package net.mcreator.superbwarfare.entity; import net.mcreator.superbwarfare.ModUtils; import net.mcreator.superbwarfare.block.BarbedWireBlock; import net.mcreator.superbwarfare.init.ModDamageTypes; import net.mcreator.superbwarfare.init.ModEntities; import net.mcreator.superbwarfare.init.ModParticleTypes; import net.mcreator.superbwarfare.init.ModSounds; import net.mcreator.superbwarfare.network.message.ClientIndicatorMessage; import net.mcreator.superbwarfare.network.message.PlayerGunKillMessage; import net.mcreator.superbwarfare.tools.ExtendedEntityRayTraceResult; import net.mcreator.superbwarfare.tools.HitboxHelper; import net.mcreator.superbwarfare.tools.ParticleTool; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.Holder; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.chat.Component; import net.minecraft.network.protocol.game.ClientboundSoundPacket; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundSource; import net.minecraft.util.Mth; import net.minecraft.world.effect.MobEffectInstance; import net.minecraft.world.effect.MobEffects; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.MobType; import net.minecraft.world.entity.monster.Monster; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.ClipContext; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.*; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.phys.*; import net.minecraft.world.phys.shapes.VoxelShape; import net.minecraftforge.entity.IEntityAdditionalSpawnData; import net.minecraftforge.entity.PartEntity; import net.minecraftforge.network.PacketDistributor; import net.minecraftforge.network.PlayMessages; import software.bernie.geckolib.animatable.GeoEntity; import software.bernie.geckolib.core.animatable.instance.AnimatableInstanceCache; import software.bernie.geckolib.core.animation.AnimatableManager; import software.bernie.geckolib.util.GeckoLibUtil; import javax.annotation.Nullable; import java.util.ArrayList; import java.util.List; import java.util.function.BiFunction; import java.util.function.Function; import java.util.function.Predicate; import java.util.function.Supplier; public class ProjectileEntity extends Entity implements IEntityAdditionalSpawnData, GeoEntity, AnimatedEntity { public static final EntityDataAccessor COLOR_R = SynchedEntityData.defineId(ProjectileEntity.class, EntityDataSerializers.FLOAT); public static final EntityDataAccessor COLOR_G = SynchedEntityData.defineId(ProjectileEntity.class, EntityDataSerializers.FLOAT); public static final EntityDataAccessor COLOR_B = SynchedEntityData.defineId(ProjectileEntity.class, EntityDataSerializers.FLOAT); public static final EntityDataAccessor ANIMATION = SynchedEntityData.defineId(ProjectileEntity.class, EntityDataSerializers.STRING); private final AnimatableInstanceCache cache = GeckoLibUtil.createInstanceCache(this); public String animationProcedure = "empty"; private static final Predicate PROJECTILE_TARGETS = input -> input != null && input.isPickable() && !input.isSpectator() && input.isAlive(); private static final Predicate IGNORE_LEAVES = input -> input != null && (input.getBlock() instanceof LeavesBlock || input.getBlock() instanceof FenceBlock || input.getBlock() instanceof IronBarsBlock || input.getBlock() instanceof StainedGlassPaneBlock || input.getBlock() instanceof DoorBlock || input.getBlock() instanceof TrapDoorBlock || input.getBlock() instanceof BarbedWireBlock); protected LivingEntity shooter; protected int shooterId; private float damage = 1f; private float headShot = 1f; private int monsterMultiple = 0; private float legShot = 0.5f; private boolean beast = false; private boolean zoom = false; private float bypassArmorRate = 0.0f; private float undeadMultiple = 1.0f; private