
Atsuihsio
|
c23a46ee00
|
RPK更换弹鼓,调整音效,重制动画,优化武器切换动画流程
|
2024-05-15 17:19:58 +08:00 |
|
Atsuihsio
|
e759939003
|
调整音效,优化武器切换动画流程
|
2024-05-15 01:53:23 +08:00 |
|
Atsuihsio
|
7b95d0ffe8
|
SKS,SVD重制动画
|
2024-05-14 14:23:33 +08:00 |
|
17146
|
a0473a2b62
|
重新移除后坐力procedure
|
2024-05-14 02:57:21 +08:00 |
|
Atsuihsio
|
c22798b2b7
|
SSK去营业妨碍化,重新添加后坐力流程
|
2024-05-14 02:44:23 +08:00 |
|
17146
|
8bdc39a849
|
移除后坐力procedure
|
2024-05-13 18:24:21 +08:00 |
|
17146
|
33f0adc359
|
移除弓箭发射procedure
|
2024-05-13 18:14:38 +08:00 |
|
17146
|
cb19e74007
|
移除拉弓动画procedure
|
2024-05-13 18:03:18 +08:00 |
|
Atsuihsio
|
61ce954500
|
重制AA12模型,贴图,动画,优化部分武器贴图
|
2024-05-12 23:32:17 +08:00 |
|
Light_Quanta
|
22eb461697
|
内联更多过程
|
2024-05-12 22:22:47 +08:00 |
|
Light_Quanta
|
129460f8a8
|
内联ClaymoreDamage
|
2024-05-12 21:48:30 +08:00 |
|
Light_Quanta
|
c7a6477d7d
|
内联ArrowDamage
|
2024-05-12 21:46:40 +08:00 |
|
Light_Quanta
|
5951a1aa7e
|
重写换弹音效停止
|
2024-05-12 21:37:53 +08:00 |
|
Light_Quanta
|
220163f964
|
继续内联部分过程
|
2024-05-12 20:44:15 +08:00 |
|
Light_Quanta
|
bbe136e8a9
|
内联部分过程
|
2024-05-12 18:36:42 +08:00 |
|
Light_Quanta
|
a0b8fdc6c9
|
移动伤害指示器渲染代码
|
2024-05-12 18:08:53 +08:00 |
|
Light_Quanta
|
afc495eda6
|
重写弹药补给
|
2024-05-12 17:38:02 +08:00 |
|
Light_Quanta
|
bd716ecdeb
|
内联迫击炮部署过程
|
2024-05-12 16:47:38 +08:00 |
|
Light_Quanta
|
148a3bb937
|
内联泰瑟枪子弹命中过程
|
2024-05-12 16:04:45 +08:00 |
|
Light_Quanta
|
2ed3095bca
|
内联标靶生成过程
|
2024-05-12 15:58:00 +08:00 |
|
Light_Quanta
|
bc123df16a
|
重构换弹流程
|
2024-05-12 15:31:42 +08:00 |
|
Light_Quanta
|
b730ae4b0b
|
优化换弹流程
|
2024-05-12 15:01:42 +08:00 |
|
Light_Quanta
|
f3c0f173eb
|
重命名AA12换弹过程
|
2024-05-12 14:51:33 +08:00 |
|
Light_Quanta
|
a7c98f6c45
|
规范化变量命名
|
2024-05-12 14:50:41 +08:00 |
|
Light_Quanta
|
bd647f2a4e
|
优化AA12换弹写法
|
2024-05-12 14:25:49 +08:00 |
|
17146
|
2dfaf8fe14
|
移除弹药盒procedure
|
2024-05-11 17:33:02 +08:00 |
|
17146
|
28a8f71508
|
移除部分阔剑procedure
|
2024-05-11 17:26:54 +08:00 |
|
Light_Quanta
|
91a51864d7
|
重写迫击炮GUI角度调整处理
|
2024-05-11 15:08:43 +08:00 |
|
Light_Quanta
|
510bd7fc6a
|
内联GunPickupProcedure
|
2024-05-11 14:51:16 +08:00 |
|
Light_Quanta
|
28e3a7946c
|
内联ReleaseFireProcedure
|
2024-05-11 14:47:45 +08:00 |
|
Light_Quanta
|
dccce360fc
|
优化RPG相关代码
|
2024-05-11 14:45:16 +08:00 |
|
Light_Quanta
|
b7d6209fd1
|
优化霰弹枪换弹方法
|
2024-05-11 14:15:31 +08:00 |
|
Light_Quanta
|
f11a18faba
|
优化pitch显示
|
2024-05-11 14:02:05 +08:00 |
|
Light_Quanta
|
774722cb5a
|
优化实体查找方法
|
2024-05-11 13:56:46 +08:00 |
|
Light_Quanta
|
b18c68d581
|
移动DamageProcedure
|
2024-05-11 13:09:05 +08:00 |
|
Light_Quanta
|
b094f4db87
|
优化Vector开火流程
|
2024-05-11 03:41:35 +08:00 |
|
Light_Quanta
|
123736546a
|
移动Vector背包内tick处理方法
|
2024-05-11 03:25:45 +08:00 |
|
Light_Quanta
|
ceba5abbea
|
修改Vector Burst Fire实现
|
2024-05-11 03:13:17 +08:00 |
|
Light_Quanta
|
2452434531
|
重写阔剑地雷对主人伤害取消
|
2024-05-11 02:56:46 +08:00 |
|
Light_Quanta
|
199b935b63
|
重写开火模式更改
|
2024-05-11 02:47:18 +08:00 |
|
Light_Quanta
|
8c9cd37009
|
移除无用过程
|
2024-05-11 02:46:38 +08:00 |
|