package com.atsuishio.superbwarfare.event; import com.atsuishio.superbwarfare.component.ModDataComponents; import com.atsuishio.superbwarfare.config.common.GameplayConfig; import com.atsuishio.superbwarfare.config.server.MiscConfig; import com.atsuishio.superbwarfare.config.server.VehicleConfig; import com.atsuishio.superbwarfare.entity.ICustomKnockback; import com.atsuishio.superbwarfare.entity.TargetEntity; import com.atsuishio.superbwarfare.entity.projectile.ProjectileEntity; import com.atsuishio.superbwarfare.entity.vehicle.LaserTowerEntity; import com.atsuishio.superbwarfare.entity.vehicle.base.ArmedVehicleEntity; import com.atsuishio.superbwarfare.entity.vehicle.base.ContainerMobileVehicleEntity; import com.atsuishio.superbwarfare.entity.vehicle.base.VehicleEntity; import com.atsuishio.superbwarfare.event.events.PreKillEvent; import com.atsuishio.superbwarfare.init.*; import com.atsuishio.superbwarfare.item.common.ammo.box.AmmoBoxInfo; import com.atsuishio.superbwarfare.item.gun.GunItem; import com.atsuishio.superbwarfare.item.gun.data.GunData; import com.atsuishio.superbwarfare.item.gun.data.ReloadState; import com.atsuishio.superbwarfare.network.message.receive.ClientIndicatorMessage; import com.atsuishio.superbwarfare.network.message.receive.DrawClientMessage; import com.atsuishio.superbwarfare.network.message.receive.PlayerGunKillMessage; import com.atsuishio.superbwarfare.perk.AmmoPerk; import com.atsuishio.superbwarfare.perk.Perk; import com.atsuishio.superbwarfare.tools.*; import net.minecraft.network.chat.Component; import net.minecraft.network.protocol.game.ClientboundStopSoundPacket; import net.minecraft.resources.ResourceKey; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.sounds.SoundSource; import net.minecraft.util.Mth; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.damagesource.DamageType; import net.minecraft.world.damagesource.DamageTypes; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.item.ItemEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.GameRules; import net.minecraft.world.level.block.entity.HopperBlockEntity; import net.neoforged.bus.api.SubscribeEvent; import net.neoforged.fml.common.EventBusSubscriber; import net.neoforged.neoforge.common.NeoForge; import net.neoforged.neoforge.common.util.TriState; import net.neoforged.neoforge.event.entity.living.*; import net.neoforged.neoforge.event.entity.player.ItemEntityPickupEvent; import net.neoforged.neoforge.network.PacketDistributor; import java.util.ArrayList; import java.util.Objects; @EventBusSubscriber public class LivingEventHandler { @SubscribeEvent public static void onEntityAttacked(LivingIncomingDamageEvent event) { if (!event.getSource().is(ModDamageTypes.VEHICLE_EXPLOSION) && event.getEntity().getVehicle() instanceof VehicleEntity vehicle) { if (event.getEntity().getVehicle() instanceof ArmedVehicleEntity iArmedVehicle && iArmedVehicle.hidePassenger(event.getEntity())) { if (!