Supplier mobEffect = () -> null; public ProjectileEntity(EntityType p_i50159_1_, Level p_i50159_2_) { super(p_i50159_1_, p_i50159_2_); } public ProjectileEntity(Level level) { super(ModEntities.PROJECTILE.get(), level); } public ProjectileEntity(PlayMessages.SpawnEntity packet, Level world) { super(ModEntities.PROJECTILE.get(), world); } @Nullable protected EntityResult findEntityOnPath(Vec3 startVec, Vec3 endVec) { Vec3 hitVec = null; Entity hitEntity = null; boolean headshot = false; boolean legShot = false; List entities = this.level() .getEntities(this, this.getBoundingBox() .expandTowards(this.getDeltaMovement()) .inflate(this.beast ? 3 : 1), PROJECTILE_TARGETS ); double closestDistance = Double.MAX_VALUE; for (Entity entity : entities) { if (entity.equals(this.shooter)) continue; EntityResult result = this.getHitResult(entity, startVec, endVec); if (result == null) continue; Vec3 hitPos = result.getHitPos(); if (hitPos == null) continue; double distanceToHit = startVec.distanceTo(hitPos); if (distanceToHit < closestDistance) { hitVec = hitPos; hitEntity = entity; closestDistance = distanceToHit; headshot = result.isHeadshot(); legShot = result.isLegShot(); } } return hitEntity != null ? new EntityResult(hitEntity, hitVec, headshot, legShot) : null; } @Nullable protected List findEntitiesOnPath(Vec3 startVec, Vec3 endVec) { List hitEntities = new ArrayList<>(); List entities = this.level().getEntities( this, this.getBoundingBox() .expandTowards(this.getDeltaMovement()) .inflate(this.beast ? 3 : 1), PROJECTILE_TARGETS ); for (Entity entity : entities) { if (!entity.equals(this.shooter)) { EntityResult result = this.getHitResult(entity, startVec, endVec); if (result == null) continue; hitEntities.add(result); } } return hitEntities; } /** * From TaC-Z */ @Nullable private EntityResult getHitResult(Entity entity, Vec3 startVec, Vec3 endVec) { double expandHeight = entity instanceof Player && !entity.isCrouching() ? 0.0625 : 0.0; AABB boundingBox = entity.getBoundingBox(); Vec3 velocity = new Vec3(entity.getX() - entity.xOld, entity.getY() - entity.yOld, entity.getZ() - entity.zOld); if (entity instanceof ServerPlayer player && this.shooter instanceof ServerPlayer serverPlayerOwner) { int ping = Mth.floor((serverPlayerOwner.latency / 1000.0) * 20.0 + 0.5); boundingBox = HitboxHelper.getBoundingBox(player, ping); velocity = HitboxHelper.getVelocity(player, ping); } boundingBox = boundingBox.expandTowards(0, expandHeight, 0); boundingBox = boundingBox.expandTowards(velocity.x, velocity.y, velocity.z); double playerHitboxOffset = 3; if (entity instanceof ServerPlayer) { if (entity.getVehicle() != null) { boundingBox = boundingBox.move(velocity.multiply(playerHitboxOffset / 2, playerHitboxOffset / 2, playerHitboxOffset / 2)); } boundingBox = boundingBox.move(velocity.multiply(playerHitboxOffset, playerHitboxOffset, playerHitboxOffset)); } if (entity.getVehicle() != null) { boundingBox = boundingBox.move(velocity.multiply(-2.5, -2.5, -2.5)); } boundingBox = boundingBox.move(velocity.multiply(-5, -5, -5)); if (this.beast) { boundingBox = boundingBox.inflate(3); } Vec3 hitPos = boundingBox.clip(startVec, endVec).orElse(null); if (hitPos == null) { return null; } Vec3 hitBoxPos = hitPos.subtract(entity.position()); boolean headshot = false; boolean legshot = false; float eyeHeight = entity.getEyeHeight(); float BodyHeight = entity.getBbHeight(); if ((eyeHeight - 0.35) < hitBoxPos.y && hitBoxPos.y < (eyeHeight + 0.4) && !(entity instanceof ClaymoreEntity || entity instanceof MortarEntity || entity instanceof Mle1934Entity || entity instanceof Mk42Entity || entity instanceof DroneEntity )) { headshot = true; } if (hitBoxPos.y < (0.33 * BodyHeight) && !