package com.atsuishio.superbwarfare.client.overlay; import com.atsuishio.superbwarfare.ModUtils; import com.atsuishio.superbwarfare.client.RenderHelper; import com.atsuishio.superbwarfare.entity.vehicle.base.ArmedVehicleEntity; import com.atsuishio.superbwarfare.event.ClientEventHandler; import com.atsuishio.superbwarfare.init.ModPerks; import com.atsuishio.superbwarfare.item.gun.GunItem; import com.atsuishio.superbwarfare.network.ModVariables; import com.atsuishio.superbwarfare.perk.PerkHelper; import com.atsuishio.superbwarfare.tools.SeekTool; import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.phys.Vec3; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.client.event.RenderGuiEvent; import net.minecraftforge.eventbus.api.EventPriority; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import java.util.List; @Mod.EventBusSubscriber(value = Dist.CLIENT) public class HandsomeFrameOverlay { private static final ResourceLocation FRAME = ModUtils.loc("textures/screens/javelin/frame.png"); private static final ResourceLocation FRAME_TARGET = ModUtils.loc("textures/screens/javelin/frame_target.png"); private static final ResourceLocation FRAME_LOCK = ModUtils.loc("textures/screens/javelin/frame_lock.png"); @SubscribeEvent(priority = EventPriority.LOWEST) public static void eventHandler(RenderGuiEvent.Pre event) { int w = event.getWindow().getGuiScaledWidth(); int h = event.getWindow().getGuiScaledHeight(); Player player = Minecraft.getInstance().player; PoseStack poseStack = event.getGuiGraphics().pose(); if (player != null) { ItemStack stack = player.getMainHandItem(); if (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).edit) return; if (player.getVehicle() instanceof ArmedVehicleEntity iArmedVehicle && iArmedVehicle.banHand(player)) return; if (stack.getItem() instanceof GunItem gunItem && Minecraft.getInstance().options.getCameraType().isFirstPerson()) { int level = PerkHelper.getItemPerkLevel(ModPerks.INTELLIGENT_CHIP.get(), stack); if (level == 0) return; RenderSystem.disableDepthTest(); RenderSystem.depthMask(false); RenderSystem.enableBlend(); RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); RenderSystem.setShaderColor(1, 1, 1, 1); List entities = SeekTool.seekLivingEntitiesThroughWall(player, player.level(), 32 + 8 * (level - 1), 30); Entity naerestEntity = SeekTool.seekLivingEntity(player, player.level(), 32 + 8 * (level - 1), 30); Entity targetEntity = ClientEventHandler.entity; float fovAdjust2 = (float) (Minecraft.getInstance().options.fov().get() / 30) - 1; double zoom = 1; if (ClientEventHandler.zoom) { zoom = Minecraft.getInstance().options.fov().get() / ClientEventHandler.fov + 0.05 * fovAdjust2; } for (var e : entities) { Vec3 playerVec = new Vec3(Mth.lerp(event.getPartialTick(), player.xo, player.getX()), Mth.lerp(event.getPartialTick(), player.yo + player.getEyeHeight(), player.getEyeY()), Mth.lerp(event.getPartialTick(), player.zo, player.getZ())); Vec3 pos = new Vec3(Mth.lerp(event.getPartialTick(), e.xo, e.getX()), Mth.lerp(event.getPartialTick(), e.yo + e.getEyeHeight(), e.getEyeY()), Mth.lerp(event.getPartialTick(), e.zo, e.getZ())); Vec3 lookAngle = player.getLookAngle().normalize().scale(pos.distanceTo(playerVec) * (1 - 1.0 / zoom)); var cPos = playerVec.add(lookAngle); Vec3 point = RenderHelper.worldToScreen(pos, cPos); if (point == null) return; boolean lockOn = e == targetEntity; boolean nearest = e == naerestEntity; poseStack.pushPose(); float x = (float) point.x; float y = (float) point.y; RenderHelper.blit(poseStack, lockOn ? FRAME_LOCK : nearest ? FRAME_TARGET : FRAME, x - 12, y - 12, 0, 0, 24, 24, 24, 24, 1f); poseStack.popPose(); } } } } }