Atsuihsio
|
e6f6bd0679
|
移除vector爆发开火procedure,,添加了射击模式选择的data和通用的射击模式切换的方法
|
2024-05-21 00:09:18 +08:00 |
|
17146
|
67cdecd6c4
|
重构榴弹实体类
|
2024-05-20 16:58:21 +08:00 |
|
17146
|
1333c877bc
|
重构taser电极实体类
|
2024-05-20 14:40:25 +08:00 |
|
17146
|
70a9195361
|
修改RPG实体类型
|
2024-05-20 14:25:07 +08:00 |
|
Light_Quanta
|
802b11f674
|
优化WelcomeProcedure写法
|
2024-05-19 23:50:43 +08:00 |
|
17146
|
dbd96a7ee6
|
添加MCR的灵魂
|
2024-05-19 23:46:10 +08:00 |
|
17146
|
dbe0c91f89
|
添加粒子工具类
|
2024-05-19 22:59:48 +08:00 |
|
Light_Quanta
|
cdd6d457ee
|
重写所有playsound
|
2024-05-19 22:24:59 +08:00 |
|
Light_Quanta
|
906206cf3f
|
内联所有inventoryTickProcedure
|
2024-05-19 20:36:47 +08:00 |
|
17146
|
45b43a296b
|
移除minigun procedure
|
2024-05-19 20:23:47 +08:00 |
|
17146
|
493c3df415
|
修改taser
|
2024-05-19 20:15:44 +08:00 |
|
Light_Quanta
|
0cf2ec0f90
|
规范maxammo命名
|
2024-05-18 20:16:08 +08:00 |
|
Atsuihsio
|
23782753f6
|
添加自定义手持武器走路动画
|
2024-05-18 15:19:49 +08:00 |
|
Light_Quanta
|
d9feb95cff
|
修复zoom相关命名错误
|
2024-05-18 03:15:46 +08:00 |
|
Light_Quanta
|
cfda1e61e6
|
修复大量NBT名称替换错误
|
2024-05-18 02:59:42 +08:00 |
|
Light_Quanta
|
508f5e0a51
|
修复reloadtime替换错误
|
2024-05-18 02:30:24 +08:00 |
|
Light_Quanta
|
12745e45a4
|
修改大量变量类型,规范化标签命名
|
2024-05-18 02:25:35 +08:00 |
|
Atsuihsio
|
fc2e747813
|
让大栓狙通用开火流程,分离开火和拉栓步骤,各种微调
|
2024-05-18 00:10:22 +08:00 |
|
Light_Quanta
|
8d6bbc00b9
|
将部分变量类型修改为int
|
2024-05-16 17:37:30 +08:00 |
|
Atsuihsio
|
b816adc06c
|
优化爆炸命令
|
2024-05-16 05:00:09 +08:00 |
|
Light_Quanta
|
b7eca6ae7d
|
内联迫击炮右键过程
|
2024-05-16 01:50:21 +08:00 |
|
Light_Quanta
|
bcbef8560f
|
内联部分换弹过程
|
2024-05-16 01:34:36 +08:00 |
|
Light_Quanta
|
5531191121
|
优化Tag判断
|
2024-05-16 01:21:38 +08:00 |
|
Light_Quanta
|
d6da3afd7c
|
优化命令实现
|
2024-05-16 00:58:58 +08:00 |
|
Light_Quanta
|
3f0698cf6e
|
优化更多过程
|
2024-05-16 00:50:00 +08:00 |
|
Light_Quanta
|
a9e8dedc9b
|
内联伤害衰减过程
|
2024-05-16 00:19:33 +08:00 |
|
Light_Quanta
|
e05b946bcc
|
内联跳板弹射过程
|
2024-05-15 23:55:51 +08:00 |
|
Atsuihsio
|
c23a46ee00
|
RPK更换弹鼓,调整音效,重制动画,优化武器切换动画流程
|
2024-05-15 17:19:58 +08:00 |
|
Atsuihsio
|
e759939003
|
调整音效,优化武器切换动画流程
|
2024-05-15 01:53:23 +08:00 |
|
Atsuihsio
|
7b95d0ffe8
|
SKS,SVD重制动画
|
2024-05-14 14:23:33 +08:00 |
|
17146
|
a0473a2b62
|
重新移除后坐力procedure
|
2024-05-14 02:57:21 +08:00 |
|
Atsuihsio
|
c22798b2b7
|
SSK去营业妨碍化,重新添加后坐力流程
|
2024-05-14 02:44:23 +08:00 |
|
17146
|
8bdc39a849
|
移除后坐力procedure
|
2024-05-13 18:24:21 +08:00 |
|
17146
|
33f0adc359
|
移除弓箭发射procedure
|
2024-05-13 18:14:38 +08:00 |
|
17146
|
cb19e74007
|
移除拉弓动画procedure
|
2024-05-13 18:03:18 +08:00 |
|
Atsuihsio
|
61ce954500
|
重制AA12模型,贴图,动画,优化部分武器贴图
|
2024-05-12 23:32:17 +08:00 |
|
Light_Quanta
|
22eb461697
|
内联更多过程
|
2024-05-12 22:22:47 +08:00 |
|
Light_Quanta
|
129460f8a8
|
内联ClaymoreDamage
|
2024-05-12 21:48:30 +08:00 |
|
Light_Quanta
|
c7a6477d7d
|
内联ArrowDamage
|
2024-05-12 21:46:40 +08:00 |
|
Light_Quanta
|
5951a1aa7e
|
重写换弹音效停止
|
2024-05-12 21:37:53 +08:00 |
|
Light_Quanta
|
220163f964
|
继续内联部分过程
|
2024-05-12 20:44:15 +08:00 |
|
Light_Quanta
|
bbe136e8a9
|
内联部分过程
|
2024-05-12 18:36:42 +08:00 |
|
Light_Quanta
|
a0b8fdc6c9
|
移动伤害指示器渲染代码
|
2024-05-12 18:08:53 +08:00 |
|
Light_Quanta
|
afc495eda6
|
重写弹药补给
|
2024-05-12 17:38:02 +08:00 |
|
Light_Quanta
|
bd716ecdeb
|
内联迫击炮部署过程
|
2024-05-12 16:47:38 +08:00 |
|
Light_Quanta
|
148a3bb937
|
内联泰瑟枪子弹命中过程
|
2024-05-12 16:04:45 +08:00 |
|
Light_Quanta
|
2ed3095bca
|
内联标靶生成过程
|
2024-05-12 15:58:00 +08:00 |
|
Light_Quanta
|
bc123df16a
|
重构换弹流程
|
2024-05-12 15:31:42 +08:00 |
|
Light_Quanta
|
b730ae4b0b
|
优化换弹流程
|
2024-05-12 15:01:42 +08:00 |
|
Light_Quanta
|
f3c0f173eb
|
重命名AA12换弹过程
|
2024-05-12 14:51:33 +08:00 |
|