(event.getSource().is(DamageTypes.EXPLOSION) || event.getSource().is(DamageTypes.PLAYER_EXPLOSION) || event.getSource().is(ModDamageTypes.CUSTOM_EXPLOSION) || event.getSource().is(ModDamageTypes.MINE) || event.getSource().is(ModDamageTypes.PROJECTILE_BOOM))) { vehicle.hurt(event.getSource(), event.getContainer().getOriginalDamage()); } event.setCanceled(true); } } } @SubscribeEvent public static void onEntityHurt(LivingIncomingDamageEvent event) { if (event == null) return; handleVehicleHurt(event); handleGunPerksWhenHurt(event); renderDamageIndicator(event); reduceBulletDamage(event); giveExpToWeapon(event); handleGunLevels(event); } @SubscribeEvent public static void onEntityDeath(LivingDeathEvent event) { if (event == null) return; killIndication(event); handleGunPerksWhenDeath(event); handlePlayerKillEntity(event); giveKillExpToWeapon(event); if (event.getEntity() instanceof Player player) { handlePlayerBeamReset(player); } } private static void handleVehicleHurt(LivingIncomingDamageEvent event) { var vehicle = event.getEntity().getVehicle(); if (vehicle instanceof VehicleEntity) { if (vehicle instanceof ArmedVehicleEntity iArmedVehicle) { if (iArmedVehicle.hidePassenger(event.getEntity())) { if (!event.getSource().is(ModDamageTypes.VEHICLE_EXPLOSION)) { event.setCanceled(true); } } else { if (!(event.getSource().is(DamageTypes.EXPLOSION) || event.getSource().is(DamageTypes.PLAYER_EXPLOSION) || event.getSource().is(ModDamageTypes.CUSTOM_EXPLOSION) || event.getSource().is(ModDamageTypes.MINE) || event.getSource().is(ModDamageTypes.PROJECTILE_BOOM))) { vehicle.hurt(event.getSource(), 0.7f * event.getAmount()); } event.setAmount(0.3f * event.getAmount()); } } } } /** * 计算子弹伤害衰减 */ private static void reduceBulletDamage(LivingIncomingDamageEvent event) { DamageSource source = event.getSource(); LivingEntity entity = event.getEntity(); Entity sourceEntity = source.getEntity(); if (sourceEntity == null) return; double amount = event.getAmount(); double damage = amount; ItemStack stack = sourceEntity instanceof LivingEntity living ? living.getMainHandItem() : ItemStack.EMPTY; final var tag = NBTTool.getTag(stack); // 距离衰减 if (DamageTypeTool.isGunDamage(source) && stack.getItem() instanceof GunItem) { double distance = entity.position().distanceTo(sourceEntity.position()); var data = GunData.from(stack); if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO)) { var perk = data.perk.get(Perk.Type.AMMO); if (perk instanceof AmmoPerk ammoPerk && ammoPerk.slug) { damage = reduceDamageByDistance(amount, distance, 0.015, 30); } else { damage = reduceDamageByDistance(amount, distance, 0.05, 15); } } else if (stack.is(ModTags.Items.USE_SNIPER_AMMO)) { damage = reduceDamageByDistance(amount, distance, 0.001, 150); } else if (stack.is(ModTags.Items.USE_HEAVY_AMMO)) { damage = reduceDamageByDistance(amount, distance, 0.0007, 250); } else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) { damage = reduceDamageByDistance(amount, distance, 0.03, 40); } else if (stack.is(ModTags.Items.SMG)) { damage = reduceDamageByDistance(amount, distance, 0.02, 50); } else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) || stack.getItem() == ModItems.BOCEK.get()) { damage = reduceDamageByDistance(amount, distance, 0.007, 100); } } // 计算防弹插板减伤 ItemStack armor = entity.getItemBySlot(EquipmentSlot.CHEST); if (armor != ItemStack.EMPTY && tag.contains("ArmorPlate")) { double armorValue; armorValue = tag.getDouble("ArmorPlate"); tag.putDouble("ArmorPlate", Math.max(tag.getDouble("ArmorPlate") - damage, 0)); NBTTool.saveTag(stack, tag); damage = Math.max(damage - armorValue, 0); } // 计算防弹护具减伤 if (source.is(ModTags.DamageTypes.PROJECTILE) || source.is(DamageTypes.MOB_PROJECTILE)) { damage *= 1 - 0.8 * Mth.clamp(entity.getAttributeValue(ModAttributes.BULLET_RESISTANCE), 0, 1); } if (source.is(ModTags.DamageTypes.PROJECTILE_ABSOLUTE)) { damage *= 1 - 0.2 * Mth.clamp(entity.getAttributeValue(ModAttributes.BULLET_RESISTANCE), 0, 1); } if (source.is(ModDamageTypes.PROJECTILE_BOOM) || source.is(ModDamageTypes.MINE) || source.is(ModDamageTypes.CANNON_FIRE) || source.is(ModDamageTypes.CUSTOM_EXPLOSION) || source.is(DamageTypes.EXPLOSION) || source.is(DamageTypes.PLAYER_EXPLOSION)) { damage *= 1 - 0.3 * Mth.clamp(entity.getAttributeValue(ModAttributes.BULLET_RESISTANCE), 0, 1); } event.setAmount((float) damage); if (entity instanceof TargetEntity && sourceEntity instanceof Player player) { player.displayClientMessage(Component.translatable("tips.superbwarfare.target.damage", FormatTool.format2D(damage), FormatTool.format1D(entity.position().distanceTo(sourceEntity.position())), "m"), false); } } private static double reduceDamageByDistance(double amount, double distance, double rate, double minDistance) { return amount / (1 + rate * Math.max(0, distance - minDistance)); } /** * 根据造成的伤害,提供武器经验 */ private static void giveExpToWeapon(LivingIncomingDamageEvent event) { DamageSource source = event.getSource(); Entity sourceEntity = source.getEntity(); if (!(sourceEntity instanceof Player player)) return; ItemStack stack = player.getMainHandItem(); if (!stack.is(ModTags.Items.GUN)) return; if (event.getEntity() instanceof TargetEntity) return; var data = GunData.from(stack); double amount = Math.min(0.125 * event.getAmount(), event.getEntity().getMaxHealth()); // 先处理发射器类武器或高爆弹的爆炸伤害 if (source.is(ModDamageTypes.PROJECTILE_BOOM)) { if (stack.is(ModTags.Items.LAUNCHER) || data.perk.getLevel(ModPerks.HE_BULLET) > 0) { data.setExp(data.exp() + amount); } } // 再判断是不是枪械能造成的伤害 if (!DamageTypeTool.isGunDamage(source)) return; data.setExp(data.exp() + amount); data.save(); } private static void giveKillExpToWeapon(LivingDeathEvent event) { DamageSource source = event.getSource(); Entity sourceEntity = source.getEntity(); if (!(sourceEntity instanceof Player player)) return; ItemStack stack = player.getMainHandItem(); if (!stack.is(ModTags.Items.GUN)) return; if (event.getEntity() instanceof TargetEntity) return; var data = GunData.from(stack); double amount = 20 + 2 * event.getEntity().getMaxHealth(); // 先处理发射器类武器或高爆弹的爆炸伤害 if (source.is(ModDamageTypes.PROJECTILE_BOOM)) { if (stack.is(ModTags.Items.LAUNCHER) || data.perk.getLevel(ModPerks.HE_BULLET) > 0) { data.setExp(data.exp() + amount); } } // 再判断是不是枪械能造成的伤害 if (DamageTypeTool.isGunDamage(source)) { data.setExp(data.exp() + amount); } // 提升武器等级 int level = data.level(); double exp = data.exp(); double upgradeExpNeeded = 20 * Math.pow(level, 2) + 160 * level + 20; while (exp >= upgradeExpNeeded) { exp -= upgradeExpNeeded; level = data.level() + 1; upgradeExpNeeded = 20 * Math.pow(level, 2) + 160 * level + 20; data.setExp(exp); data.setLevel(level); data.setUpgradePoint(data.upgradePoint() + 0.5); } data.save(); } private static void handleGunLevels(LivingIncomingDamageEvent event) { DamageSource source = event.getSource(); Entity sourceEntity = source.getEntity(); if (!