(entity instanceof ClaymoreEntity || entity instanceof MortarEntity || entity instanceof Mle1934Entity || entity instanceof Mk42Entity || entity instanceof DroneEntity )) { legshot = true; } return new EntityResult(entity, hitPos, headshot, legshot); } @Override protected void defineSynchedData() { this.entityData.define(COLOR_R, 1.0f); this.entityData.define(COLOR_G, 222 / 255f); this.entityData.define(COLOR_B, 39 / 255f); } @Override public void tick() { super.tick(); this.updateHeading(); this.onProjectileTick(); Vec3 vec = this.getDeltaMovement(); if (!this.level().isClientSide()) { Vec3 startVec = this.position(); Vec3 endVec = startVec.add(this.getDeltaMovement()); HitResult result = rayTraceBlocks(this.level(), new ClipContext(startVec, endVec, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, this), IGNORE_LEAVES); if (result.getType() != HitResult.Type.MISS) { endVec = result.getLocation(); } List entityResults = new ArrayList<>(); if (this.beast) { var temp = findEntitiesOnPath(startVec, endVec); if (temp != null) entityResults.addAll(temp); } else { var temp = this.findEntityOnPath(startVec, endVec); if (temp != null) entityResults.add(temp); } for (var entityResult : entityResults) { result = new ExtendedEntityRayTraceResult(entityResult); if (((EntityHitResult) result).getEntity() instanceof Player player) { if (this.shooter instanceof Player && !((Player) this.shooter).canHarmPlayer(player)) { result = null; } } if (result != null) { this.onHit(result); } } if (entityResults.isEmpty()) { this.onHit(result); } this.setPos(this.getX() + vec.x, this.getY() + vec.y, this.getZ() + vec.z); } else { this.setPosRaw(this.getX() + vec.x, this.getY() + vec.y, this.getZ() + vec.z); } this.setDeltaMovement(vec.x, vec.y - 0.05000000074505806, vec.z); this.tickCount++; if (this.tickCount > 40) { this.discard(); } } @Override protected void readAdditionalSaveData(CompoundTag compoundTag) { } @Override protected void addAdditionalSaveData(CompoundTag compoundTag) { } protected void onProjectileTick() { } private void onHit(HitResult result) { if (result instanceof BlockHitResult blockHitResult) { if (blockHitResult.getType() == HitResult.Type.MISS) { return; } BlockPos resultPos = blockHitResult.getBlockPos(); BlockState state = this.level().getBlockState(resultPos); SoundEvent event = state.getBlock().getSoundType(state, this.level(), resultPos, this).getBreakSound(); this.level().playSound(null, result.getLocation().x, result.getLocation().y, result.getLocation().z, event, SoundSource.AMBIENT, 1.0F, 1.0F); Vec3 hitVec = result.getLocation(); if (state.getBlock() instanceof BellBlock bell) { bell.attemptToRing(this.level(), resultPos, blockHitResult.getDirection()); } this.onHitBlock(hitVec); } if (result instanceof ExtendedEntityRayTraceResult entityHitResult) { Entity entity = entityHitResult.getEntity(); if (entity.getId() == this.shooterId) { return; } if (this.shooter instanceof Player player) { if (entity.hasIndirectPassenger(player)) { return; } } this.onHitEntity(entity, entityHitResult.isHeadshot(), entityHitResult.isLegshot()); entity.invulnerableTime = 0; } } protected void onHitBlock(Vec3 location) { if (this.level() instanceof ServerLevel serverLevel) { if (this.beast) { ParticleTool.sendParticle(serverLevel, ParticleTypes.END_ROD, location.x, location.y, location.z, 15, 0.1, 0.1, 0.1, 0.05, true); } else { ParticleTool.sendParticle(serverLevel, ModParticleTypes.BULLET_HOLE.get(), location.x, location.y, location.z, 1, 0, 0, 0, 0, true); ParticleTool.sendParticle(serverLevel, ParticleTypes.SMOKE, location.x, location.y, location.z, 3, 0, 0.1, 0, 0.01, true); this.discard(); } serverLevel.playSound(null, new BlockPos((int) location.x, (int) location.y, (int) location.z), ModSounds.LAND.get(), SoundSource.BLOCKS, 