package net.mcreator.superbwarfare.entity; import net.mcreator.superbwarfare.init.ModEntities; import net.mcreator.superbwarfare.init.ModSounds; import net.minecraft.core.BlockPos; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.game.ClientGamePacketListener; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.sounds.SoundEvent; import net.minecraft.world.Difficulty; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.entity.*; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.ai.goal.FloatGoal; import net.minecraft.world.entity.ai.goal.MeleeAttackGoal; import net.minecraft.world.entity.ai.goal.RandomLookAroundGoal; import net.minecraft.world.entity.ai.goal.RandomStrollGoal; import net.minecraft.world.entity.ai.goal.target.HurtByTargetGoal; import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal; import net.minecraft.world.entity.monster.Monster; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.levelgen.Heightmap; import net.minecraftforge.common.DungeonHooks; import net.minecraftforge.network.NetworkHooks; import net.minecraftforge.network.PlayMessages; import software.bernie.geckolib.animatable.GeoEntity; import software.bernie.geckolib.core.animatable.instance.AnimatableInstanceCache; import software.bernie.geckolib.core.animation.AnimatableManager; import software.bernie.geckolib.core.animation.AnimationController; import software.bernie.geckolib.core.animation.AnimationState; import software.bernie.geckolib.core.animation.RawAnimation; import software.bernie.geckolib.core.object.PlayState; import software.bernie.geckolib.util.GeckoLibUtil; public class SenpaiEntity extends Monster implements GeoEntity, AnimatedEntity { public static final EntityDataAccessor ANIMATION = SynchedEntityData.defineId(SenpaiEntity.class, EntityDataSerializers.STRING); private final AnimatableInstanceCache cache = GeckoLibUtil.createInstanceCache(this); public String animationProcedure = "empty"; public SenpaiEntity(PlayMessages.SpawnEntity packet, Level world) { this(ModEntities.SENPAI.get(), world); } public SenpaiEntity(EntityType type, Level world) { super(type, world); xpReward = 40; setNoAi(false); } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(ANIMATION, "undefined"); } @Override protected float getStandingEyeHeight(Pose poseIn, EntityDimensions sizeIn) { return 1.75F; } @Override public Packet getAddEntityPacket() { return NetworkHooks.getEntitySpawningPacket(this); } @Override protected void registerGoals() { super.registerGoals(); this.goalSelector.addGoal(1, new MeleeAttackGoal(this, 1.4, false) { @Override protected double getAttackReachSqr(LivingEntity entity) { return this.mob.getBbWidth() * this.mob.getBbWidth() + entity.getBbWidth(); } }); this.targetSelector.addGoal(2, new HurtByTargetGoal(this).setAlertOthers()); this.goalSelector.addGoal(3, new RandomLookAroundGoal(this)); this.goalSelector.addGoal(4, new FloatGoal(this)); this.goalSelector.addGoal(5, new RandomStrollGoal(this, 0.8)); this.targetSelector.addGoal(6, new NearestAttackableTargetGoal<>(this, Player.class, false, false)); } @Override public MobType getMobType() { return MobType.ILLAGER; } protected void dropCustomDeathLoot(DamageSource source, int looting, boolean recentlyHitIn) { super.dropCustomDeathLoot(source, looting, recentlyHitIn); double random = Math.random(); if (random < 0.01) { this.spawnAtLocation(new ItemStack(Items.ENCHANTED_GOLDEN_APPLE)); } else if (random < 0.2) { this.spawnAtLocation(new ItemStack(Items.GOLDEN_APPLE)); } else { this.spawnAtLocation(new ItemStack(Items.APPLE)); } } @Override public SoundEvent getAmbientSound() { return ModSounds.IDLE.get(); } @Override public void playStepSound(BlockPos pos, BlockState blockIn) { this.playSound(ModSounds.STEP.get(), 0.25f, 1); } @Override public SoundEvent getHurtSound(DamageSource ds) { return ModSounds.OUCH.get(); } @Override public SoundEvent getDeathSound() { return ModSounds.GROWL.get(); } @Override public void addAdditionalSaveData(CompoundTag compound) { super.addAdditionalSaveData(compound); } @Override public void readAdditionalSaveData(CompoundTag compound) { super.readAdditionalSaveData(compound); } @Override public void baseTick() { super.baseTick(); this.refreshDimensions(); } @Override public EntityDimensions getDimensions(Pose p_33597_) { return super.getDimensions(p_33597_).scale((float) 1); } @Override public void aiStep() { super.aiStep(); this.updateSwingTime(); } public static void init() { SpawnPlacements.register(ModEntities.SENPAI.get(), SpawnPlacements.Type.ON_GROUND, Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, (entityType, world, reason, pos, random) -> (world.getDifficulty() != Difficulty.PEACEFUL && Monster.isDarkEnoughToSpawn(world, pos, random) && Mob.checkMobSpawnRules(entityType, world, reason, pos, random))); DungeonHooks.addDungeonMob(ModEntities.SENPAI.get(), 180); } public static AttributeSupplier.Builder createAttributes() { return Mob.createMobAttributes() .add(Attributes.MOVEMENT_SPEED, 0.23) .add(Attributes.MAX_HEALTH, 24) .add(Attributes.ARMOR, 0) .add(Attributes.ATTACK_DAMAGE, 5) .add(Attributes.FOLLOW_RANGE, 64) .add(Attributes.KNOCKBACK_RESISTANCE, 0.5); } private PlayState movementPredicate(AnimationState event) { if (this.animationProcedure.equals("empty")) { if ((event.isMoving() || !(event.getLimbSwingAmount() > -0.15F && event.getLimbSwingAmount() < 0.15F)) && !this.isAggressive()) { return event.setAndContinue(RawAnimation.begin().thenLoop("animation.senpai.walk")); } if (this.isDeadOrDying()) { return event.setAndContinue(RawAnimation.begin().thenPlay("animation.senpai.die")); } if (this.isAggressive() && event.isMoving()) { return event.setAndContinue(RawAnimation.begin().thenLoop("animation.senpai.run")); } return event.setAndContinue(RawAnimation.begin().thenLoop("animation.senpai.idle")); } return PlayState.STOP; } private PlayState procedurePredicate(AnimationState event) { if (!animationProcedure.equals("empty") && event.getController().getAnimationState() == AnimationController.State.STOPPED) { event.getController().setAnimation(RawAnimation.begin().thenPlay(this.animationProcedure)); if (event.getController().getAnimationState() == AnimationController.State.STOPPED) { this.animationProcedure = "empty"; event.getController().forceAnimationReset(); } } else if (animationProcedure.equals("empty")) { return PlayState.STOP; } return PlayState.CONTINUE; } @Override public void die(DamageSource source) { super.die(source); } @Override protected void tickDeath() { ++this.deathTime; if (this.deathTime == 540) { this.remove(SenpaiEntity.RemovalReason.KILLED); this.dropExperience(); } } public String getSyncedAnimation() { return this.entityData.get(ANIMATION); } public void setAnimation(String animation) { this.entityData.set(ANIMATION, animation); } @Override public void setAnimationProcedure(String procedure) { this.animationProcedure = procedure; } @Override public void registerControllers(AnimatableManager.ControllerRegistrar data) { data.add(new AnimationController<>(this, "movement", 4, this::movementPredicate)); data.add(new AnimationController<>(this, "procedure", 4, this::procedurePredicate)); } @Override public AnimatableInstanceCache getAnimatableInstanceCache() { return this.cache; } }