(sourceEntity instanceof Player player)) return; ItemStack stack = player.getMainHandItem(); if (!stack.is(ModTags.Items.GUN)) return; if (event.getEntity() instanceof TargetEntity) return; var data = GunData.from(stack); int level = data.level(); double exp = data.exp(); double upgradeExpNeeded = 20 * Math.pow(level, 2) + 160 * level + 20; while (exp >= upgradeExpNeeded) { exp -= upgradeExpNeeded; level = data.level() + 1; upgradeExpNeeded = 20 * Math.pow(level, 2) + 160 * level + 20; data.setExp(exp); data.setLevel(level); data.setUpgradePoint(data.upgradePoint() + 0.5); } data.save(); } private static void killIndication(LivingDeathEvent event) { DamageSource source = event.getSource(); var sourceEntity = source.getEntity(); if (sourceEntity == null) { return; } // 如果配置不选择全局伤害提示,则只在伤害类型为mod添加的时显示指示器 if (!GameplayConfig.GLOBAL_INDICATION.get() && !DamageTypeTool.isModDamage(source)) { return; } if (!sourceEntity.level().isClientSide() && sourceEntity instanceof ServerPlayer player) { if (NeoForge.EVENT_BUS.post(new PreKillEvent.Indicator(player, source, event.getEntity())).isCanceled()) { return; } SoundTool.playLocalSound(player, ModSounds.TARGET_DOWN.get(), 3f, 1f); PacketDistributor.sendToPlayer(player, new ClientIndicatorMessage(2, 8)); } } private static void renderDamageIndicator(LivingIncomingDamageEvent event) { if (event == null) return; var damagesource = event.getSource(); var sourceEntity = damagesource.getEntity(); if (sourceEntity == null) return; if (sourceEntity instanceof ServerPlayer player && (damagesource.is(DamageTypes.EXPLOSION) || damagesource.is(DamageTypes.PLAYER_EXPLOSION) || damagesource.is(ModDamageTypes.MINE) || damagesource.is(ModDamageTypes.PROJECTILE_BOOM))) { SoundTool.playLocalSound(player, ModSounds.INDICATION.get(), 1f, 1f); PacketDistributor.sendToPlayer(player, new ClientIndicatorMessage(0, 5)); } } /** * 换弹时切换枪械,取消换弹音效播放 */ @SubscribeEvent public static void handleChangeSlot(LivingEquipmentChangeEvent event) { if (event.getEntity() instanceof Player player && event.getSlot() == EquipmentSlot.MAINHAND) { if (player.level().isClientSide) return; ItemStack oldStack = event.getFrom(); ItemStack newStack = event.getTo(); var laserCap = player.getCapability(ModCapabilities.LASER_CAPABILITY); if (laserCap != null) laserCap.stop(); var oldTag = NBTTool.getTag(oldStack); var newTag = NBTTool.getTag(newStack); if (player instanceof ServerPlayer serverPlayer && (newStack.getItem() != oldStack.getItem() || (newStack.is(ModTags.Items.GUN) && !GunData.from(newStack).initialized()) || (oldStack.is(ModTags.Items.GUN) && !GunData.from(oldStack).initialized()) || (newStack.is(ModTags.Items.GUN) && oldStack.is(ModTags.Items.GUN) && !Objects.equals(GunsTool.getGunUUID(newTag), GunsTool.getGunUUID(oldTag))) )) { if (oldStack.getItem() instanceof GunItem oldGun) { stopGunReloadSound(serverPlayer, oldGun); var oldData = GunData.from(oldStack); if (oldData.bolt.defaultActionTime() > 0) { oldData.bolt.setActionTime(0); } oldData.reload.setTime(0); oldData.reload.setState(ReloadState.NOT_RELOADING); if (oldData.defaultIterativeTime() != 0) { oldData.setStopped(false); oldData.setForceStop(false); oldData.reload.setStage(0); oldData.reload.prepareTimer.reset(); oldData.reload.prepareLoadTimer.reset(); oldData.reload.iterativeLoadTimer.reset(); oldData.reload.finishTimer.reset(); } if (oldStack.is(ModItems.SENTINEL.get())) { oldData.charge.timer.reset(); } var cap = player.getData(ModAttachments.PLAYER_VARIABLE).watch(); cap.edit = false; player.setData(ModAttachments.PLAYER_VARIABLE, cap); cap.sync(player); oldData.save(); } if (newStack.getItem() instanceof GunItem) { var newData = GunData.from(newStack); newTag = newData.tag(); player.getPersistentData().putDouble("noRun", 40); newTag.putBoolean("draw", true); if (newData.bolt.defaultActionTime() > 