package net.mcreator.target.tools; import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.vertex.*; import net.minecraft.client.gui.GuiGraphics; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.resources.ResourceLocation; import org.joml.Matrix4f; public class RenderTool { public static void preciseBlit(GuiGraphics gui, ResourceLocation pAtlasLocation, float pX, float pY, float pUOffset, float pVOffset, float pWidth, float pHeight, float pTextureWidth, float pTextureHeight) { float pX2 = pX + pWidth; float pY2 = pY + pHeight; float pBlitOffset = 0; float pMinU = pUOffset / pTextureWidth; float pMaxU = (pUOffset + pWidth) / pTextureWidth; float pMinV = pVOffset / pTextureHeight; float pMaxV = (pVOffset + pHeight) / pTextureHeight; RenderSystem.setShaderTexture(0, pAtlasLocation); RenderSystem.setShader(GameRenderer::getPositionTexShader); Matrix4f matrix4f = gui.pose().last().pose(); BufferBuilder bufferbuilder = Tesselator.getInstance().getBuilder(); bufferbuilder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX); bufferbuilder.vertex(matrix4f, pX, pY, pBlitOffset).uv(pMinU, pMinV).endVertex(); bufferbuilder.vertex(matrix4f, pX, pY2, pBlitOffset).uv(pMinU, pMaxV).endVertex(); bufferbuilder.vertex(matrix4f, pX2, pY2, pBlitOffset).uv(pMaxU, pMaxV).endVertex(); bufferbuilder.vertex(matrix4f, pX2, pY, pBlitOffset).uv(pMaxU, pMinV).endVertex(); BufferUploader.drawWithShader(bufferbuilder.end()); } }