1.0F, 1.0F); } } // TODO 实现穿甲比例大于1时的穿透生物效果 protected void onHitEntity(Entity entity, boolean headshot, boolean legShot) { float mMultiple = 1 + 0.2f * this.monsterMultiple; if (entity == null) return; if (entity instanceof PartEntity part) { entity = part.getParent(); } if (beast && entity instanceof LivingEntity living) { if (living.isDeadOrDying()) return; if (living instanceof TargetEntity) return; if (this.shooter instanceof ServerPlayer player) { ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> player), new ClientIndicatorMessage(0, 5)); var holder = Holder.direct(ModSounds.INDICATION.get()); player.connection.send(new ClientboundSoundPacket(holder, SoundSource.PLAYERS, player.getX(), player.getY(), player.getZ(), 1f, 1f, player.level().random.nextLong())); ((ServerLevel) this.level()).sendParticles(ParticleTypes.DAMAGE_INDICATOR, living.getX(), living.getY() + .5, living.getZ(), 1000, .4, .7, .4, 0); ModUtils.PACKET_HANDLER.send(PacketDistributor.ALL.noArg(), new PlayerGunKillMessage(player.getId(), living.getId(), false, ModDamageTypes.BEAST)); } if (living instanceof ServerPlayer victim) { living.setHealth(0); living.level().players().forEach( p -> p.sendSystemMessage( Component.translatable("death.attack.beast_gun", victim.getDisplayName(), shooter.getDisplayName() ) ) ); } else { living.setHealth(0); living.level().broadcastEntityEvent(living, (byte) 60); living.remove(Entity.RemovalReason.KILLED); living.gameEvent(GameEvent.ENTITY_DIE); } level().playSound(living, new BlockPos((int) living.getX(), (int) living.getY(), (int) living.getZ()), ModSounds.OUCH.get(), SoundSource.PLAYERS, 2.0F, 1.0F); return; } if (entity instanceof Monster) { this.damage *= mMultiple; } if (entity instanceof LivingEntity living && living.getMobType() == MobType.UNDEAD) { this.damage *= this.undeadMultiple; } if (headshot) { if (!this.shooter.level().isClientSide() && this.shooter instanceof ServerPlayer player) { var holder = Holder.direct(ModSounds.HEADSHOT.get()); player.connection.send(new ClientboundSoundPacket(holder, SoundSource.PLAYERS, player.getX(), player.getY(), player.getZ(), 1f, 1f, player.level().random.nextLong())); ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> player), new ClientIndicatorMessage(1, 5)); } performDamage(entity, this.damage, true); } else { if (!this.shooter.level().isClientSide() && this.shooter instanceof ServerPlayer player) { var holder = Holder.direct(ModSounds.INDICATION.get()); player.connection.send(new ClientboundSoundPacket(holder, SoundSource.PLAYERS, player.getX(), player.getY(), player.getZ(), 1f, 1f, player.level().random.nextLong())); ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> player), new ClientIndicatorMessage(0, 5)); } if (legShot) { if (entity instanceof LivingEntity living) { if (living instanceof Player player && player.isCreative()) { return; } if (!living.level().isClientSide()) { living.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 20, 2, false, false)); } } this.damage *= this.legShot; } performDamage(entity, this.damage, false); } if (this.mobEffect.get() != null && entity instanceof LivingEntity living) { living.addEffect(this.mobEffect.get(), this.shooter); } this.discard(); } public void setDamage(float damage) { this.damage = damage; } public float getDamage() { return this.damage; } public void shoot(double p_37266_, double p_37267_, double p_37268_, float p_37269_, float p_37270_) { Vec3 vec3 = (new Vec3(p_37266_, p_37267_, p_37268_)).normalize().add(this.random.triangle(0.0D, 0.0172275D * (double) p_37270_), this.random.triangle(0.0D, 0.0172275D * (double) p_37270_), this.random.triangle(0.0D, 0.0172275D * (double) p_37270_)).scale(p_37269_); this.setDeltaMovement(vec3); double d0 = vec3.horizontalDistance(); this.setYRot((float) (Mth.atan2(vec3.x, vec3.z) * (double) (180F / (float) Math.PI))); this.setXRot((float) (Mth.atan2(vec3.y, d0) * (double) (180F / (float) Math.PI))); this.yRotO = this.getYRot(); this.xRotO = this.getXRot(); } @SuppressWarnings("SameParameterValue") private static BlockHitResult rayTraceBlocks(Level world, ClipContext context, Predicate ignorePredicate) { return performRayTrace(context, (rayTraceContext, blockPos) -> { BlockState blockState = world.getBlockState(blockPos); if (ignorePredicate.test(blockState)) return null; FluidState fluidState = world.getFluidState(blockPos); Vec3 startVec = rayTraceContext.getFrom(); Vec3 endVec = rayTraceContext.getTo(); VoxelShape blockShape = rayTraceContext.getBlockShape(blockState, world, blockPos); BlockHitResult blockResult = world.clipWithInteractionOverride(startVec, endVec, blockPos, blockShape, blockState); VoxelShape fluidShape = rayTraceContext.getFluidShape(fluidState, world, blockPos); BlockHitResult fluidResult = fluidShape.clip(startVec, endVec, blockPos); double blockDistance = blockResult == null ? Double.MAX_VALUE : rayTraceContext.getFrom().distanceToSqr(blockResult.getLocation()); double fluidDistance = fluidResult == null ? Double.MAX_VALUE : rayTraceContext.getFrom().distanceToSqr(fluidResult.getLocation()); return blockDistance <= fluidDistance ? blockResult : fluidResult; }, (rayTraceContext) -> { Vec3 Vector3d = rayTraceContext.getFrom().subtract(rayTraceContext.getTo()); return BlockHitResult.miss(rayTraceContext.getTo(), Direction.getNearest(Vector3d.x, Vector3d.y, Vector3d.z), BlockPos.containing(rayTraceContext.getTo())); }); } private static T performRayTrace(ClipContext context, BiFunction hitFunction, Function p_217300_2_) { Vec3 startVec = context.getFrom(); Vec3 endVec = context.getTo(); if (startVec.equals(endVec)) { return p_217300_2_.apply(context); } else { double startX = Mth.lerp(-0.0000001, endVec.x, startVec.x); double startY = Mth.lerp(-0.0000001, endVec.y, startVec.y); double startZ = Mth.lerp(-0.0000001, endVec.z, startVec.z); double endX = Mth.lerp(-0.0000001, startVec.x, endVec.x); double endY = Mth.lerp(-0.0000001, startVec.y, endVec.y); double endZ = Mth.lerp(-0.0000001, startVec.z, endVec.z); int blockX = Mth.floor(endX); int blockY = Mth.floor(endY); int blockZ = Mth.floor(endZ); BlockPos.MutableBlockPos mutablePos = new BlockPos.MutableBlockPos(blockX, blockY, blockZ); T t = hitFunction.apply(context, mutablePos); if (t != null) { return t; } double deltaX = startX - endX; double deltaY = startY - endY; double deltaZ = startZ - endZ; int signX = Mth.sign(deltaX); int signY = Mth.sign(deltaY); int signZ = Mth.sign(deltaZ); double d9 = signX == 0 ? Double.MAX_VALUE : (double) signX / deltaX; double d10 = signY == 0 ? Double.MAX_VALUE : (double) signY / deltaY; double d11 = signZ == 0 ? Double.MAX_VALUE : (double) signZ / deltaZ; double d12 = d9 * (signX > 0 ? 1.0D - Mth.frac(endX) : Mth.frac(endX)); double d13 = d10 * (signY > 0 ? 1.0D - Mth.frac(endY) : Mth.frac(endY)); double d14 = d11 * (signZ > 0 ? 1.0D - Mth.frac(endZ) : Mth.frac(endZ)); while (d12 <= 1.0D || d13 <= 1.0D || d14 <= 1.0D) { if (d12 < d13) { if (d12 < d14) { blockX += signX; d12 += d9; } else { blockZ += signZ; d14 += d11; } } else if (d13 < d14) { blockY += signY; d13 += d10; } else { blockZ += signZ; d14 += d11; } T t1 = hitFunction.apply(context, mutablePos.set(blockX, blockY, blockZ)); if (t1 != null) { return t1; } } return p_217300_2_.apply(context); } } public LivingEntity getShooter() { return this.shooter; } public int getShooterId() { return this.shooterId; } public float getBypassArmorRate() { return