0) { newData.bolt.setActionTime(0); } newData.reload.setState(ReloadState.NOT_RELOADING); newData.reload.reloadTimer.reset(); if (newData.defaultIterativeTime() != 0) { newData.setForceStop(false); newData.setStopped(false); newData.reload.setStage(0); newData.reload.prepareTimer.reset(); newData.reload.prepareLoadTimer.reset(); newData.reload.iterativeLoadTimer.reset(); newData.reload.finishTimer.reset(); } if (newStack.is(ModItems.SENTINEL.get())) { newData.charge.timer.reset(); } int level = newData.perk.getLevel(ModPerks.KILLING_TALLY); if (level != 0) { GunsTool.setPerkIntTag(newTag, "KillingTally", 0); } if (player.level() instanceof ServerLevel) { PacketDistributor.sendToPlayer(serverPlayer, new DrawClientMessage(true)); } var cap = player.getData(ModAttachments.PLAYER_VARIABLE).watch(); cap.tacticalSprint = false; player.setData(ModAttachments.PLAYER_VARIABLE, cap); cap.sync(player); newData.save(); } } } } private static void stopGunReloadSound(ServerPlayer player, GunItem gun) { gun.getReloadSound().forEach(sound -> { var clientboundstopsoundpacket = new ClientboundStopSoundPacket(sound.getLocation(), SoundSource.PLAYERS); player.connection.send(clientboundstopsoundpacket); }); } /** * 发送击杀消息 */ private static void handlePlayerKillEntity(LivingDeathEvent event) { LivingEntity entity = event.getEntity(); DamageSource source = event.getSource(); ResourceKey damageTypeResourceKey = source.typeHolder().unwrapKey().isPresent() ? source.typeHolder().unwrapKey().get() : DamageTypes.GENERIC; ServerPlayer attacker = null; if (source.getEntity() instanceof ServerPlayer player) { attacker = player; } if (source.getDirectEntity() instanceof Projectile projectile && projectile.getOwner() instanceof ServerPlayer player) { attacker = player; } if (NeoForge.EVENT_BUS.post(new PreKillEvent.SendKillMessage(attacker, source, entity)).isCanceled()) { return; } if (attacker != null && MiscConfig.SEND_KILL_FEEDBACK.get()) { if (DamageTypeTool.isHeadshotDamage(source)) { PacketDistributor.sendToAllPlayers(new PlayerGunKillMessage(attacker.getId(), entity.getId(), true, damageTypeResourceKey)); } else { PacketDistributor.sendToAllPlayers(new PlayerGunKillMessage(attacker.getId(), entity.getId(), false, damageTypeResourceKey)); } } } private static void handleGunPerksWhenHurt(LivingIncomingDamageEvent event) { DamageSource source = event.getSource(); Player attacker = null; if (source.getEntity() instanceof Player player) { attacker = player; } if (source.getDirectEntity() instanceof Projectile projectile && projectile.getOwner() instanceof Player player) { attacker = player; } if (attacker == null) { return; } ItemStack stack = attacker.getMainHandItem(); if (!stack.is(ModTags.Items.GUN)) return; var data = GunData.from(stack); if (DamageTypeTool.isGunDamage(source) || source.is(ModDamageTypes.PROJECTILE_BOOM)) { handleKillClipDamage(stack, event); handleVorpalWeaponDamage(stack, event); } if (DamageTypeTool.isGunFireDamage(source) && source.getDirectEntity() instanceof ProjectileEntity projectile && projectile.isZoom()) { handleGutshotStraightDamage(stack, event); } if (DamageTypeTool.isGunDamage(source)) { handleKillingTallyDamage(stack, event); } if (DamageTypeTool.isGunFireDamage(source)) { handleHeadSeekerTime(stack); } if (source.getDirectEntity() instanceof ProjectileEntity projectile) { if (data.perk.getLevel(ModPerks.FOURTH_TIMES_CHARM) > 0) { float bypassArmorRate = projectile.getBypassArmorRate(); if (bypassArmorRate >= 1.0f && source.is(ModDamageTypes.GUN_FIRE_HEADSHOT_ABSOLUTE)) { handleFourthTimesCharm(stack); } else if (source.is(ModDamageTypes.GUN_FIRE_HEADSHOT)) { handleFourthTimesCharm(stack); } } if (!projectile.isZoom()) { handleFieldDoctor(stack, event, attacker); } } if (DamageTypeTool.isHeadshotDamage(source)) { handleHeadSeekerDamage(stack, event); } } private static void handleGunPerksWhenDeath(LivingDeathEvent event) { DamageSource source = event.getSource(); Player attacker = null; if (source.getEntity() instanceof Player player) { attacker = player; } if (source.getDirectEntity() instanceof Projectile projectile && projectile.getOwner() instanceof Player player) { attacker = player; } if (attacker == null) { return; } ItemStack stack = attacker.getMainHandItem(); if (!stack.is(ModTags.Items.GUN)) { return; } if (DamageTypeTool.isGunDamage(source) || source.is(ModDamageTypes.PROJECTILE_BOOM)) { handleClipPerks(stack); } if (DamageTypeTool.isGunDamage(source)) { handleKillingTallyAddCount(stack); handleSubsistence(stack, attacker); } if (DamageTypeTool.isHeadshotDamage(source)) { handleDesperado(stack); } } private static void handleClipPerks(ItemStack stack) { var data = GunData.from(stack); int healClipLevel = data.perk.getLevel(ModPerks.HEAL_CLIP); var tag = data.perk.getTag(ModPerks.HEAL_CLIP); if (healClipLevel != 0) { tag.putInt("HealClipTime", 80 + healClipLevel * 20); } int killClipLevel = data.perk.getLevel(ModPerks.KILL_CLIP); if (killClipLevel != 0) { tag.putInt("KillClipReloadTime", 80); } data.save(); } private static void handleKillClipDamage(ItemStack stack, LivingIncomingDamageEvent event) { var data = GunData.from(stack); final var tag = data.perk.getTag(ModPerks.KILL_CLIP); if (tag.getInt("KillClipTime") > 0) { int level = data.perk.getLevel(ModPerks.KILL_CLIP); if (level == 0) return; event.setAmount(event.getAmount() * (1.2f + 0.05f * level)); } } private static void handleGutshotStraightDamage(ItemStack stack, LivingIncomingDamageEvent event) { var data = GunData.from(stack); int level = data.perk.getLevel(ModPerks.GUTSHOT_STRAIGHT); if (level == 0) return; event.setAmount(event.getAmount() * (1.15f + 0.05f * level)); } private static void handleKillingTallyDamage(ItemStack stack, LivingIncomingDamageEvent event) { var data = GunData.from(stack); int level = data.perk.getLevel(ModPerks.KILLING_TALLY); if (level == 0) return; int killTally = data.perk.getTag(ModPerks.KILLING_TALLY).getInt("KillingTally"); if (killTally == 0) { return; } event.setAmount(event.getAmount() * (1.0f + (0.1f * level) * killTally)); } private static void handleKillingTallyAddCount(ItemStack stack) { var data = GunData.from(stack); int level = data.perk.getLevel(ModPerks.KILLING_TALLY); if (level != 0) { var tag = data.perk.getTag(ModPerks.KILLING_TALLY); tag.putInt("KillingTally", Math.min(3, tag.getInt("KillingTally") + 1)); data.save(); } } private static void handleFourthTimesCharm(ItemStack stack) { var data = GunData.from(stack); int level = data.perk.getLevel(ModPerks.FOURTH_TIMES_CHARM); if (level == 0) return; final var tag = data.perk.getTag(ModPerks.FOURTH_TIMES_CHARM); int fourthTimesCharmTick = tag.getInt("FourthTimesCharmTick"); if (fourthTimesCharmTick <= 0) { tag.putInt("FourthTimesCharmTick", 40 + 10 * level); tag.putInt("FourthTimesCharmCount", 1); } else { int count = tag.getInt("FourthTimesCharmCount"); if (count < 4) { tag.putInt("FourthTimesCharmCount", Math.min(4, count + 1)); } } data.save(); } private static void handleSubsistence(ItemStack stack, Player player) { var data = GunData.from(stack); int level = data.perk.getLevel(ModPerks.SUBSISTENCE); if (level == 0) return; float rate = level * 0.1f + (stack.is(ModTags.Items.SMG) || stack.is(ModTags.Items.RIFLE) ? 