package net.mcreator.superbwarfare.tools; import net.mcreator.superbwarfare.init.ModDamageTypes; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.projectile.ThrowableItemProjectile; import net.minecraft.world.level.Explosion; import javax.annotation.Nullable; public class ProjectileTool { public static void causeCustomExplode(ThrowableItemProjectile projectile, Entity target, float damage, float radius, float damageMultiplier) { CustomExplosion explosion = new CustomExplosion(projectile.level(), projectile, ModDamageTypes.causeProjectileBoomDamage(projectile.level().registryAccess(), projectile, projectile.getOwner()), damage, target.getX(), target.getY(), target.getZ(), radius, Explosion.BlockInteraction.KEEP).setDamageMultiplier(damageMultiplier); explosion.explode(); net.minecraftforge.event.ForgeEventFactory.onExplosionStart(projectile.level(), explosion); explosion.finalizeExplosion(false); ParticleTool.spawnMediumExplosionParticles(projectile.level(), projectile.position()); projectile.discard(); } public static void causeCustomExplode(ThrowableItemProjectile projectile, float damage, float radius, float damageMultiplier) { causeCustomExplode(projectile, projectile, damage, radius, damageMultiplier); } public static void causeCustomExplode(ThrowableItemProjectile projectile, float damage, float radius) { causeCustomExplode(projectile, damage, radius, 0.0f); } public static void causeCustomExplode(LivingEntity projectile, @Nullable LivingEntity owner, float damage, float radius, float damageMultiplier) { CustomExplosion explosion = new CustomExplosion(projectile.level(), projectile, ModDamageTypes.causeProjectileBoomDamage(projectile.level().registryAccess(), projectile, owner), damage, projectile.getX(), projectile.getY(), projectile.getZ(), radius, Explosion.BlockInteraction.KEEP).setDamageMultiplier(damageMultiplier); explosion.explode(); net.minecraftforge.event.ForgeEventFactory.onExplosionStart(projectile.level(), explosion); explosion.finalizeExplosion(false); ParticleTool.spawnMediumExplosionParticles(projectile.level(), projectile.position()); projectile.discard(); } }