package com.atsuishio.superbwarfare.client.overlay; import com.atsuishio.superbwarfare.Mod; import com.atsuishio.superbwarfare.client.ClickHandler; import com.atsuishio.superbwarfare.client.RenderHelper; import com.atsuishio.superbwarfare.data.gun.GunData; import com.atsuishio.superbwarfare.entity.vehicle.base.ArmedVehicleEntity; import com.atsuishio.superbwarfare.event.ClientEventHandler; import com.atsuishio.superbwarfare.init.ModPerks; import com.atsuishio.superbwarfare.item.gun.GunItem; import com.atsuishio.superbwarfare.tools.SeekTool; import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.DeltaTracker; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiGraphics; import net.minecraft.client.gui.LayeredDraw; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.phys.Vec3; import net.neoforged.api.distmarker.Dist; import net.neoforged.api.distmarker.OnlyIn; import javax.annotation.ParametersAreNonnullByDefault; import java.util.List; @OnlyIn(Dist.CLIENT) public class HandsomeFrameOverlay implements LayeredDraw.Layer { public static final ResourceLocation ID = Mod.loc("handsome_frame"); private static final ResourceLocation FRAME = Mod.loc("textures/screens/frame/frame.png"); private static final ResourceLocation FRAME_WEAK = Mod.loc("textures/screens/frame/frame_weak.png"); private static final ResourceLocation FRAME_TARGET = Mod.loc("textures/screens/frame/frame_target.png"); private static final ResourceLocation FRAME_LOCK = Mod.loc("textures/screens/frame/frame_lock.png"); @Override @ParametersAreNonnullByDefault public void render(GuiGraphics guiGraphics, DeltaTracker deltaTracker) { Player player = Minecraft.getInstance().player; PoseStack poseStack = guiGraphics.pose(); if (player == null) return; ItemStack stack = player.getMainHandItem(); if (ClickHandler.isEditing) return; if (player.getVehicle() instanceof ArmedVehicleEntity iArmedVehicle && iArmedVehicle.banHand(player)) return; if (stack.getItem() instanceof GunItem && Minecraft.getInstance().options.getCameraType().isFirstPerson()) { var data = GunData.from(stack); int level = data.perk.getLevel(ModPerks.INTELLIGENT_CHIP); if (level == 0) return; RenderSystem.disableDepthTest(); RenderSystem.depthMask(false); RenderSystem.enableBlend(); RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); RenderSystem.setShaderColor(1, 1, 1, 1); List allEntities = SeekTool.seekLivingEntitiesThroughWall(player, player.level(), 32 + 8 * (level - 1), 30); List visibleEntities = SeekTool.seekLivingEntities(player, player.level(), 32 + 8 * (level - 1), 30); Entity naerestEntity = SeekTool.seekLivingEntity(player, player.level(), 32 + 8 * (level - 1), 30); Entity targetEntity = ClientEventHandler.entity; float fovAdjust2 = (float) (Minecraft.getInstance().options.fov().get() / 30) - 1; double zoom = 1; if (ClientEventHandler.zoom) { zoom = Minecraft.getInstance().options.fov().get() / ClientEventHandler.fov + 0.05 * fovAdjust2; } for (var e : allEntities) { Vec3 playerVec = new Vec3(Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), player.xo, player.getX()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), player.yo + player.getEyeHeight(), player.getEyeY()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), player.zo, player.getZ())); Vec3 pos = new Vec3(Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), e.xo, e.getX()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), e.yo + e.getEyeHeight(), e.getEyeY()), Mth.lerp(deltaTracker.getGameTimeDeltaPartialTick(true), e.zo, e.getZ())); Vec3 lookAngle = player.getLookAngle().normalize().scale(pos.distanceTo(playerVec) * (1 - 1.0 / zoom)); var cPos = playerVec.add(lookAngle); Vec3 point = RenderHelper.worldToScreen(pos, cPos); if (point == null) return; boolean lockOn = e == targetEntity; boolean isNearestEntity = e == naerestEntity; poseStack.pushPose(); float x = (float) point.x; float y = (float) point.y; var canBeSeen = visibleEntities.contains(e); ResourceLocation icon; if (lockOn) { icon = FRAME_LOCK; } else if (canBeSeen) { if (isNearestEntity) { icon = FRAME_TARGET; } else { icon = FRAME; } } else { icon = FRAME_WEAK; } RenderHelper.preciseBlit(guiGraphics, icon, x - 12, y - 12, 24, 24, 0, 0, 24, 24, 24, 24); poseStack.popPose(); } } } }