0.07f : 0f); var cap = player.getData(ModAttachments.PLAYER_VARIABLE).watch(); int mag = data.magazine(); int ammo = data.ammo(); int ammoReload = (int) Math.min(mag, mag * rate); int ammoNeed = Math.min(mag - ammo, ammoReload); boolean flag = InventoryTool.hasCreativeAmmoBox(player); if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) { int ammoFinal = Math.min(cap.rifleAmmo, ammoNeed); if (flag) { ammoFinal = ammoNeed; } else { cap.rifleAmmo -= ammoFinal; } data.setAmmo(Math.min(mag, ammo + ammoFinal)); } else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) { int ammoFinal = Math.min(cap.handgunAmmo, ammoNeed); if (flag) { ammoFinal = ammoNeed; } else { cap.handgunAmmo -= ammoFinal; } data.setAmmo(Math.min(mag, ammo + ammoFinal)); } data.save(); player.setData(ModAttachments.PLAYER_VARIABLE, cap); cap.sync(player); } private static void handleFieldDoctor(ItemStack stack, LivingIncomingDamageEvent event, Player player) { var data = GunData.from(stack); int level = data.perk.getLevel(ModPerks.FIELD_DOCTOR); if (level == 0) return; if (event.getEntity().isAlliedTo(player)) { event.getEntity().heal(event.getAmount() * Math.min(1.0f, 0.25f + 0.05f * level)); event.setCanceled(true); } } private static void handleHeadSeekerTime(ItemStack stack) { var data = GunData.from(stack); int level = data.perk.getLevel(ModPerks.HEAD_SEEKER); if (level == 0) return; data.perk.getTag(ModPerks.HEAD_SEEKER).putInt("HeadSeeker", 11 + level * 2); data.save(); } private static void handleHeadSeekerDamage(ItemStack stack, LivingIncomingDamageEvent event) { var data = GunData.from(stack); int level = data.perk.getLevel(ModPerks.HEAD_SEEKER); if (level == 0) return; var tag = data.perk.getTag(ModPerks.HEAD_SEEKER); if (tag.getInt("HeadSeeker") > 0) { event.setAmount(event.getAmount() * (1.095f + 0.0225f * level)); } } private static void handleDesperado(ItemStack stack) { var data = GunData.from(stack); int level = data.perk.getLevel(ModPerks.DESPERADO); if (level == 0) return; var tag = data.perk.getTag(ModPerks.DESPERADO); tag.putInt("DesperadoTime", 90 + level * 10); data.save(); } @SubscribeEvent public static void onPickup(ItemEntityPickupEvent.Pre event) { if (!VehicleConfig.VEHICLE_ITEM_PICKUP.get()) return; if (event.getPlayer().getVehicle() instanceof ContainerMobileVehicleEntity containerMobileVehicleEntity) { var pickUp = event.getItemEntity(); if (!containerMobileVehicleEntity.level().isClientSide) { HopperBlockEntity.addItem(containerMobileVehicleEntity, pickUp); } event.setCanPickup(TriState.FALSE); } } @SubscribeEvent public static void onLivingDrops(LivingDropsEvent event) { // 死亡掉落弹药盒 if (event.getEntity() instanceof Player player && !player.level().getLevelData().getGameRules().getBoolean(GameRules.RULE_KEEPINVENTORY)) { var cap = player.getData(ModAttachments.PLAYER_VARIABLE).watch(); boolean drop = cap.rifleAmmo + cap.handgunAmmo + cap.shotgunAmmo + cap.sniperAmmo + cap.heavyAmmo > 0; if (drop) { var stack = new ItemStack(ModItems.AMMO_BOX.get()); for (var type : AmmoType.values()) { type.set(stack, type.get(cap)); type.set(cap, 0); } var info = new AmmoBoxInfo("All", true); stack.set(ModDataComponents.AMMO_BOX_INFO, info); player.setData(ModAttachments.PLAYER_VARIABLE, cap); cap.sync(player); event.getDrops().add(new ItemEntity(player.level(), player.getX(), player.getY() + 1, player.getZ(), stack)); } } DamageSource source = event.getSource(); Entity sourceEntity = source.getEntity(); if (!