package net.mcreator.target.command; import com.mojang.brigadier.arguments.IntegerArgumentType; import net.mcreator.target.network.TargetModVariables; import net.mcreator.target.tools.GunInfo; import net.minecraft.commands.Commands; import net.minecraft.commands.arguments.EntityArgument; import net.minecraft.network.chat.Component; import net.minecraftforge.event.RegisterCommandsEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.server.command.EnumArgument; @Mod.EventBusSubscriber public class AmmoCommand { @SubscribeEvent public static void registerCommand(RegisterCommandsEvent event) { // mojang你看看你写的是个牛魔Builder😅 event.getDispatcher().register(Commands.literal("ammo").requires(s -> s.hasPermission(4)) .then(Commands.literal("get").then(Commands.argument("player", EntityArgument.player()).then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).executes(context -> { var player = EntityArgument.getPlayer(context, "player"); var type = context.getArgument("type", GunInfo.Type.class); var value = player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).map(c -> switch (type) { case HANDGUN -> c.handgunAmmo; case RIFLE -> c.rifleAmmo; case SHOTGUN -> c.shotgunAmmo; case SNIPER -> c.sniperAmmo; } ).orElse(0); context.getSource().sendSuccess(() -> Component.literal("Current " + type.name + " ammo: " + value), true); return 0; })))) .then(Commands.literal("set").then(Commands.argument("players", EntityArgument.players()).then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).then(Commands.argument("value", IntegerArgumentType.integer(0)).executes(context -> { var players = EntityArgument.getPlayers(context, "players"); var type = context.getArgument("type", GunInfo.Type.class); var value = IntegerArgumentType.getInteger(context, "value"); for (var player : players) { player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> { switch (type) { case HANDGUN -> capability.handgunAmmo = value; case RIFLE -> capability.rifleAmmo = value; case SHOTGUN -> capability.shotgunAmmo = value; case SNIPER -> capability.sniperAmmo = value; } capability.syncPlayerVariables(player); }); } context.getSource().sendSuccess(() -> Component.literal("Set " + type.name + " ammo to " + value + " for " + players.size() + " player(s)"), true); return 0; }))))) .then(Commands.literal("add").then(Commands.argument("players", EntityArgument.players()).then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).then(Commands.argument("value", IntegerArgumentType.integer(0)).executes(context -> { var players = EntityArgument.getPlayers(context, "players"); var type = context.getArgument("type", GunInfo.Type.class); var value = IntegerArgumentType.getInteger(context, "value"); for (var player : players) { player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> { switch (type) { case HANDGUN -> capability.handgunAmmo += value; case RIFLE -> capability.rifleAmmo += value; case SHOTGUN -> capability.shotgunAmmo += value; case SNIPER -> capability.sniperAmmo += value; } // 迫真溢出检测 if (capability.handgunAmmo < 0) capability.handgunAmmo = Integer.MAX_VALUE; if (capability.rifleAmmo < 0) capability.rifleAmmo = Integer.MAX_VALUE; if (capability.shotgunAmmo < 0) capability.shotgunAmmo = Integer.MAX_VALUE; if (capability.sniperAmmo < 0) capability.sniperAmmo = Integer.MAX_VALUE; capability.syncPlayerVariables(player); }); } context.getSource().sendSuccess(() -> Component.literal("Added " + type.name + " ammo of amount " + value + " for " + players.size() + " player(s)"), true); return 0; })))))); } }