package com.atsuishio.superbwarfare.block; import com.atsuishio.superbwarfare.entity.vehicle.base.VehicleEntity; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.registries.Registries; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.damagesource.DamageTypes; import net.minecraft.world.entity.Entity; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.block.*; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.DirectionProperty; import net.minecraft.world.level.block.state.properties.NoteBlockInstrument; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.phys.Vec3; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import org.jetbrains.annotations.NotNull; import javax.annotation.ParametersAreNonnullByDefault; @SuppressWarnings("deprecation") public class BarbedWireBlock extends Block { public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED; public static final DirectionProperty FACING = HorizontalDirectionalBlock.FACING; public BarbedWireBlock() { super(Properties.of().ignitedByLava().instrument(NoteBlockInstrument.BASS).sound(SoundType.WOOD).strength(10f, 20f).noCollission().speedFactor(0.01f).noOcclusion().isRedstoneConductor((bs, br, bp) -> false)); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(WATERLOGGED, false)); } @Override @ParametersAreNonnullByDefault public boolean propagatesSkylightDown(BlockState state, BlockGetter reader, BlockPos pos) { return true; } @Override @ParametersAreNonnullByDefault public @NotNull VoxelShape getVisualShape(BlockState state, BlockGetter world, BlockPos pos, CollisionContext context) { return Shapes.empty(); } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(FACING, WATERLOGGED); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { boolean flag = context.getLevel().getFluidState(context.getClickedPos()).getType() == Fluids.WATER; return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite()).setValue(WATERLOGGED, flag); } @Override public @NotNull FluidState getFluidState(BlockState state) { return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state); } public @NotNull BlockState rotate(BlockState state, Rotation rot) { return state.setValue(FACING, rot.rotate(state.getValue(FACING))); } public @NotNull BlockState mirror(BlockState state, Mirror mirrorIn) { return state.rotate(mirrorIn.getRotation(state.getValue(FACING))); } @Override @ParametersAreNonnullByDefault public @NotNull BlockState updateShape(BlockState state, Direction facing, BlockState facingState, LevelAccessor world, BlockPos currentPos, BlockPos facingPos) { if (state.getValue(WATERLOGGED)) { world.scheduleTick(currentPos, Fluids.WATER, Fluids.WATER.getTickDelay(world)); } return super.updateShape(state, facing, facingState, world, currentPos, facingPos); } @Override @ParametersAreNonnullByDefault public void entityInside(BlockState blockstate, Level world, BlockPos pos, Entity entity) { super.entityInside(blockstate, world, pos, entity); if (!(entity instanceof VehicleEntity)) { entity.makeStuckInBlock(Blocks.AIR.defaultBlockState(), new Vec3(0.15, 0.04, 0.15)); entity.hurt(new DamageSource(world.registryAccess().registryOrThrow(Registries.DAMAGE_TYPE).getHolderOrThrow(DamageTypes.CACTUS)), 2); } } }