this.bypassArmorRate; } public void updateHeading() { double horizontalDistance = this.getDeltaMovement().horizontalDistance(); this.setYRot((float) (Mth.atan2(this.getDeltaMovement().x(), this.getDeltaMovement().z()) * (180D / Math.PI))); this.setXRot((float) (Mth.atan2(this.getDeltaMovement().y(), horizontalDistance) * (180D / Math.PI))); this.yRotO = this.getYRot(); this.xRotO = this.getXRot(); } private void performDamage(Entity entity, float damage, boolean headshot) { float rate = Mth.clamp(this.bypassArmorRate, 0, 1); float normalDamage = damage * Mth.clamp(1 - rate, 0, 1); float absoluteDamage = damage * Mth.clamp(rate, 0, 1); entity.invulnerableTime = 0; if (headshot) { entity.hurt(ModDamageTypes.causeGunFireHeadshotDamage(this.level().registryAccess(), this, this.shooter), normalDamage * this.headShot); entity.invulnerableTime = 0; entity.hurt(ModDamageTypes.causeGunFireHeadshotAbsoluteDamage(this.level().registryAccess(), this, this.shooter), absoluteDamage * this.headShot); } else { entity.hurt(ModDamageTypes.causeGunFireDamage(this.level().registryAccess(), this, this.shooter), normalDamage); entity.invulnerableTime = 0; entity.hurt(ModDamageTypes.causeGunFireAbsoluteDamage(this.level().registryAccess(), this, this.shooter), absoluteDamage); } } @Override public void writeSpawnData(FriendlyByteBuf buffer) { } @Override public void readSpawnData(FriendlyByteBuf additionalData) { } public static class EntityResult { private final Entity entity; private final Vec3 hitVec; private final boolean headshot; private final boolean legShot; public EntityResult(Entity entity, Vec3 hitVec, boolean headshot, boolean legShot) { this.entity = entity; this.hitVec = hitVec; this.headshot = headshot; this.legShot = legShot; } /** * Gets the entity that was hit by the projectile */ public Entity getEntity() { return this.entity; } /** * Gets the position the projectile hit */ public Vec3 getHitPos() { return this.hitVec; } /** * Gets if this was a headshot */ public boolean isHeadshot() { return this.headshot; } public boolean isLegShot() { return this.legShot; } } public String getSyncedAnimation() { return this.entityData.get(ANIMATION); } public void setAnimation(String animation) { this.entityData.set(ANIMATION, animation); } @Override public void setAnimationProcedure(String procedure) { this.animationProcedure = procedure; } @Override public void registerControllers(AnimatableManager.ControllerRegistrar data) { } @Override public AnimatableInstanceCache getAnimatableInstanceCache() { return this.cache; } public boolean isZoom() { return this.zoom; } /** * Builders */ public ProjectileEntity shooter(LivingEntity shooter) { this.shooter = shooter; return this; } public ProjectileEntity damage(float damage) { this.damage = damage; return this; } public ProjectileEntity headShot(float headShot) { this.headShot = headShot; return this; } public ProjectileEntity monsterMultiple(int monsterMultiple) { this.monsterMultiple = monsterMultiple; return this; } public ProjectileEntity legShot(float legShot) { this.legShot = legShot; return this; } public ProjectileEntity beast() { this.beast = true; return this; } public ProjectileEntity zoom(boolean zoom) { this.zoom = zoom; return this; } public ProjectileEntity bypassArmorRate(float bypassArmorRate) { this.bypassArmorRate = bypassArmorRate; return this; } public ProjectileEntity undeadMultiple(float undeadMultiple) { this.undeadMultiple = undeadMultiple; return this; } public ProjectileEntity effect(Supplier supplier) { this.mobEffect = supplier; return this; } public void setRGB(float[] rgb) { this.entityData.set(COLOR_R, rgb[0]); this.entityData.set(COLOR_G, rgb[1]); this.entityData.set(COLOR_B, rgb[2]); } }