package com.atsuishio.superbwarfare.event; import com.atsuishio.superbwarfare.entity.Ah6Entity; import com.atsuishio.superbwarfare.entity.MobileVehicleEntity; import com.atsuishio.superbwarfare.tools.SeekTool; import net.minecraft.client.Minecraft; import net.minecraft.client.player.LocalPlayer; import net.minecraft.core.BlockPos; import net.minecraft.sounds.SoundEvent; import net.minecraft.world.entity.Entity; import net.minecraft.world.phys.Vec3; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import org.joml.Math; import java.util.List; import static com.atsuishio.superbwarfare.entity.MobileVehicleEntity.POWER; @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.FORGE, value = Dist.CLIENT) public class ClientSoundHandler { @SubscribeEvent public static void handleClientTick(TickEvent.ClientTickEvent event) { LocalPlayer player = Minecraft.getInstance().player; var options = Minecraft.getInstance().options; if (player == null) { return; } List engineVehicle = SeekTool.getVehicleWithinRange(player, player.level(), 196); for (var e : engineVehicle) { if (e instanceof MobileVehicleEntity mobileVehicle){ Vec3 listener = player.getEyePosition(); Vec3 engineRealPos = e.getEyePosition(); Vec3 toVec = listener.vectorTo(engineRealPos).normalize(); double distance = listener.distanceTo(engineRealPos); var engineSoundPos = new Vec3(listener.x + toVec.x, listener.y + toVec.y, listener.z + toVec.z); SoundEvent engineSound = mobileVehicle.getEngineSound(); float distanceReduce; if (e instanceof Ah6Entity ah6Entity) { distanceReduce = (float) (1 - distance / 128); player.level().playLocalSound(BlockPos.containing(engineSoundPos), engineSound, mobileVehicle.getSoundSource(), 20 * (mobileVehicle.getEntityData().get(POWER) - 0.012f) * distanceReduce * distanceReduce, (float) ((2 * Math.random() - 1) * 0.1f + 1.0f), false); // player.displayClientMessage(Component.literal("Angle:" + engineSoundPos), true); } } } } }