(sourceEntity instanceof Player player)) return; ItemStack mainHandItem = player.getMainHandItem(); // 创生物收集掉落物 if (player.getVehicle() instanceof ContainerMobileVehicleEntity containerMobileVehicleEntity && source.is(ModDamageTypes.VEHICLE_STRIKE)) { var drops = event.getDrops(); var removed = new ArrayList(); drops.forEach(itemEntity -> { ItemStack stack = itemEntity.getItem(); InventoryTool.insertItem(containerMobileVehicleEntity.getItemStacks(), stack); if (stack.getCount() <= 0) { player.drop(stack, false); removed.add(itemEntity); } }); drops.removeAll(removed); return; } // 磁吸Perk if (mainHandItem.is(ModTags.Items.GUN) && GunData.from(mainHandItem).perk.has(ModPerks.POWERFUL_ATTRACTION.get()) && (DamageTypeTool.isGunDamage(source) || DamageTypeTool.isExplosionDamage(source)) ) { var drops = event.getDrops(); drops.forEach(itemEntity -> { ItemStack item = itemEntity.getItem(); if (!player.addItem(item)) { player.drop(item, false); } }); event.setCanceled(true); } } @SubscribeEvent public static void onLivingExperienceDrop(LivingExperienceDropEvent event) { Player player = event.getAttackingPlayer(); if (player == null) return; if (player.getVehicle() instanceof ArmedVehicleEntity) { player.giveExperiencePoints(event.getDroppedExperience()); event.setCanceled(true); return; } ItemStack stack = player.getMainHandItem(); if (!stack.is(ModTags.Items.GUN)) return; var data = GunData.from(stack); int level = data.perk.getLevel(ModPerks.POWERFUL_ATTRACTION); if (level > 0) { player.giveExperiencePoints((int) (event.getDroppedExperience() * (0.8f + 0.2f * level))); event.setCanceled(true); } } public static void handlePlayerBeamReset(Player player) { var cap = player.getCapability(ModCapabilities.LASER_CAPABILITY); if (cap != null) { cap.end(); } } private static void handleVorpalWeaponDamage(ItemStack stack, LivingIncomingDamageEvent event) { var entity = event.getEntity(); var data = GunData.from(stack); int level = data.perk.getLevel(ModPerks.VORPAL_WEAPON); if (level <= 0) return; if (entity.getHealth() < 100.0f) return; event.setAmount((float) (event.getAmount() + entity.getHealth() * 0.00002f * Math.pow(level, 2))); } @SubscribeEvent public static void onKnockback(LivingKnockBackEvent event) { ICustomKnockback knockback = ICustomKnockback.getInstance(event.getEntity()); if (knockback.superbWarfare$getKnockbackStrength() >= 0) { event.setStrength((float) knockback.superbWarfare$getKnockbackStrength()); } } @SubscribeEvent public static void onEntityFall(LivingFallEvent event) { LivingEntity living = event.getEntity(); if (living.getVehicle() instanceof VehicleEntity) { event.setCanceled(true); } } @SubscribeEvent public static void onPreSendKillMessage(PreKillEvent.SendKillMessage event) { if (event.getSource().getDirectEntity() instanceof LaserTowerEntity && !(event.getTarget() instanceof Player)) { event.setCanceled(true); } } @SubscribeEvent public static void onPreIndicator(PreKillEvent.Indicator event) { if (event.getSource().getDirectEntity() instanceof LaserTowerEntity && !(event.getTarget() instanceof Player)) { event.setCanceled(true); } } }